Command console messages are now actually spoken after being inputted. (#14448)

This commit is contained in:
Matt Atlas
2022-10-22 22:30:50 +02:00
committed by GitHub
parent 5417c672e9
commit 7dd823c7e5
4 changed files with 50 additions and 1 deletions

View File

@@ -334,3 +334,5 @@
return
if(P.focused_conv)
P.focused_conv.cl_send(P, text, M)
if(listening)
registered_message = text

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@@ -82,4 +82,7 @@
var/listener/listener //Listener needed for things
var/listening = FALSE //For listening to mob say.
var/registered_message = ""
charge_failure_message = " does not have a battery installed."

View File

@@ -172,8 +172,11 @@
if(!input || !can_still_topic())
SSnanoui.update_uis(src)
return
program.computer.listening = TRUE
usr.say(input)
program.computer.listening = FALSE
var/affected_zlevels = GetConnectedZlevels(GET_Z(program.computer))
crew_announcement.Announce(input, zlevels = affected_zlevels)
crew_announcement.Announce(program.computer.registered_message, zlevels = affected_zlevels)
set_announcement_cooldown(TRUE)
addtimer(CALLBACK(src, .proc/set_announcement_cooldown, FALSE), 600) //One minute cooldown
if("message")

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@@ -0,0 +1,41 @@
################################
# Example Changelog File
#
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#################################
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author: MattAtlas
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changes:
- rscadd: "When you input a message to announce through the Command console, your character now speaks the message, which gets recorded and then replayed as the announcement. This means that auto-hiss will translate over to your announcements!"