mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-19 03:49:10 +01:00
Merge branch 'master' into development
This commit is contained in:
@@ -177,7 +177,7 @@
|
||||
gear_tweaks += new/datum/gear_tweak/path(surgical)
|
||||
|
||||
/datum/gear/head/headbando
|
||||
display_name = "Basic Headband"
|
||||
display_name = "basic headband"
|
||||
path = /obj/item/clothing/head/headbando
|
||||
|
||||
/datum/gear/head/headbando/New()
|
||||
|
||||
@@ -507,7 +507,7 @@ BLIND // can't see anything
|
||||
|
||||
//from verkister
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||||
/obj/item/clothing/glasses/spiffygogs
|
||||
name = "Orange Goggles"
|
||||
name = "orange goggles"
|
||||
desc = "You can almost feel the raw power radiating off these strange specs."
|
||||
icon_state = "spiffygogs"
|
||||
item_state = "spiffygogs"
|
||||
|
||||
@@ -29,6 +29,8 @@
|
||||
if(contained_sprite)
|
||||
tmp_icon_state = "[tmp_icon_state]"
|
||||
inv_overlay = image("icon" = icon, "icon_state" = "[tmp_icon_state]_w", dir = SOUTH)
|
||||
if(color)
|
||||
inv_overlay.color = color
|
||||
return inv_overlay
|
||||
|
||||
/obj/item/clothing/accessory/proc/get_mob_overlay()
|
||||
@@ -43,6 +45,8 @@
|
||||
mob_overlay = image("icon" = icon, "icon_state" = "[tmp_icon_state]")
|
||||
else
|
||||
mob_overlay = image("icon" = INV_ACCESSORIES_DEF_ICON, "icon_state" = "[tmp_icon_state]")
|
||||
if(color)
|
||||
mob_overlay.color = color
|
||||
return mob_overlay
|
||||
|
||||
//when user attached an accessory to S
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||||
|
||||
@@ -111,14 +111,15 @@
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||||
new /obj/item/weapon/material/hatchet/unathiknife(hold)
|
||||
|
||||
/obj/item/clothing/accessory/storage/bayonet
|
||||
name = "bayonet sheat"
|
||||
desc = "A leather sheat designated to hold a bayonet."
|
||||
name = "bayonet sheath"
|
||||
desc = "A leather sheath designated to hold a bayonet."
|
||||
icon_state = "holster_machete"
|
||||
slots = 1
|
||||
|
||||
/obj/item/clothing/accessory/storage/bayonet/Initialize()
|
||||
. = ..()
|
||||
hold.max_storage_space = 2
|
||||
hold.max_storage_space = 4
|
||||
hold.max_w_class = 3
|
||||
hold.can_hold = list(
|
||||
/obj/item/weapon/material/knife/bayonet
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||||
)
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
/obj/item/custom_ka_upgrade/barrels/barrel01
|
||||
name = "standard core KA power converter"
|
||||
build_name = "'Standard'"
|
||||
desc = "A very standard kinetic accelerator energy converter and barrel assembly. Has poor range, but gets the job done."
|
||||
desc = "A very standard kinetic accelerator energy converter and barrel assembly. Has poor range and firerate, but gets the job done."
|
||||
icon_state = "barrel01"
|
||||
damage_increase = 10
|
||||
firedelay_increase = 0.75 SECONDS
|
||||
range_increase = 2
|
||||
damage_increase = 15
|
||||
firedelay_increase = 1 SECONDS
|
||||
range_increase = 3
|
||||
recoil_increase = 2
|
||||
cost_increase = 1
|
||||
cell_increase = 0
|
||||
capacity_increase = -1
|
||||
fire_sound = 'sound/weapons/Kenetic_accel.ogg'
|
||||
projectile_type = /obj/item/projectile/kinetic
|
||||
origin_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2,TECH_MAGNET = 2)
|
||||
origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 1, TECH_PHORON = 2)
|
||||
|
||||
/obj/item/custom_ka_upgrade/barrels/barrel02
|
||||
name = "professional core KA power converter"
|
||||
@@ -20,15 +20,15 @@
|
||||
desc = "A more advanced kinetic accelerator energy converter and barrel assembly intended for professional miners out on the rock."
|
||||
icon_state = "barrel02"
|
||||
damage_increase = 15
|
||||
firedelay_increase = 0.75 SECONDS
|
||||
range_increase = 3
|
||||
firedelay_increase = 0.5 SECONDS
|
||||
range_increase = 4
|
||||
recoil_increase = 3
|
||||
cost_increase = 1
|
||||
cell_increase = 0
|
||||
capacity_increase = -2
|
||||
fire_sound = 'sound/weapons/Kenetic_accel.ogg'
|
||||
projectile_type = /obj/item/projectile/kinetic
|
||||
origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3)
|
||||
origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 3, TECH_PHORON = 2)
|
||||
|
||||
/obj/item/custom_ka_upgrade/barrels/barrel03
|
||||
name = "meteor core KA power converter"
|
||||
@@ -37,14 +37,14 @@
|
||||
icon_state = "barrel03"
|
||||
damage_increase = 20
|
||||
firedelay_increase = 0.75 SECONDS
|
||||
range_increase = 4
|
||||
range_increase = 5
|
||||
recoil_increase = 4
|
||||
cost_increase = 2
|
||||
cell_increase = 0
|
||||
capacity_increase = -3
|
||||
fire_sound = 'sound/weapons/resonator_fire.ogg'
|
||||
projectile_type = /obj/item/projectile/kinetic
|
||||
origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4,TECH_MAGNET = 4)
|
||||
origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 3,TECH_MAGNET = 3, TECH_PHORON = 3)
|
||||
|
||||
|
||||
/obj/item/custom_ka_upgrade/barrels/barrel04
|
||||
@@ -54,14 +54,14 @@
|
||||
icon_state = "barrel04"
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||||
damage_increase = 25
|
||||
firedelay_increase = 1 SECONDS
|
||||
range_increase = 5
|
||||
range_increase = 6
|
||||
recoil_increase = 6
|
||||
cost_increase = 5
|
||||
cell_increase = 0
|
||||
capacity_increase = -4
|
||||
fire_sound = 'sound/weapons/pulse.ogg'
|
||||
projectile_type = /obj/item/projectile/kinetic
|
||||
origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5)
|
||||
origin_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 3,TECH_MAGNET = 5, TECH_PHORON = 4)
|
||||
|
||||
/obj/item/custom_ka_upgrade/barrels/barrel05
|
||||
name = "experimental core KA power converter"
|
||||
@@ -70,14 +70,14 @@
|
||||
icon_state = "barrel05"
|
||||
damage_increase = 30
|
||||
firedelay_increase = 1 SECONDS
|
||||
range_increase = 6
|
||||
range_increase = 7
|
||||
recoil_increase = 10
|
||||
cost_increase = 10
|
||||
cell_increase = 0
|
||||
capacity_increase = -5
|
||||
fire_sound = 'sound/weapons/resonator_blast.ogg'
|
||||
projectile_type = /obj/item/projectile/kinetic
|
||||
origin_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 6,TECH_MAGNET = 6)
|
||||
origin_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 5,TECH_MAGNET = 6, TECH_PHORON = 5)
|
||||
|
||||
/obj/item/custom_ka_upgrade/barrels/illegal
|
||||
name = "laser KA power converter"
|
||||
@@ -87,8 +87,8 @@
|
||||
damage_increase = 15
|
||||
firedelay_increase = 1.5 SECONDS
|
||||
range_increase = 64
|
||||
recoil_increase = 6
|
||||
cost_increase = 4
|
||||
recoil_increase = 0
|
||||
cost_increase = 10
|
||||
cell_increase = 0
|
||||
capacity_increase = 0
|
||||
fire_sound = 'sound/weapons/lasercannonfire.ogg'
|
||||
|
||||
@@ -21,49 +21,46 @@
|
||||
|
||||
/obj/item/custom_ka_upgrade/cells/cell01
|
||||
//Pump Action
|
||||
name = "pump action KA cell"
|
||||
build_name = "pump-action"
|
||||
desc = "A very basic power cell and pump action combo that stores a single charge. A pump is required after each shot, however it deals increased damage and has increased range."
|
||||
name = "pump recharging KA cell"
|
||||
build_name = "pump-recharging"
|
||||
desc = "A very basic power cell and pump action combo that stores 4 charges. Low capacity however it has slightly increased range."
|
||||
icon_state = "cell01"
|
||||
damage_increase = 5
|
||||
firedelay_increase = 0.25 SECONDS
|
||||
range_increase = 3
|
||||
recoil_increase = -1
|
||||
cost_increase = -100 //Always have a single charge
|
||||
cell_increase = 1
|
||||
range_increase = 2
|
||||
recoil_increase = -3
|
||||
cell_increase = 4
|
||||
capacity_increase = -1
|
||||
mod_limit_increase = 0
|
||||
|
||||
pump_restore = 1
|
||||
pump_delay = 0.4 SECONDS
|
||||
|
||||
origin_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2,TECH_MAGNET = 2,TECH_POWER = 2)
|
||||
origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 1,TECH_POWER = 1)
|
||||
|
||||
/obj/item/custom_ka_upgrade/cells/cell02
|
||||
//Pump Action
|
||||
name = "pump recharging KA cell"
|
||||
name = "advanced pump recharging KA cell"
|
||||
build_name = "pump-recharging"
|
||||
desc = "A somewhat more advanced, standard issue pump and cell assembly that allows the user to 'pre-pump' their charges, up to a capacity of 12. Can fire quite quickly."
|
||||
desc = "A somewhat more advanced, standard issue pump and cell assembly that stores charges up to a capacity of 12. Can fire and pump quite quickly."
|
||||
icon_state = "cell02"
|
||||
firedelay_increase = 0
|
||||
firedelay_increase = 0.1 SECONDS
|
||||
recoil_increase = 1
|
||||
cell_increase = 12
|
||||
capacity_increase = -2
|
||||
mod_limit_increase = 0
|
||||
|
||||
pump_restore = 1
|
||||
pump_delay = 0.5 SECONDS
|
||||
pump_delay = 0.3 SECONDS
|
||||
|
||||
origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3,TECH_POWER = 3)
|
||||
origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 1,TECH_MAGNET = 1,TECH_POWER = 3)
|
||||
|
||||
/obj/item/custom_ka_upgrade/cells/cell03
|
||||
name = "kinetic charging KA cell"
|
||||
build_name = "kinetic-reloading"
|
||||
desc = "A complex pump and cell assembly that uses the kinetic energy of an initial pump to significantly charge the cell. Deals increased damage at the cost of severely increased recoil and reduced firerate."
|
||||
build_name = "kinetic"
|
||||
desc = "A complex pump and cell assembly that uses the kinetic energy of an initial pump to significantly charge the cell. Deals increased damage at the cost of reduced firerate."
|
||||
icon_state = "cell03"
|
||||
damage_increase = 10
|
||||
firedelay_increase = 0.5 SECONDS
|
||||
recoil_increase = 4
|
||||
cost_increase = -1
|
||||
cell_increase = 40
|
||||
capacity_increase = -3
|
||||
@@ -72,13 +69,14 @@
|
||||
pump_restore = 40
|
||||
pump_delay = 1 SECONDS
|
||||
|
||||
origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4,TECH_MAGNET = 4,TECH_POWER = 4)
|
||||
origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 3,TECH_MAGNET = 2,TECH_POWER = 3)
|
||||
|
||||
/obj/item/custom_ka_upgrade/cells/cell04
|
||||
name = "uranium charging KA cell"
|
||||
build_name = "recharging"
|
||||
desc = "A pumpless cell assembly that containes a miniaturized nuclear reactor housed safely inside the assembly. Recharges the cell shortly over time, however deals slightly reduced damage."
|
||||
icon_state = "cell04"
|
||||
firedelay_increase = 0.1 SECONDS
|
||||
damage_increase = -5
|
||||
recoil_increase = 0
|
||||
cost_increase = 0
|
||||
@@ -89,7 +87,7 @@
|
||||
pump_restore = 0
|
||||
pump_delay = 0
|
||||
|
||||
origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5,TECH_POWER = 5)
|
||||
origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 4,TECH_MAGNET = 3,TECH_POWER = 5)
|
||||
|
||||
/obj/item/custom_ka_upgrade/cells/cell04/on_update(var/obj/item/weapon/gun/custom_ka/the_gun)
|
||||
stored_charge = min(stored_charge + 3,cell_increase)
|
||||
@@ -110,7 +108,7 @@
|
||||
pump_restore = 5
|
||||
pump_delay = 0.5 SECONDS
|
||||
|
||||
origin_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 6,TECH_MAGNET = 6,TECH_POWER = 6)
|
||||
origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 6,TECH_MAGNET = 5,TECH_POWER = 5, TECH_PHORON = 5)
|
||||
|
||||
/obj/item/custom_ka_upgrade/cells/cell05/on_fire(var/obj/item/weapon/gun/custom_ka/the_gun)
|
||||
if(the_gun.recoil_increase > 0)
|
||||
@@ -132,7 +130,7 @@
|
||||
pump_restore = 0
|
||||
pump_delay = 0
|
||||
|
||||
origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5,TECH_POWER = 5)
|
||||
origin_tech = list()
|
||||
|
||||
/obj/item/custom_ka_upgrade/cells/cyborg/on_update(var/obj/item/weapon/gun/custom_ka/the_gun)
|
||||
var/mob/living/silicon/robot/owner_robot = the_gun.loc
|
||||
@@ -147,18 +145,18 @@
|
||||
/obj/item/custom_ka_upgrade/cells/illegal
|
||||
//Pump Action
|
||||
name = "pump action KA cell"
|
||||
build_name = "static"
|
||||
desc = "A clusterfuck of circuitry and battery parts all snuggly fit inside a solid, static plastisteel frame."
|
||||
build_name = "pump-action"
|
||||
desc = "A clusterfuck of circuitry and battery parts all snuggly fit inside a solid, static plastisteel frame. A single pump is enough for any shot of any weapon."
|
||||
icon_state = "cell_illegal"
|
||||
firedelay_increase = 0
|
||||
recoil_increase = 0
|
||||
cost_increase = 0
|
||||
stored_charge = 20
|
||||
cell_increase = 20
|
||||
cost_increase = -100
|
||||
stored_charge = 1
|
||||
cell_increase = 1
|
||||
capacity_increase = 0
|
||||
mod_limit_increase = 0
|
||||
|
||||
pump_restore = 20
|
||||
pump_delay = 0.5 SECONDS
|
||||
pump_restore = 1
|
||||
pump_delay = 0.3 SECONDS
|
||||
|
||||
origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3,TECH_POWER = 3, TECH_ILLEGAL = 4)
|
||||
@@ -5,7 +5,7 @@
|
||||
w_class = 3
|
||||
capacity_increase = 3
|
||||
mod_limit_increase = 2
|
||||
origin_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2)
|
||||
origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1)
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
/obj/item/weapon/gun/custom_ka/frame02
|
||||
@@ -16,7 +16,7 @@
|
||||
recoil_increase = -1
|
||||
capacity_increase = 5
|
||||
mod_limit_increase = 3
|
||||
origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3)
|
||||
origin_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 3)
|
||||
|
||||
/obj/item/weapon/gun/custom_ka/frame03
|
||||
name = "medium kinetic accelerator frame"
|
||||
@@ -26,7 +26,7 @@
|
||||
recoil_increase = -2
|
||||
capacity_increase = 7
|
||||
mod_limit_increase = 4
|
||||
origin_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4)
|
||||
origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3)
|
||||
|
||||
/obj/item/weapon/gun/custom_ka/frame04
|
||||
name = "heavy kinetic accelerator frame"
|
||||
@@ -36,7 +36,7 @@
|
||||
recoil_increase = -5
|
||||
capacity_increase = 9
|
||||
mod_limit_increase = 5
|
||||
origin_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5)
|
||||
origin_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 5)
|
||||
|
||||
/obj/item/weapon/gun/custom_ka/frame05
|
||||
name = "tactical kinetic accelerator frame"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/custom_ka_upgrade/upgrade_chips/damage
|
||||
name = "upgrade chip - damage increase"
|
||||
desc = "Increases damage and recoil."
|
||||
desc = "Increases damage and recoil, reduces accuracy."
|
||||
icon_state = "upgrade_chip"
|
||||
damage_increase = 10
|
||||
recoil_increase = 3
|
||||
@@ -54,7 +54,6 @@
|
||||
name = "illegal custom KA upgrade chip"
|
||||
desc = "Overrides safety settings for a custom kinetic accelerator. What's the worst that could happen?"
|
||||
icon_state = "upgrade_chip_illegal"
|
||||
damage_increase = 10
|
||||
firedelay_increase = -0.5 SECONDS
|
||||
recoil_increase = 4
|
||||
cost_increase = 1
|
||||
|
||||
@@ -2041,20 +2041,12 @@ obj/item/clothing/suit/storage/hooded/fluff/make_poncho //Raincoat Poncho - M.A.
|
||||
icon_state = "nikit_zippo"
|
||||
|
||||
|
||||
/obj/item/clothing/under/dress/fluff/marwani_dress_front //Unathi Purple Dress - Ilaeza Marwani - burgerbb
|
||||
/obj/item/clothing/suit/fluff/marwani_dress //Unathi Purple Dress - Ilaeza Marwani - burgerbb
|
||||
name = "unathi purple dress"
|
||||
desc = "A strange purple dress designed to fit very tall female unathi, suitable for indoor wear in warmer climate. This is the front piece."
|
||||
desc = "A strange purple dress designed to fit very tall female unathi, suitable for indoor wear in warmer climate. Attached to it is some sort of giant iron emblem."
|
||||
icon = 'icons/obj/custom_items/marwani_dress.dmi'
|
||||
icon_state = "mar_front_dress"
|
||||
item_state = "mar_front_dress"
|
||||
contained_sprite = TRUE
|
||||
|
||||
/obj/item/clothing/suit/fluff/marwani_dress_back //Unathi Purple Dress - Ilaeza Marwani - burgerbb
|
||||
name = "unathi purple dress"
|
||||
desc = "A strange purple dress designed to fit very tall female unathi, suitable for indoor wear in warmer climate. This is the back piece."
|
||||
icon = 'icons/obj/custom_items/marwani_dress.dmi'
|
||||
icon_state = "mar_back_dress"
|
||||
item_state = "mar_back_dress"
|
||||
icon_state = "mar_dress"
|
||||
item_state = "mar_dress"
|
||||
contained_sprite = TRUE
|
||||
|
||||
/obj/item/clothing/shoes/jackboots/unathi/fluff/marwani_shoes //Unathi Purple Boots - Ilaeza Marwani - burgerbb
|
||||
@@ -2073,14 +2065,6 @@ obj/item/clothing/suit/storage/hooded/fluff/make_poncho //Raincoat Poncho - M.A.
|
||||
item_state = "mar_gloves"
|
||||
contained_sprite = TRUE
|
||||
|
||||
/obj/item/clothing/accessory/fluff/marwani_armor //Clan Marwani Emblem - Ilaeza Marwani - burgerbb
|
||||
name = "clan marwani armor"
|
||||
desc = "A large, decorative iron and brass alloyed breastplate signifying the industrial strength of Clan Marwani."
|
||||
icon = 'icons/obj/custom_items/marwani_dress.dmi'
|
||||
icon_state = "mar_emblem"
|
||||
item_state = "mar_emblem"
|
||||
contained_sprite = TRUE
|
||||
|
||||
|
||||
/obj/item/weapon/deck/tarot/fluff/klavdiya_cards //Adhomian Divination Cards Deck - Klavdiya Tikhomirov - alberyk
|
||||
name = "adhomian divination cards deck"
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
var/author = query_books.item[1]
|
||||
var/title = query_books.item[2]
|
||||
var/content = query_books.item[3]
|
||||
var/obj/item/weapon/book/B = new(src.loc)
|
||||
var/obj/item/weapon/book/B = new(src)
|
||||
B.name = "Book: [title]"
|
||||
B.title = title
|
||||
B.author = author
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
|
||||
// If is_brittle() returns true, these are only good for a single strike.
|
||||
recipes += new/datum/stack_recipe("[display_name] baseball bat", /obj/item/weapon/material/twohanded/baseballbat, 10, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] spoon", /obj/item/weapon/material/kitchen/utensil/spoon/plastic, 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] ring", /obj/item/clothing/ring/material, 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] armor plate", /obj/item/weapon/material/armor_plating, 3, time = 20, on_floor = 1, supplied_material = "[name]")
|
||||
@@ -19,7 +18,8 @@
|
||||
recipes += new/datum/stack_recipe("[display_name] stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] chair", /obj/structure/bed/chair, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] bed", /obj/structure/bed, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
|
||||
if(hardness>=10)
|
||||
recipes += new/datum/stack_recipe("[display_name] ashtray", /obj/item/weapon/material/ashtray, 2, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
|
||||
if(hardness>50)
|
||||
recipes += new/datum/stack_recipe("[display_name] fork", /obj/item/weapon/material/kitchen/utensil/fork/plastic, 1, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("[display_name] knife", /obj/item/weapon/material/kitchen/utensil/knife/plastic, 1, on_floor = 1, supplied_material = "[name]")
|
||||
|
||||
@@ -136,8 +136,11 @@ var/global/list/minevendor_list = list( //keep in order of price
|
||||
if(istype(inserted_id))
|
||||
if(href_list["choice"] == "eject")
|
||||
inserted_id.loc = loc
|
||||
if(!usr.get_active_hand())
|
||||
usr.put_in_hands(inserted_id)
|
||||
if(ishuman(usr))
|
||||
if(!usr.get_active_hand())
|
||||
usr.put_in_hands(inserted_id)
|
||||
else
|
||||
inserted_id.forceMove(get_turf(src))
|
||||
inserted_id = null
|
||||
else if(href_list["choice"] == "insert")
|
||||
var/obj/item/weapon/card/id/I = usr.get_active_hand()
|
||||
|
||||
@@ -29,7 +29,9 @@
|
||||
dat += "<B>Maintenance Units</B><BR>"
|
||||
|
||||
for(var/mob/living/silicon/robot/drone/D in silicon_mob_list)
|
||||
if(D.z != src.z)
|
||||
if(src.z in current_map.station_levels && !(D.z in current_map.station_levels)) //If the console is on a station level, then list all drones on the station levels
|
||||
continue
|
||||
else if (!(src.z in current_map.station_levels) && src.z != D.z) //If the console is not on the station, only list drones on the current level
|
||||
continue
|
||||
dat += "<BR>[D.real_name] ([D.stat == 2 ? "<font color='red'>INACTIVE</FONT>" : "<font color='green'>ACTIVE</FONT>"])"
|
||||
dat += "<font dize = 9><BR>Cell charge: [D.cell.charge]/[D.cell.maxcharge]."
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
var/mob/master = null //undisputed master. Their commands hold ultimate sway and ultimate power.
|
||||
var/list/allowed_targets = list() //WHO CAN I KILL D:
|
||||
var/retribution = 1 //whether or not they will attack us if we attack them like some kinda dick.
|
||||
var/list/sad_emote = list("whimpers")
|
||||
|
||||
/mob/living/simple_animal/hostile/commanded/Initialize()
|
||||
..()
|
||||
@@ -55,7 +56,7 @@
|
||||
var/mode = "specific"
|
||||
if(allowed_targets[1] == "everyone") //we have been given the golden gift of murdering everything. Except our master, of course. And our friends. So just mostly everyone.
|
||||
mode = "everyone"
|
||||
for(var/atom/A in ListTargets(10))
|
||||
for(var/atom/A in targets)
|
||||
var/mob/M = null
|
||||
if(A == src)
|
||||
continue
|
||||
@@ -141,8 +142,7 @@
|
||||
allowed_targets = list("everyone")//everyone? EVERYONE
|
||||
return 1
|
||||
|
||||
var/list/targets = get_targets_by_name(text)
|
||||
allowed_targets += targets
|
||||
allowed_targets += get_targets_by_name(text)
|
||||
if(emote_hear && emote_hear.len)
|
||||
audible_emote("[pick(emote_hear)].",0)
|
||||
return targets.len != 0
|
||||
@@ -190,6 +190,13 @@
|
||||
/mob/living/simple_animal/hostile/commanded/hit_with_weapon(obj/item/O, mob/living/user, var/effective_force, var/hit_zone)
|
||||
//if they attack us, we want to kill them. None of that "you weren't given a command so free kill" bullshit.
|
||||
. = ..()
|
||||
|
||||
// We forgive our master
|
||||
if(user == master)
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
target_mob = null
|
||||
audible_emote("[pick(sad_emote)].",0)
|
||||
return
|
||||
if(!. && retribution)
|
||||
stance = HOSTILE_STANCE_ATTACK
|
||||
target_mob = user
|
||||
@@ -200,9 +207,57 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/commanded/attack_hand(mob/living/carbon/human/M as mob)
|
||||
..()
|
||||
|
||||
// We forgive our master
|
||||
if(M == master)
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
target_mob = null
|
||||
if(M.a_intent == I_HURT)
|
||||
audible_emote("[pick(sad_emote)].",0)
|
||||
return
|
||||
|
||||
if(M.a_intent == I_HURT && retribution) //assume he wants to hurt us.
|
||||
|
||||
target_mob = M
|
||||
allowed_targets += M
|
||||
stance = HOSTILE_STANCE_ATTACK
|
||||
if(M in friends)
|
||||
friends -= M
|
||||
|
||||
/mob/living/simple_animal/hostile/commanded/attack_generic(var/mob/user, var/damage, var/attack_message)
|
||||
..()
|
||||
|
||||
// We forgive our master
|
||||
if(user == master)
|
||||
target_mob = null
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
audible_emote("[pick(sad_emote)].",0)
|
||||
|
||||
/mob/living/simple_animal/hostile/commanded/bullet_act(var/obj/item/projectile/P, var/def_zone)
|
||||
..()
|
||||
|
||||
// We forgive our master
|
||||
if (ismob(P.firer) && P.firer == master)
|
||||
target_mob = null
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
audible_emote("[pick(sad_emote)].",0)
|
||||
|
||||
/mob/living/simple_animal/hostile/commanded/attackby(var/obj/item/O, var/mob/user)
|
||||
..()
|
||||
|
||||
// We forgive our master
|
||||
if(user == master)
|
||||
target_mob = null
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
audible_emote("[pick(sad_emote)].",0)
|
||||
|
||||
mob/living/simple_animal/hostile/commanded/hitby(atom/movable/AM as mob|obj,var/speed = THROWFORCE_SPEED_DIVISOR)//Standardization and logging -Sieve
|
||||
..()
|
||||
|
||||
if(istype(AM,/obj/))
|
||||
var/obj/O = AM
|
||||
if(ismob(O.thrower))
|
||||
if(O.thrower == master)
|
||||
target_mob = null
|
||||
stance = HOSTILE_STANCE_IDLE
|
||||
audible_emote("[pick(sad_emote)].",0)
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
speak = list("Woof!", "Bark!", "AUUUUUU!","AwooOOOoo!")
|
||||
speak_emote = list("barks", "woofs")
|
||||
emote_hear = list("barks", "woofs")
|
||||
sad_emote = list("whines")
|
||||
|
||||
attacktext = "bitten"
|
||||
attack_sound = 'sound/misc/dog_bark.ogg'
|
||||
@@ -42,16 +43,7 @@
|
||||
|
||||
var/name_changed = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/commanded/dog/hit_with_weapon(obj/item/O, mob/living/user, var/effective_force, var/hit_zone)
|
||||
. = ..()
|
||||
if(!.)
|
||||
src.emote("barks!")
|
||||
|
||||
/mob/living/simple_animal/hostile/commanded/dog/attack_hand(mob/living/carbon/human/M as mob)
|
||||
..()
|
||||
if(M.a_intent == I_HURT)
|
||||
src.emote("barks!")
|
||||
|
||||
destroy_surroundings = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/commanded/dog/verb/befriend()
|
||||
set name = "Befriend Dog"
|
||||
|
||||
@@ -62,8 +62,10 @@
|
||||
|
||||
for(var/datum/computer_file/program/P in idle_threads)
|
||||
P.event_idremoved(1)
|
||||
|
||||
user.put_in_hands(card_slot.stored_card)
|
||||
if(ishuman(user))
|
||||
user.put_in_hands(card_slot.stored_card)
|
||||
else
|
||||
card_slot.stored_card.forceMove(get_turf(src))
|
||||
card_slot.stored_card = null
|
||||
update_uis()
|
||||
to_chat(user, "You remove the card from \the [src]")
|
||||
@@ -88,7 +90,10 @@
|
||||
to_chat(user, "There is no intellicard connected to \the [src].")
|
||||
return
|
||||
|
||||
user.put_in_hands(ai_slot.stored_card)
|
||||
if(ishuman(user))
|
||||
user.put_in_hands(ai_slot.stored_card)
|
||||
else
|
||||
ai_slot.stored_card.forceMove(get_turf(src))
|
||||
ai_slot.stored_card = null
|
||||
ai_slot.update_power_usage()
|
||||
update_uis()
|
||||
@@ -157,7 +162,7 @@
|
||||
playsound(user, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
if (do_after(user, 20))
|
||||
new /obj/item/stack/material/steel(get_turf(src.loc), steel_sheet_cost)
|
||||
src.visible_message("\The [user] disassembles \the [src].",
|
||||
src.visible_message("\The [user] disassembles \the [src].",
|
||||
"You disassemble \the [src].",
|
||||
"You hear a ratchet.")
|
||||
qdel(src)
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
// If you add a more comprehensive system, just untick this file.
|
||||
// WARNING: Only works for up to 17 z-levels!
|
||||
var/z_levels = 0 // Each bit represents a connection between adjacent levels. So the first bit means levels 1 and 2 are connected.
|
||||
|
||||
// If the height is more than 1, we mark all contained levels as connected.
|
||||
/obj/effect/landmark/map_data/New()
|
||||
@@ -10,7 +9,7 @@ var/z_levels = 0 // Each bit represents a connection between adjacent levels. S
|
||||
ASSERT(height <= z)
|
||||
// Due to the offsets of how connections are stored v.s. how z-levels are indexed, some magic number silliness happened.
|
||||
for(var/i = (z - height) to (z - 2))
|
||||
z_levels |= (1 << i)
|
||||
SSatlas.z_levels |= (1 << i)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/landmark/map_data/Destroy()
|
||||
@@ -26,9 +25,13 @@ var/z_levels = 0 // Each bit represents a connection between adjacent levels. S
|
||||
|
||||
// Thankfully, no bitwise magic is needed here.
|
||||
/proc/GetAbove(atom/A)
|
||||
if (!A.z)
|
||||
A = get_turf(A)
|
||||
return A ? GET_ABOVE(A) : null
|
||||
|
||||
/proc/GetBelow(atom/A)
|
||||
if (!A.z)
|
||||
A = get_turf(A)
|
||||
return A ? GET_BELOW(A) : null
|
||||
|
||||
/proc/GetConnectedZlevels(z)
|
||||
@@ -57,7 +60,11 @@ var/z_levels = 0 // Each bit represents a connection between adjacent levels. S
|
||||
|
||||
return new_entry[zB]
|
||||
|
||||
/proc/get_zstep(ref, dir)
|
||||
/proc/get_zstep(atom/ref, dir)
|
||||
if (!isloc(ref))
|
||||
CRASH("Expected atom.")
|
||||
if (!ref.z)
|
||||
ref = get_turf(ref)
|
||||
switch (dir)
|
||||
if (UP)
|
||||
. = GET_ABOVE(ref)
|
||||
|
||||
@@ -340,7 +340,7 @@
|
||||
transplant_data["blood_DNA"] = transplant_blood.data["blood_DNA"]
|
||||
|
||||
owner = target
|
||||
loc = owner
|
||||
src.forceMove(owner)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
target.internal_organs |= src
|
||||
affected.internal_organs |= src
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
var/obj/item/ammo_magazine/ammo_magazine
|
||||
var/magazine_type = /obj/item/ammo_magazine/minigun
|
||||
|
||||
/obj/item/minigunpack/update_icon(var/mob/user)
|
||||
/obj/item/minigunpack/update_icon()
|
||||
..()
|
||||
if(armed)
|
||||
icon_state = "notholstered"
|
||||
@@ -23,7 +23,6 @@
|
||||
else
|
||||
icon_state = "holstered"
|
||||
item_state = "holstered"
|
||||
user.update_inv_back()
|
||||
|
||||
/obj/item/minigunpack/Initialize()
|
||||
. = ..()
|
||||
@@ -72,12 +71,14 @@
|
||||
return
|
||||
|
||||
armed = TRUE
|
||||
update_icon(user)
|
||||
update_icon()
|
||||
user.update_inv_back()
|
||||
|
||||
/obj/item/minigunpack/equipped(mob/user, slot)
|
||||
..()
|
||||
if(slot != slot_back)
|
||||
remove_gun()
|
||||
user.update_inv_back()
|
||||
|
||||
/obj/item/minigunpack/proc/remove_gun()
|
||||
if(!gun)
|
||||
@@ -85,7 +86,7 @@
|
||||
if(ismob(gun.loc))
|
||||
var/mob/M = gun.loc
|
||||
if(M.drop_from_inventory(gun, src))
|
||||
update_icon(M)
|
||||
update_icon()
|
||||
else
|
||||
gun.forceMove(src)
|
||||
update_icon()
|
||||
@@ -160,7 +161,8 @@
|
||||
if(source)
|
||||
to_chat(user, "<span class='notice'>\The [src] snaps back onto \the [source].</span>")
|
||||
addtimer(CALLBACK(source, /obj/item/minigunpack/.proc/remove_gun), 0)
|
||||
source.update_icon(user)
|
||||
source.update_icon()
|
||||
user.update_inv_back()
|
||||
|
||||
/obj/item/weapon/gun/projectile/automatic/rifle/minigun/Move()
|
||||
..()
|
||||
|
||||
@@ -442,28 +442,28 @@
|
||||
//Frames
|
||||
/datum/design/item/weapon/ka_frame01
|
||||
id = "ka_frame01"
|
||||
req_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2)
|
||||
req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
build_path = /obj/item/weapon/gun/custom_ka/frame01
|
||||
sort_string = "TZZFA"
|
||||
|
||||
/datum/design/item/weapon/ka_frame02
|
||||
id = "ka_frame02"
|
||||
req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, "silver" = 1000)
|
||||
req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
build_path = /obj/item/weapon/gun/custom_ka/frame02
|
||||
sort_string = "TZZFB"
|
||||
|
||||
/datum/design/item/weapon/ka_frame03
|
||||
id = "ka_frame03"
|
||||
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4)
|
||||
req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "silver" = 2000)
|
||||
build_path = /obj/item/weapon/gun/custom_ka/frame03
|
||||
sort_string = "TZZFC"
|
||||
|
||||
/datum/design/item/weapon/ka_frame04
|
||||
id = "ka_frame04"
|
||||
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5)
|
||||
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "silver" = 2000, "diamond" = 1000)
|
||||
build_path = /obj/item/weapon/gun/custom_ka/frame04
|
||||
sort_string = "TZZFD"
|
||||
@@ -478,35 +478,35 @@
|
||||
//Cells
|
||||
/datum/design/item/weapon/ka_cell01
|
||||
id = "ka_cell01"
|
||||
req_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2,TECH_MAGNET = 2,TECH_POWER = 2)
|
||||
req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 1,TECH_POWER = 1)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/cells/cell01
|
||||
sort_string = "TZZGA"
|
||||
|
||||
/datum/design/item/weapon/ka_cell02
|
||||
id = "ka_cell02"
|
||||
req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3,TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 1000)
|
||||
req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 1,TECH_MAGNET = 1,TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/cells/cell02
|
||||
sort_string = "TZZGB"
|
||||
|
||||
/datum/design/item/weapon/ka_cell03
|
||||
id = "ka_cell03"
|
||||
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4,TECH_MAGNET = 4,TECH_POWER = 4)
|
||||
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 3,TECH_MAGNET = 2,TECH_POWER = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000, "silver" = 3000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/cells/cell03
|
||||
sort_string = "TZZGC"
|
||||
|
||||
/datum/design/item/weapon/ka_cell04
|
||||
id = "ka_cell04"
|
||||
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5,TECH_POWER = 5)
|
||||
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 4,TECH_MAGNET = 3,TECH_POWER = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 3000, "silver" = 3000, "gold" = 1000, "uranium" = 5000)
|
||||
build_path = /obj/item/custom_ka_upgrade/cells/cell04
|
||||
sort_string = "TZZGD"
|
||||
|
||||
/datum/design/item/weapon/ka_cell05
|
||||
id = "ka_cell05"
|
||||
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 6,TECH_MAGNET = 6,TECH_POWER = 6)
|
||||
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 6,TECH_MAGNET = 5,TECH_POWER = 5, TECH_PHORON = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 3000, "silver" = 3000, "gold" = 1000, "phoron" = 5000)
|
||||
build_path = /obj/item/custom_ka_upgrade/cells/cell05
|
||||
sort_string = "TZZGE"
|
||||
@@ -514,35 +514,35 @@
|
||||
//Barrels
|
||||
/datum/design/item/weapon/ka_barrel01
|
||||
id = "ka_barrel01"
|
||||
req_tech = list(TECH_MATERIAL = 2,TECH_ENGINEERING = 2,TECH_MAGNET = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "gold" = 1000, "phoron" = 500)
|
||||
req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 1, TECH_PHORON = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "phoron" = 500)
|
||||
build_path = /obj/item/custom_ka_upgrade/barrels/barrel01
|
||||
sort_string = "TZZHA"
|
||||
|
||||
/datum/design/item/weapon/ka_barrel02
|
||||
id = "ka_barrel02"
|
||||
req_tech = list(TECH_MATERIAL = 3,TECH_ENGINEERING = 3,TECH_MAGNET = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "gold" = 1000, "phoron" = 500)
|
||||
req_tech = list(TECH_MATERIAL = 1,TECH_ENGINEERING = 1,TECH_MAGNET = 3, TECH_PHORON = 2)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "phoron" = 500)
|
||||
build_path = /obj/item/custom_ka_upgrade/barrels/barrel02
|
||||
sort_string = "TZZHB"
|
||||
|
||||
/datum/design/item/weapon/ka_barrel03
|
||||
id = "ka_barrel03"
|
||||
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 4,TECH_MAGNET = 4)
|
||||
req_tech = list(TECH_MATERIAL = 4,TECH_ENGINEERING = 3,TECH_MAGNET = 3, TECH_PHORON = 3)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "gold" = 2000, "phoron" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/barrels/barrel03
|
||||
sort_string = "TZZHC"
|
||||
|
||||
/datum/design/item/weapon/ka_barrel04
|
||||
id = "ka_barrel04"
|
||||
req_tech = list(TECH_MATERIAL = 5,TECH_ENGINEERING = 5,TECH_MAGNET = 5)
|
||||
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 3,TECH_MAGNET = 5, TECH_PHORON = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 3000, "gold" = 3000, "phoron" = 3000, "diamond" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/barrels/barrel04
|
||||
sort_string = "TZZHD"
|
||||
|
||||
/datum/design/item/weapon/ka_barrel05
|
||||
id = "ka_barrel05"
|
||||
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 6,TECH_MAGNET = 6)
|
||||
req_tech = list(TECH_MATERIAL = 6,TECH_ENGINEERING = 5,TECH_MAGNET = 6, TECH_PHORON = 5)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 4000, "gold" = 4000, "phoron" = 4000, "diamond" = 2000)
|
||||
build_path = /obj/item/custom_ka_upgrade/barrels/barrel05
|
||||
sort_string = "TZZHE"
|
||||
@@ -551,48 +551,48 @@
|
||||
/datum/design/item/weapon/ka_upgrade01
|
||||
id = "ka_upgrade01"
|
||||
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/damage
|
||||
sort_string = "TZZIA"
|
||||
|
||||
/datum/design/item/weapon/ka_upgrade02
|
||||
id = "ka_upgrade02"
|
||||
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/firerate
|
||||
sort_string = "TZZIB"
|
||||
|
||||
/datum/design/item/weapon/ka_upgrade03
|
||||
id = "ka_upgrade03"
|
||||
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/effeciency
|
||||
sort_string = "TZZIC"
|
||||
|
||||
/datum/design/item/weapon/ka_upgrade04
|
||||
id = "ka_upgrade04"
|
||||
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/recoil
|
||||
sort_string = "TZZID"
|
||||
|
||||
/datum/design/item/weapon/ka_upgrade05
|
||||
id = "ka_upgrade05"
|
||||
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/focusing
|
||||
sort_string = "TZZIE"
|
||||
|
||||
/datum/design/item/weapon/ka_upgrade06
|
||||
id = "ka_upgrade06"
|
||||
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/capacity
|
||||
sort_string = "TZZIF"
|
||||
|
||||
/datum/design/item/weapon/ka_upgrade07
|
||||
id = "ka_upgrade07"
|
||||
req_tech = list(TECH_POWER = 4,TECH_MAGNET = 4, TECH_DATA = 4)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000, "diamond" = 1000)
|
||||
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 2000, "gold" = 1000)
|
||||
build_path = /obj/item/custom_ka_upgrade/upgrade_chips/explosive
|
||||
sort_string = "TZZIF"
|
||||
@@ -13,6 +13,9 @@
|
||||
verbs -= /obj/structure/table/verb/do_flip
|
||||
verbs -= /obj/structure/table/proc/do_put
|
||||
|
||||
/obj/structure/table/rack/remove_material(obj/item/weapon/wrench/W, mob/user)
|
||||
src.dismantle(W, user)
|
||||
|
||||
/obj/structure/table/rack/update_connections()
|
||||
return
|
||||
|
||||
|
||||
Reference in New Issue
Block a user