Plopped the borer out of the skull when the brain is removed.

This commit is contained in:
Zuhayr
2013-12-18 13:50:11 +10:30
parent 9fe07feb95
commit 822b572962

View File

@@ -85,12 +85,18 @@
user.visible_message("\blue [user] separates [target]'s brain from \his spine with \the [tool].", \
"\blue You separate [target]'s brain from spine with \the [tool].")
var/mob/living/simple_animal/borer/borer = target.has_brain_worms()
if(borer)
borer.detatch() //Should remove borer if the brain is removed - RR
user.attack_log += "\[[time_stamp()]\]<font color='red'> Debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>"
target.attack_log += "\[[time_stamp()]\]<font color='orange'> Debrained by [user.name] ([user.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)])</font>"
msg_admin_attack("[user.name] ([user.ckey]) debrained [target.name] ([target.ckey]) with [tool.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
var/obj/item/brain/B = new(target.loc)
B.transfer_identity(target)
target.internal_organs -= B
target:brain_op_stage = 4.0
target.death()//You want them to die after the brain was transferred, so not to trigger client death() twice.