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Merge branch 'master' into development
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@@ -44,7 +44,8 @@
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if(!H.gloves)
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H.apply_effect(250/(target.mob_size*(target.mob_size*0.25)), AGONY)
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if (!(types & TYPE_SYNTHETIC))
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target.apply_damage(rand(6,14), BRUTE, def_zone = zone, used_weapon = src)
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target.apply_damage(rand(6,14), AGONY, def_zone = zone, used_weapon = src)
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target.apply_damage(rand(1,3), BRUTE, def_zone = zone, used_weapon = src)
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playsound(target.loc, 'sound/effects/snap.ogg', 50, 1)
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layer = MOB_LAYER - 0.2
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