Phylactery and holy water additions (#4153)

-picking up a phylactery now gives a message of how this thing might be bad and flickers the lights around you
-holy water will now set the undead on fire
This commit is contained in:
Alberyk
2018-01-27 10:31:59 -02:00
committed by Werner
parent 49b62faaae
commit 7ea1a89433
3 changed files with 21 additions and 3 deletions

View File

@@ -234,12 +234,20 @@
vampire.frenzy += removed * 5
else if(M.mind && cult.is_antagonist(M.mind) && prob(10))
cult.remove_antagonist(M.mind)
if(alien && alien == IS_UNDEAD)
M.adjust_fire_stacks(10)
M.IgniteMob()
/datum/reagent/water/holywater/touch_turf(var/turf/T)
if(volume >= 5)
T.holy = 1
return
/datum/reagent/water/holywater/affect_touch(var/mob/living/carbon/M, var/alien, var/removed)
if(alien && alien == IS_UNDEAD)
M.adjust_fire_stacks(5)
M.IgniteMob()
/datum/reagent/diethylamine
name = "Diethylamine"
id = "diethylamine"