mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-21 12:02:31 +01:00
Red nightshade nerfs. (#21227)
Red nightshade is an overly centralizing traitor/merc item because of its practically zero downsides when compares to its massive benefits, such as complete pain immunity and a whopping 1.25x damage multiplier on all melee damage (for comparison, on an energy sword that's 42 damage total, with 25 AP, meaning that its hits will penetrate EVERY armour in the game). This makes melee not only insanely strong but basically riskless in most situations, especially when combined with the esword's parry mechanic. Red nightshade's pain immunity has been removed in favour of a painkiller effect of 75, more than mortaphenyl. The melee damage multiplier has been reduced to a more sensical 1.1x. --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
@@ -502,8 +502,6 @@
|
||||
/mob/living/carbon/proc/can_feel_pain()
|
||||
if (species && (species.flags & NO_PAIN))
|
||||
return FALSE
|
||||
if (is_berserk())
|
||||
return FALSE
|
||||
if ((mutations & HULK))
|
||||
return FALSE
|
||||
if (analgesic > 100)
|
||||
|
||||
@@ -818,6 +818,7 @@
|
||||
H.berserk_process()
|
||||
M.make_jittery(20)
|
||||
M.add_chemical_effect(CE_BERSERK, 1)
|
||||
M.add_up_to_chemical_effect(CE_PAINKILLER, 75)
|
||||
if(M.a_intent != I_HURT)
|
||||
M.a_intent_change(I_HURT)
|
||||
if(prob(3))
|
||||
|
||||
Reference in New Issue
Block a user