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Phylactery and holy water additions (#4153)
-picking up a phylactery now gives a message of how this thing might be bad and flickers the lights around you -holy water will now set the undead on fire
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@@ -234,12 +234,20 @@
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vampire.frenzy += removed * 5
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else if(M.mind && cult.is_antagonist(M.mind) && prob(10))
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cult.remove_antagonist(M.mind)
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if(alien && alien == IS_UNDEAD)
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M.adjust_fire_stacks(10)
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M.IgniteMob()
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/datum/reagent/water/holywater/touch_turf(var/turf/T)
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if(volume >= 5)
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T.holy = 1
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return
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/datum/reagent/water/holywater/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
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if(alien && alien == IS_UNDEAD)
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M.adjust_fire_stacks(5)
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M.IgniteMob()
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/datum/reagent/diethylamine
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name = "Diethylamine"
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id = "diethylamine"
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