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Ninja changes (#3851)
This changes the ninja suit to start off with only essential modules. The Ninja now gets telecrystals and access to a restricted uplink category filled with hardsuit modules. Also adds the EMAG hand module, EMP dissipation module, and emergency power generation module. Other changes include a buff across the board for ninja including an increase in their armor values, a buff towards their ninja modules (which they now have to buy), and changing their suit to say "stealth" instead of ominous. This should make the Ninja have a better chance against security while also ensuring it maintains its stealth antag title.
👍 5
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@@ -384,5 +384,24 @@ A list of items and costs is stored under the datum of every game mode, alongsid
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if(!message)
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return
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command_announcement.Announce("[message]", title, new_sound = 'sound/AI/commandreport.ogg', msg_sanitized = 1, do_newscast=1, do_print=1);
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qdel(src)
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command_announcement.Announce("[message]", title, new_sound = 'sound/AI/commandreport.ogg', msg_sanitized = 1);
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qdel(src)
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//ninja
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/obj/item/device/ninja_uplink
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name = "infiltrator uplink"
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desc = "A small device used for access to a restricted cache of specialized items."
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icon = 'icons/obj/radio.dmi'
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icon_state = "radio"
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flags = CONDUCT
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w_class = 2
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/obj/item/device/ninja_uplink/New()
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..()
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hidden_uplink = new(src)
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hidden_uplink.uses = DEFAULT_TELECRYSTAL_AMOUNT
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hidden_uplink.nanoui_menu = 1
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/obj/item/device/ninja_uplink/attack_self(mob/user as mob)
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if (hidden_uplink)
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hidden_uplink.trigger(user)
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