Revert "Stairs are Dangerous" (#19484)

Unfortunately most of the map is kind of unplayable or not mapped in
mind with stairs being untraversable for roller beds or wheelchairs.
Remapping every map to work with this mechanic is also not something I
am interested in.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
Matt Atlas
2024-07-27 15:55:38 +00:00
committed by GitHub
co-authored by Matt Atlas
parent 4bce8201c3
commit 7d2bfe6ebb
6 changed files with 58 additions and 48 deletions
-3
View File
@@ -142,9 +142,6 @@
/obj/structure/closet/body_bag/animate_door()
flick("[initial(icon_state)]_anim_[opened ? "open" : "close"]", src)
/obj/structure/closet/body_bag/stair_act() //Stops body bags flying open when pulled down stairs
return
/obj/item/bodybag/cryobag
name = "stasis bag"
desc = "A folded, reusable bag designed to prevent additional damage to an occupant, especially useful if short on time or in \
-4
View File
@@ -301,7 +301,3 @@
/obj/proc/clean()
clean_blood()
color = initial(color)
/// This fires when the object /crosses() a stair object
/obj/proc/stair_act()
return
@@ -802,19 +802,6 @@
new /obj/item/stack/material/steel(get_turf(src))
qdel(src)
/obj/structure/closet/stair_act()
if(opened || !can_open())
return
visible_message(SPAN_WARNING("\The [src] flies open as it bounces on the stairs!"))
for(var/thing in src)
var/atom/movable/AM = thing
AM.forceMove(get_turf(src))
AM.throw_at_random(TRUE, 1, 2)
open()
return ..()
/*
==========================
Contents Scanner
@@ -306,21 +306,6 @@
else
occupant.visible_message(SPAN_DANGER("[occupant] crashed into \the [A]!"))
/obj/structure/bed/stair_act()
if(!buckled)
return
var/atom/movable/unbuckled_atom = unbuckle()
if(!unbuckled_atom)
return
unbuckled_atom.visible_message("<b>\The [unbuckled_atom]</b> goes flying out of \the [src] as it bounces on the stairs!", SPAN_WARNING("You go flying out of \the [src] as it bounces on the stairs!"))
unbuckled_atom.throw_at_random(FALSE, 1, 2)
if(ismob(unbuckled_atom))
var/mob/unbuckled_mob = unbuckled_atom
unbuckled_mob.Paralyse(5)
/obj/structure/bed/psych
name = "psychiatrist's couch"
desc = "For prime comfort during psychiatric evaluations."
@@ -578,9 +563,6 @@
.=..()
set_light(2,1,LIGHT_COLOR_CYAN)
/obj/structure/bed/roller/hover/stair_act()
return
/obj/item/roller
name = "roller bed"
desc = "A collapsed roller bed that can be carried around."