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Bugs, Bugs Everywhere. (#1351)
Fixes #1333 and Fixes #1331 IPCs, and indeed anyone with robotic organs or plant organs, can be rejuv'd properly. IPCs now have their damage shown on VV, more or less. IPCs have their brutemod set to 0.8, since prosthetic limbs already have brute mods of their own, and so Industrial IPCs could have a brute mod of 0.5 instead of 0.3 Probably some other stuff. It's all in the diff.
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@@ -16,6 +16,7 @@ var/global/datum/robolimb/basic_robolimb
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var/icon = 'icons/mob/human_races/robotic.dmi' // Icon base to draw from.
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var/unavailable_at_chargen // If set, not available at chargen.
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var/list/species_can_use = list("Human","Skrell","Tajara","Zhan-Khaza","M'sai","Unathi","Vaurca Worker","Vaurca Warrior","Baseline Frame")
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var/paintable = 0 //tired of istype exceptions. bullshirt to find, and by god do i know it after this project.
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/datum/robolimb/bishop
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company = "Bishop Cybernetics"
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@@ -40,8 +41,9 @@ var/global/datum/robolimb/basic_robolimb
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/datum/robolimb/ipc
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company = "Hephaestus Integrated Limb"
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desc = "This limb is simple and functional; no effort has been made to make it look human."
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icon = 'icons/mob/human_races/cyberlimbs/ipc.dmi'
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icon = 'icons/mob/human_races/r_machine.dmi'
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unavailable_at_chargen = 1
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paintable = 1
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/datum/robolimb/industrial
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company = "Hephaestus Industrial Limb"
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