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Xenoarch fixes (#7769)
Fixes a disconnected vent in xenoarch, fixes the anomaly scanner in the pit scanning a window, adds a bookcase to make up for the empty space created. Fixed a protection check to recognise nitrile gloves now that we use them instead of latex.
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@@ -106,7 +106,7 @@ proc/GetAnomalySusceptibility(var/mob/living/carbon/human/H)
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protected += 0.2
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//latex gloves and science goggles also give a bit of bonus protection
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if(istype(H.gloves,/obj/item/clothing/gloves/latex))
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if(istype(H.gloves,/obj/item/clothing/gloves/latex/nitrile))
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protected += 0.1
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/*
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If you have Anomaly Suit, Anomaly Hood, Latex Gloves AND Science Goggles, you will have
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