Z-Lights Mk 2 (#4383)

changes:
Bidirectional source Z-lights have been reverted to single-direction in favor of corner z-bleed.
Z-mimic turfs will now average their light level with their mimiced turf to better approximate Z-lighting.
Openspaces have been made significantly less dark.
Corners no longer incorrectly always take the instant update pathway.
MultiZ helpers are now macros.
More things now properly respect area dynamic lighting settings.
This commit is contained in:
Lohikar
2018-04-27 23:10:59 +03:00
committed by Erki
parent ec553e5796
commit 7ef4090f00
17 changed files with 151 additions and 75 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
#define OPENTURF_MAX_PLANE -71
#define OPENTURF_CAP_PLANE -70 // The multiplier goes here so it'll be on top of every other overlay.
#define OPENTURF_MAX_DEPTH 10 // The maxiumum number of planes deep we'll go before we just dump everything on the same plane.
#define SHADOWER_DARKENING_FACTOR 0.4 // The multiplication factor for openturf shadower darkness. Lighting will be multiplied by this.
#define SHADOWER_DARKENING_FACTOR 0.85 // The multiplication factor for openturf shadower darkness. Lighting will be multiplied by this.
/var/datum/controller/subsystem/zcopy/SSzcopy