Ninja changes (#3851)

This changes the ninja suit to start off with only essential modules. The Ninja now gets telecrystals and access to a restricted uplink category filled with hardsuit modules. Also adds the EMAG hand module, EMP dissipation module, and emergency power generation module. Other changes include a buff across the board for ninja including an increase in their armor values, a buff towards their ninja modules (which they now have to buy), and changing their suit to say "stealth" instead of ominous. This should make the Ninja have a better chance against security while also ensuring it maintains its stealth antag title.

 👍 5
This commit is contained in:
Ron
2017-12-17 11:36:18 +02:00
committed by Erki
parent 57e898d8e8
commit 81e8d371de
9 changed files with 248 additions and 44 deletions
+21 -2
View File
@@ -384,5 +384,24 @@ A list of items and costs is stored under the datum of every game mode, alongsid
if(!message)
return
command_announcement.Announce("[message]", title, new_sound = 'sound/AI/commandreport.ogg', msg_sanitized = 1, do_newscast=1, do_print=1);
qdel(src)
command_announcement.Announce("[message]", title, new_sound = 'sound/AI/commandreport.ogg', msg_sanitized = 1);
qdel(src)
//ninja
/obj/item/device/ninja_uplink
name = "infiltrator uplink"
desc = "A small device used for access to a restricted cache of specialized items."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
flags = CONDUCT
w_class = 2
/obj/item/device/ninja_uplink/New()
..()
hidden_uplink = new(src)
hidden_uplink.uses = DEFAULT_TELECRYSTAL_AMOUNT
hidden_uplink.nanoui_menu = 1
/obj/item/device/ninja_uplink/attack_self(mob/user as mob)
if (hidden_uplink)
hidden_uplink.trigger(user)