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There we go, rebuilding works right now. Also has a slightly bugged verb that demonstrates how the rebuilding works, but you need to somehow prevent a zone from updating for it to show more than one "id"
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@@ -157,7 +157,7 @@ proc/ZConnect(turf/simulated/A,turf/simulated/B)
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if(!A.zone || !B.zone) return
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if(A.zone == B.zone) return
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if(A.CanPass(null, B, 0, 0) && A.zone.air.compare(B.zone.air))
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if(A.CanPass(null, B, 1.5, 1) && A.zone.air.compare(B.zone.air))
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return ZMerge(A.zone,B.zone)
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//Ensure the connection isn't already made.
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