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Ninja changes (#3851)
This changes the ninja suit to start off with only essential modules. The Ninja now gets telecrystals and access to a restricted uplink category filled with hardsuit modules. Also adds the EMAG hand module, EMP dissipation module, and emergency power generation module. Other changes include a buff across the board for ninja including an increase in their armor values, a buff towards their ninja modules (which they now have to buy), and changing their suit to say "stealth" instead of ominous. This should make the Ninja have a better chance against security while also ensuring it maintains its stealth antag title.
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@@ -18,7 +18,13 @@
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..()
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if(material.radioactivity>0 && istype(hit_atom,/mob/living))
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var/mob/living/M = hit_atom
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M.adjustToxLoss(rand(20,40))
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M.adjustToxLoss(rand(25,50))
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/obj/item/weapon/material/star/ninja
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default_material = "uranium"
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default_material = "uranium"
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/obj/item/weapon/material/star/ninja/throw_impact(atom/hit_atom)
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..()
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if(prob(30) && istype(hit_atom,/mob/living))
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var/mob/living/M = hit_atom
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M.Weaken(7)
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