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Fixing missing socks on the character menu and other minor things (#1291)
Changes: -fix socks not showing up on the character creation menu -add paramedic access to firelocks -fix coffee being poison to catbeasts -added a bunch of dakka related hardsuits modules -adds a snowflake hardsuit, with some of the new modules, for admin bus or something -tweaks a bit what the sec and syndicate belt can hold -move minor changes to heavy asset protection and syndicate command loadouts
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@@ -75,6 +75,13 @@ obj/item/weapon/gun/energy/retro
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charge_cost = 100
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max_shots = 20
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fire_delay = 1
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/obj/item/weapon/gun/energy/xray/mounted
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name = "mounted xray laser gun"
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charge_cost = 200
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self_recharge = 1
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use_external_power = 1
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recharge_time = 5
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/obj/item/weapon/gun/energy/sniperrifle
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name = "marksman energy rifle"
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@@ -17,8 +17,10 @@
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)
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/obj/item/weapon/gun/energy/pulse_rifle/mounted
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charge_cost = 400
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self_recharge = 1
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use_external_power = 1
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recharge_time = 10
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/obj/item/weapon/gun/energy/pulse_rifle/destroyer
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name = "pulse destroyer"
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@@ -22,6 +22,12 @@
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item_state = "ionrifle-empty"
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else
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item_state = initial(item_state)
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/obj/item/weapon/gun/energy/ionrifle/mounted
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name = "mounted ion rifle"
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self_recharge = 1
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use_external_power = 1
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recharge_time = 10
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/obj/item/weapon/gun/energy/decloner
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name = "biological demolecularisor"
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