Bugs, Bugs Everywhere. (#1351)

Fixes #1333 and Fixes #1331
IPCs, and indeed anyone with robotic organs or plant organs, can be rejuv'd properly.
IPCs now have their damage shown on VV, more or less.
IPCs have their brutemod set to 0.8, since prosthetic limbs already have brute mods of their own, and so Industrial IPCs could have a brute mod of 0.5 instead of 0.3
Probably some other stuff. It's all in the diff.
This commit is contained in:
LordFowl
2016-12-31 04:17:02 +02:00
committed by skull132
parent d8a421ae0a
commit 7ccdf4e815
18 changed files with 115 additions and 54 deletions
@@ -340,7 +340,7 @@
"<span class='danger'>You hear a low pulsing roar!</span>"
)
is_charging = 1
sleep(90)
sleep(60)
is_charging = 0
if(!istype(user.get_active_hand(), src))
return
@@ -430,7 +430,7 @@
"<span class='danger'>You hear a low pulsing roar!</span>"
)
is_charging = 1
sleep(90)
sleep(60)
is_charging = 0
if(!istype(user.get_active_hand(), src))
return
@@ -338,7 +338,7 @@
fire_delay = 20
accuracy = -4
accuracy = -1
//wielding information
fire_delay_wielded = 5
@@ -387,11 +387,11 @@
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
recoil = 3
accuracy = -2
fire_delay = 10
recoil_wielded = 0
fire_delay_wielded = 6
accuracy_wielded = 0