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Z-Lights Mk 2 (#4383)
changes: Bidirectional source Z-lights have been reverted to single-direction in favor of corner z-bleed. Z-mimic turfs will now average their light level with their mimiced turf to better approximate Z-lighting. Openspaces have been made significantly less dark. Corners no longer incorrectly always take the instant update pathway. MultiZ helpers are now macros. More things now properly respect area dynamic lighting settings.
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@@ -1,7 +1,7 @@
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#define OPENTURF_MAX_PLANE -71
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#define OPENTURF_CAP_PLANE -70 // The multiplier goes here so it'll be on top of every other overlay.
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#define OPENTURF_MAX_DEPTH 10 // The maxiumum number of planes deep we'll go before we just dump everything on the same plane.
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#define SHADOWER_DARKENING_FACTOR 0.4 // The multiplication factor for openturf shadower darkness. Lighting will be multiplied by this.
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#define SHADOWER_DARKENING_FACTOR 0.85 // The multiplication factor for openturf shadower darkness. Lighting will be multiplied by this.
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/var/datum/controller/subsystem/zcopy/SSzcopy
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