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Bugs, Bugs Everywhere. (#1351)
Fixes #1333 and Fixes #1331 IPCs, and indeed anyone with robotic organs or plant organs, can be rejuv'd properly. IPCs now have their damage shown on VV, more or less. IPCs have their brutemod set to 0.8, since prosthetic limbs already have brute mods of their own, and so Industrial IPCs could have a brute mod of 0.5 instead of 0.3 Probably some other stuff. It's all in the diff.
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@@ -340,7 +340,7 @@
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"<span class='danger'>You hear a low pulsing roar!</span>"
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)
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is_charging = 1
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sleep(90)
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sleep(60)
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is_charging = 0
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if(!istype(user.get_active_hand(), src))
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return
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@@ -430,7 +430,7 @@
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"<span class='danger'>You hear a low pulsing roar!</span>"
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)
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is_charging = 1
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sleep(90)
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sleep(60)
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is_charging = 0
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if(!istype(user.get_active_hand(), src))
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return
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@@ -338,7 +338,7 @@
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fire_delay = 20
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accuracy = -4
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accuracy = -1
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//wielding information
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fire_delay_wielded = 5
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@@ -387,11 +387,11 @@
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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recoil = 3
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accuracy = -2
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fire_delay = 10
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recoil_wielded = 0
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fire_delay_wielded = 6
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accuracy_wielded = 0
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