mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-27 06:54:18 +01:00
Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no longer uses the connect_range component for implementation because it turned out a bit too inflexible for overlapping music players. Removes a NanoUI template for the [TGUI update](https://github.com/Aurorastation/Aurora.3/pull/21046). New changelog: - refactor: "Ported Jukebox's NanoUI interface to TGUI." - refactor: "Ported Jukebox audio playing functionality to a component." - refactor: "Sound keys refactored from singletons to datums, along with larger breakout of sound.dm to allow for easier SFX updates in future." - code_imp: "Expanded track datums to include track lengths." - code_imp: "Reorganized music file folders for more intuitive access." - rscadd: "Earphone status feedback text now includes track length." - rscadd: "Added autoplay functionality to earphones." - bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the end of the playlist when used while the first track is selected." - bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard -9.8 dB)." - bugfix: "Fixed y-offset of audioconsole-running overlay animation to line up with the actual screen." --------- Co-authored-by: VMSolidus <evilexecutive@gmail.com>
This commit is contained in:
co-authored by
VMSolidus
parent
4bc8527606
commit
7d058fc613
@@ -136,7 +136,7 @@ LINEN BINS
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if (do_after(user, 25, src))
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if(user.loc != loc)
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user.do_attack_animation(src)
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playsound(get_turf(loc), /singleton/sound_category/rustle_sound, 15, 1, -5)
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playsound(get_turf(loc), SFX_RUSTLE, 15, 1, -5)
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var/folds = fold
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user.visible_message(SPAN_NOTICE("\The [user] [folds ? "unfolds" : "folds"] \the [src]."),
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SPAN_NOTICE("You [fold ? "unfold" : "fold"] \the [src]."))
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@@ -170,7 +170,7 @@ LINEN BINS
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if (do_after(user, 6, src))
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if(user.loc != loc)
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user.do_attack_animation(src)
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playsound(get_turf(loc), /singleton/sound_category/rustle_sound, 15, 1, -5)
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playsound(get_turf(loc), SFX_RUSTLE, 15, 1, -5)
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var/rolls = roll
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user.visible_message(SPAN_NOTICE("\The [user] [rolls ? "unrolls" : "rolls"] \the [src]."),
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SPAN_NOTICE("You [roll ? "unroll" : "roll"] \the [src]."))
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@@ -64,7 +64,7 @@
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desc += " It appears to be broken."
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AddOverlays("[icon_door_overlay]sparking")
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CUT_OVERLAY_IN("[icon_door_overlay]sparking", 6)
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playsound(loc, /singleton/sound_category/spark_sound, 60, 1)
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playsound(loc, SFX_SPARKS, 60, 1)
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broken = TRUE
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locked = FALSE
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update_icon()
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@@ -70,7 +70,7 @@
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if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with \an [blade]!", "You hear metal being sliced and sparks flying."))
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blade.spark_system.queue()
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playsound(loc, 'sound/weapons/blade.ogg', 50, 1)
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playsound(loc, /singleton/sound_category/spark_sound, 50, 1)
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playsound(loc, SFX_SPARKS, 50, 1)
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else
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to_chat(user, SPAN_WARNING("Access denied"))
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return
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@@ -53,7 +53,7 @@
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density = FALSE
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destroyed = TRUE
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new /obj/item/material/shard(loc)
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playsound(src, /singleton/sound_category/glass_break_sound, 70, 1)
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playsound(src, SFX_BREAK_GLASS, 70, 1)
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update_icon()
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/obj/structure/displaycase/update_icon()
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@@ -42,7 +42,7 @@
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shattered = TRUE
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unlocked = TRUE
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open = TRUE
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playsound(user, /singleton/sound_category/glass_break_sound, 100, 1)
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playsound(user, SFX_BREAK_GLASS, 100, 1)
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update_icon()
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/obj/structure/fireaxecabinet/update_icon()
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@@ -92,7 +92,7 @@ ABSTRACT_TYPE(/obj/structure/engineer_maintenance)
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user.visible_message("[SPAN_BOLD("[user]")] [panel_open ? "closes" : "opens"] \the [src]!", SPAN_NOTICE("You [panel_open ? "close" : "open"] \the [src]!"))
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panel_open = !panel_open
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update_icon()
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playsound(get_turf(src), panel_open ? /singleton/sound_category/hatch_open : /singleton/sound_category/hatch_close, 30, TRUE)
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playsound(get_turf(src), panel_open ? SFX_HATCH_OPEN : SFX_HATCH_CLOSE, 30, TRUE)
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return
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if(panel_open)
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for(var/tool_type in panel_tools)
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@@ -221,13 +221,13 @@ ABSTRACT_TYPE(/obj/structure/engineer_maintenance)
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playsound(get_turf(target), finish_sound, 30, TRUE)
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/singleton/engineer_maintenance_tool/steam_pipe
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finish_sound = /singleton/sound_category/steam_pipe
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finish_sound = SFX_STEAM_PIPE
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/singleton/engineer_maintenance_tool/electrical_hum
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finish_sound = /singleton/sound_category/electrical_hum
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finish_sound = SFX_ELECTRICAL_HUM
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/singleton/engineer_maintenance_tool/electrical_spark
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finish_sound = /singleton/sound_category/electrical_spark
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finish_sound = SFX_ELECTRICAL_SPARK
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/singleton/engineer_maintenance_tool/electrical_spark/perform_action(mob/user, obj/item/tool, obj/structure/engineer_maintenance/target)
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. = ..()
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@@ -20,7 +20,7 @@
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/obj/structure/grille,
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/turf/unsimulated/mineral/asteroid
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)
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footstep_sound = /singleton/sound_category/catwalk_footstep
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footstep_sound = SFX_FOOTSTEP_CATWALK
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/obj/structure/lattice/assembly_hints(mob/user, distance, is_adjacent)
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. += ..()
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@@ -250,7 +250,7 @@
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icon_state = "tatami"
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return_amount = null
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smoothing_flags = null
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footstep_sound = /singleton/sound_category/carpet_footstep
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footstep_sound = SFX_FOOTSTEP_CARPET
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/obj/structure/lattice/catwalk/indoor/planks
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name = "flooring plank"
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@@ -259,7 +259,7 @@
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icon_state = "plank"
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return_amount = null
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smoothing_flags = null
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footstep_sound = /singleton/sound_category/wood_footstep
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footstep_sound = SFX_FOOTSTEP_WOOD
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/obj/structure/lattice/catwalk/indoor/planks/opaque
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icon_state = "plank_dark"
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@@ -48,7 +48,7 @@
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if(shattered) return
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shattered = 1
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icon_state = "mirror_broke"
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playsound(src, /singleton/sound_category/glass_break_sound, 70, 1)
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playsound(src, SFX_BREAK_GLASS, 70, 1)
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desc = "Oh no, seven years of bad luck!"
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var/obj/effect/reflection/reflection = ref.resolve()
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@@ -418,7 +418,7 @@
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var/empty_amount = RG.reagents.trans_to(src, RG.amount_per_transfer_from_this)
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var/max_reagents = RG.reagents.maximum_volume
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user.visible_message("<b>[user]</b> empties [empty_amount == max_reagents ? "all of \the [RG]" : "some of \the [RG]"] into \a [src].")
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playsound(src.loc, /singleton/sound_category/generic_pour_sound, 10, 1)
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playsound(src.loc, SFX_POUR, 10, 1)
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return
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// Filling/empying Syringes
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@@ -81,15 +81,15 @@
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if(health < maxhealth / 4 && initialhealth >= maxhealth / 4)
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if(message)
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visible_message(SPAN_DANGER("[src] looks like it's about to shatter!"))
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playsound(loc, /singleton/sound_category/glasscrack_sound, 100, 1)
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playsound(loc, SFX_GLASS_CRACK, 100, 1)
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else if(health < maxhealth / 2 && initialhealth >= maxhealth / 2)
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if(message)
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visible_message(SPAN_WARNING("[src] looks seriously damaged!"))
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playsound(loc, /singleton/sound_category/glasscrack_sound, 100, 1)
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playsound(loc, SFX_GLASS_CRACK, 100, 1)
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else if(health < maxhealth * 3/4 && initialhealth >= maxhealth * 3/4)
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if(message)
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visible_message(SPAN_WARNING("Cracks begin to appear in [src]!"))
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playsound(loc, /singleton/sound_category/glasscrack_sound, 100, 1)
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playsound(loc, SFX_GLASS_CRACK, 100, 1)
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return
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/obj/structure/window/proc/apply_silicate(var/amount)
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@@ -110,7 +110,7 @@
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AddOverlays(img)
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/obj/structure/window/proc/shatter(var/display_message = 1)
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playsound(src, /singleton/sound_category/glass_break_sound, 70, 1)
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playsound(src, SFX_BREAK_GLASS, 70, 1)
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if(display_message)
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visible_message(SPAN_WARNING("\The [src] shatters!"))
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if(dir == SOUTHWEST)
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@@ -195,7 +195,7 @@
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if(ismob(hitting_atom))
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if(isliving(hitting_atom))
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var/mob/living/M = hitting_atom
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M.turf_collision(src, throwingdatum.speed, /singleton/sound_category/glasscrack_sound)
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M.turf_collision(src, throwingdatum.speed, SFX_GLASS_CRACK)
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return
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else
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visible_message(SPAN_DANGER("\The [src] was hit by \the [hitting_atom]."))
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@@ -746,7 +746,7 @@
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return
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/obj/structure/window/full/shatter(var/display_message = 1)
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playsound(src, /singleton/sound_category/glass_break_sound, 70, 1)
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playsound(src, SFX_BREAK_GLASS, 70, 1)
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if(display_message)
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visible_message(SPAN_WARNING("\The [src] shatters!"))
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if(reinf)
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@@ -772,13 +772,13 @@
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playsound(loc, 'sound/effects/glass_hit.ogg', 100, 1)
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if(health < maxhealth / 4 && initialhealth >= maxhealth / 4)
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visible_message(SPAN_DANGER("[src] looks like it's about to shatter!"))
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playsound(loc, /singleton/sound_category/glasscrack_sound, 100, 1)
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playsound(loc, SFX_GLASS_CRACK, 100, 1)
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else if(health < maxhealth / 2 && initialhealth >= maxhealth / 2)
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visible_message(SPAN_WARNING("[src] looks seriously damaged!"))
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playsound(loc, /singleton/sound_category/glasscrack_sound, 100, 1)
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playsound(loc, SFX_GLASS_CRACK, 100, 1)
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else if(health < maxhealth * 3/4 && initialhealth >= maxhealth * 3/4)
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visible_message(SPAN_WARNING("Cracks begin to appear in [src]!"))
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playsound(loc, /singleton/sound_category/glasscrack_sound, 100, 1)
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playsound(loc, SFX_GLASS_CRACK, 100, 1)
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return
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/obj/structure/window/full/dismantle_window()
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