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Fixing missing socks on the character menu and other minor things (#1291)
Changes: -fix socks not showing up on the character creation menu -add paramedic access to firelocks -fix coffee being poison to catbeasts -added a bunch of dakka related hardsuits modules -adds a snowflake hardsuit, with some of the new modules, for admin bus or something -tweaks a bit what the sec and syndicate belt can hold -move minor changes to heavy asset protection and syndicate command loadouts
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@@ -624,12 +624,9 @@
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glass_desc = "Don't drop it, or you'll send scalding liquid and glass shards everywhere."
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/datum/reagent/drink/coffee/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
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..()
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if(alien == IS_DIONA)
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return
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..()
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if(alien == IS_TAJARA)
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M.adjustToxLoss(0.5 * removed)
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M.make_jittery(4) //extra sensitive to caffine
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if(adj_temp > 0)
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holder.remove_reagent("frostoil", 10 * removed)
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