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Jukebox TGUI update, Earphones autoplay, sound keys refactor (#21630)
V2 of [previous music playing PR](https://github.com/Aurorastation/Aurora.3/pull/21466). TLDR no longer uses the connect_range component for implementation because it turned out a bit too inflexible for overlapping music players. Removes a NanoUI template for the [TGUI update](https://github.com/Aurorastation/Aurora.3/pull/21046). New changelog: - refactor: "Ported Jukebox's NanoUI interface to TGUI." - refactor: "Ported Jukebox audio playing functionality to a component." - refactor: "Sound keys refactored from singletons to datums, along with larger breakout of sound.dm to allow for easier SFX updates in future." - code_imp: "Expanded track datums to include track lengths." - code_imp: "Reorganized music file folders for more intuitive access." - rscadd: "Earphone status feedback text now includes track length." - rscadd: "Added autoplay functionality to earphones." - bugfix: "Fixed earphones' 'Previous Song' verb not sending you to the end of the playlist when used while the first track is selected." - bugfix: "Fixed gain adjustment for 'Konyang-1' (-23 dB -> standard -9.8 dB)." - bugfix: "Fixed y-offset of audioconsole-running overlay animation to line up with the actual screen." --------- Co-authored-by: VMSolidus <evilexecutive@gmail.com>
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VMSolidus
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@@ -990,7 +990,7 @@ All custom items with worn sprites must follow the contained sprite system: http
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/obj/item/fluff/holoconsole/attack_self(mob/user)
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if(on && !(world.time < last_sound + sound_delay))
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playsound(loc, /singleton/sound_category/quick_arcade, 60)
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playsound(loc, SFX_ARCADE, 60)
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last_sound = world.time
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return
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return ..()
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@@ -1077,7 +1077,7 @@ All custom items with worn sprites must follow the contained sprite system: http
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var/obj/item/fluff/holoconsole/H = parent_console.resolve()
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if(H?.on)
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playsound(H.loc, /singleton/sound_category/quick_arcade, 60)
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playsound(H.loc, SFX_ARCADE, 60)
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last_sound = world.time
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/obj/item/fluff/holoconsole_controller/r // Holoconsole - Qoi Liuiq - shestrying
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