Fixing missing socks on the character menu and other minor things (#1291)

Changes:
-fix socks not showing up on the character creation menu
-add paramedic access to firelocks
-fix coffee being poison to catbeasts
-added a bunch of dakka related hardsuits modules
-adds a snowflake hardsuit, with some of the new modules, for admin bus or something
-tweaks a bit what the sec and syndicate belt can hold
-move minor changes to heavy asset protection and syndicate command loadouts
This commit is contained in:
Alberyk
2016-12-24 21:55:05 +02:00
committed by skull132
parent 4098809461
commit 7c8cf8408e
19 changed files with 163 additions and 21 deletions
@@ -75,6 +75,13 @@ obj/item/weapon/gun/energy/retro
charge_cost = 100
max_shots = 20
fire_delay = 1
/obj/item/weapon/gun/energy/xray/mounted
name = "mounted xray laser gun"
charge_cost = 200
self_recharge = 1
use_external_power = 1
recharge_time = 5
/obj/item/weapon/gun/energy/sniperrifle
name = "marksman energy rifle"
@@ -17,8 +17,10 @@
)
/obj/item/weapon/gun/energy/pulse_rifle/mounted
charge_cost = 400
self_recharge = 1
use_external_power = 1
recharge_time = 10
/obj/item/weapon/gun/energy/pulse_rifle/destroyer
name = "pulse destroyer"
@@ -22,6 +22,12 @@
item_state = "ionrifle-empty"
else
item_state = initial(item_state)
/obj/item/weapon/gun/energy/ionrifle/mounted
name = "mounted ion rifle"
self_recharge = 1
use_external_power = 1
recharge_time = 10
/obj/item/weapon/gun/energy/decloner
name = "biological demolecularisor"