mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-24 09:02:27 +00:00
BST Import/access for Devs/Admins
Bluespace Technicians are back! And better than ever. And by better, I mean exactly the same. Hoorah.
This commit is contained in:
456
code/modules/admin/verbs/bluespacetech.dm
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456
code/modules/admin/verbs/bluespacetech.dm
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@@ -0,0 +1,456 @@
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/*
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// Bluespace Technition and all their items.
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// Only avaliable to people with +DEV and +DEVELOPER
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// All items are ave canremove = 0 to avoid loos and thefts
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// They are invincible.
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// Suicide with them to exit in an rp way
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//
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// I really didn't expect most of this to work right but hey it does.
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// - SoundScopes
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*/
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/client/proc/cmd_dev_bst()
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set category = "Debug"
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set name = "Spawn Bluespace Tech"
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set desc = "Spawns a Bluespace Tech to debug stuff"
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if(!check_rights(R_DEV)) return
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if(!holder)
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return //how did they get here?
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(ticker.current_state < GAME_STATE_PLAYING)
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src << "\red The game hasn't started yet!"
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return
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if(istype(mob, /mob/living))
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if(!holder.original_mob)
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holder.original_mob = mob
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//I couldn't get the normal way to work so this works.
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//This whole section looks like a hack, I don't like it.
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var/T = get_turf(usr)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, T)
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s.start()
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var/mob/living/carbon/human/bst/bst = new(get_turf(T))
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// bst.original_mob = usr
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bst.anchored = 1
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bst.ckey = usr.ckey
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bst.name = "Bluespace Technician"
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bst.real_name = "Bluespace Technician"
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bst.voice_name = "Bluespace Technician"
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bst.h_style = "Crewcut"
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//Items
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var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/centcom_officer/bst(bst)
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bst.equip_to_slot_or_del(U, slot_w_uniform)
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bst.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/bst(bst), slot_l_ear)
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bst.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/holding/bst(bst), slot_back)
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bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(bst.back), slot_in_backpack)
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bst.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/bst(bst), slot_shoes)
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bst.equip_to_slot_or_del(new /obj/item/clothing/head/beret(bst), slot_head)
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bst.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/bst(bst), slot_glasses)
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bst.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(bst), slot_belt)
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bst.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat/bst(bst), slot_gloves)
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if(bst.backbag == 1)
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bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(bst), slot_r_hand)
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else
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bst.equip_to_slot_or_del(new /obj/item/weapon/storage/box/ids(bst.back), slot_in_backpack)
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bst.equip_to_slot_or_del(new /obj/item/device/t_scanner(bst.back), slot_in_backpack)
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bst.equip_to_slot_or_del(new /obj/item/device/pda/captain/bst(bst.back), slot_in_backpack)
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bst.equip_to_slot_or_del(new /obj/item/device/multitool(bst.back), slot_in_backpack)
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var/obj/item/weapon/storage/box/pills = new /obj/item/weapon/storage/box
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pills.name = "adminordrazine"
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for(var/i = 1, i < 12, i++)
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new /obj/item/weapon/reagent_containers/pill/adminordrazine(pills)
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bst.equip_to_slot_or_del(pills, slot_in_backpack)
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//Implant because access
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bst.implant_loyalty(bst,TRUE)
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//Sort out ID
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var/obj/item/weapon/card/id/bst/id = new/obj/item/weapon/card/id/bst(bst)
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id.registered_name = bst.real_name
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id.assignment = "Bluespace Technician"
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id.name = "[id.assignment]"
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bst.equip_to_slot_or_del(id, slot_wear_id)
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bst.update_inv_wear_id()
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bst.regenerate_icons()
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//Add the rest of the languages
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//Because universal speak doesn't work right.
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bst.add_language("Sinta'unathi")
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bst.add_language("Siik'Maas")
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bst.add_language("Skrellian")
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bst.add_language("Vox-pidgin")
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bst.add_language("Rootspeak")
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bst.add_language("Ceti Basic")
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bst.add_language("Sol Common")
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bst.add_language("Tradeband")
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bst.add_language("Gutter")
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bst.add_language("Sini")
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bst.add_language("Sign language")
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bst.add_language("Xenomorph")
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bst.add_language("Hivemind")
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bst.add_language("Changeling")
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bst.add_language("Cortical Link")
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bst.add_language("Robot Talk")
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bst.add_language("Drone Talk")
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spawn(5)
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s.start()
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bst.anchored = 0
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spawn(10)
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qdel(s)
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log_debug("Bluespace Tech Spawned: X:[bst.x] Y:[bst.y] Z:[bst.z] User:[src]")
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feedback_add_details("admin_verb","BST")
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return 1
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/mob/living/carbon/human/bst
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universal_understand = 1
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status_flags = GODMODE
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can_inject(var/mob/user, var/error_msg, var/target_zone)
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user << "<span class='alert'>The [src] disarms you before you can inject them.</span>"
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user.drop_item()
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return 0
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binarycheck()
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return 1
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suicide()
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if(key && species.name != "Human")
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switch(species.name)
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if("Tajaran")
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bsc()
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if("Machine")
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bsb()
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if("Diona")
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bsd()
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if("Unathi")
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bsu()
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if("Skrell")
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bss()
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return
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src.custom_emote(1,"presses a button on their suit, followed by a polite bow.")
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spawn(10)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(5, 1, src)
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s.start()
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spawn(5)
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qdel(s)
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if(key)
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if(client.holder && client.holder.original_mob)
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client.holder.original_mob.key = key
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else
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var/mob/dead/observer/ghost = new(src) //Transfer safety to observer spawning proc.
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ghost.key = key
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ghost.mind.name = "[ghost.key] BSTech"
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ghost.name = "[ghost.key] BSTech"
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ghost.real_name = "[ghost.key] BSTech"
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ghost.voice_name = "[ghost.key] BSTech"
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qdel(src)
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return
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proc/bsc() //because we all have our unrealistic snowflakes right?
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if(set_species("Tajaran"))
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h_style = "Tajaran Ears"
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name = "Bluespace Cat"
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voice_name = "Bluespace Cat"
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real_name = "Bluespace Cat"
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mind.name = "Bluespace Cat"
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if(wear_id)
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var/obj/item/weapon/card/id/id = wear_id
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if(istype(wear_id, /obj/item/device/pda))
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var/obj/item/device/pda/pda = wear_id
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id = pda.id
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id.registered_name = "Bluespace Cat"
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gender = "female"
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regenerate_icons()
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else
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ghostize(0)
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key = null
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suicide()
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proc/bsb()
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if(set_species("Machine"))
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h_style = "blue IPC screen"
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name = "Bluespace Bot"
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voice_name = "Bluespace Bot"
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real_name = "Bluespace Bot"
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mind.name = "Bluespace Bot"
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if(wear_id)
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var/obj/item/weapon/card/id/id = wear_id
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if(istype(wear_id, /obj/item/device/pda))
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var/obj/item/device/pda/pda = wear_id
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id = pda.id
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id.registered_name = "Bluespace Bot"
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regenerate_icons()
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else
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ghostize(0)
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key = null
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suicide()
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proc/bsd()
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if(set_species("Diona"))
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name = "Bluespace Tree"
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voice_name = "Bluespace Tree"
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real_name = "Bluespace Tree"
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mind.name = "Bluespace Tree"
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if(wear_id)
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var/obj/item/weapon/card/id/id = wear_id
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if(istype(wear_id, /obj/item/device/pda))
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var/obj/item/device/pda/pda = wear_id
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id = pda.id
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id.registered_name = "Bluespace Tree"
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regenerate_icons()
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else
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ghostize(0)
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key = null
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suicide()
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proc/bsu()
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if(set_species("Unathi"))
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h_style = "Unathi Horns"
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name = "Bluespace Snake"
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voice_name = "Bluespace Snake"
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real_name = "Bluespace Snake"
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mind.name = "Bluespace Snake"
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if(wear_id)
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var/obj/item/weapon/card/id/id = wear_id
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if(istype(wear_id, /obj/item/device/pda))
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var/obj/item/device/pda/pda = wear_id
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id = pda.id
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id.registered_name = "Bluespace Snake"
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regenerate_icons()
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else
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ghostize(0)
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key = null
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suicide()
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proc/bss()
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if(set_species("Skrell"))
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h_style = "Skrell Male Tentacles"
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name = "Bluespace Squid"
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voice_name = "Bluespace Squid"
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real_name = "Bluespace Squid"
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mind.name = "Bluespace Squid"
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if(wear_id)
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var/obj/item/weapon/card/id/id = wear_id
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if(istype(wear_id, /obj/item/device/pda))
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var/obj/item/device/pda/pda = wear_id
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id = pda.id
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id.registered_name = "Bluespace Squid"
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gender = "female"
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regenerate_icons()
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else
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ghostize(0)
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key = null
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suicide()
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say(var/message)
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var/verb = "says in a subdued tone"
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..(message, verb)
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verb/bstwalk()
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set name = "Ruin Everything"
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set desc = "Uses bluespace technology to phase through solid matter and also move fast."
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set category = "BST"
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set popup_menu = 0
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if(!src.incorporeal_move)
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src.incorporeal_move = 2
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src << "\blue You will now phase through solid matter."
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else
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src.incorporeal_move = 0
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src << "\blue You will no-longer phase through solid matter."
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return
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verb/bstrecover()
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set name = "Rejuv"
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set desc = "Use the bluespace within you to restore your health"
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set category = "BST"
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set popup_menu = 0
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src.revive()
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verb/bstawake()
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set name = "Wake up"
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set desc = "This is a quick fix to the reloging sleep bug"
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set category = "BST"
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set popup_menu = 0
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src.sleeping = 0
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verb/bstquit()
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set name = "Teleport out"
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set desc = "Activate bluespace to leave (and return to your original mob(if you have one))"
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set category = "BST"
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var/client/C = src.client
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if(C.holder && C.holder.original_mob)
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if(C.holder.original_mob.key)//Thanks for kicking Tish off the Server Meow, wouldn't have spotted this otherwise.
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suicide()
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return
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C.holder.original_mob.key = key
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C.holder.original_mob = null
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suicide()
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//Equipment. All should have canremove set to 0
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//All items with a /bst need the attack_hand() proc overrided to stop people getting overpowered items.
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//Bag o Holding
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/obj/item/weapon/storage/backpack/holding/bst
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canremove = 0
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storage_slots = 56
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max_w_class = 400
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attack_hand()
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if(!usr)
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return
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if(!istype(usr, /mob/living/carbon/human/bst))
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usr << "<span class='alert'>Your hand seems to go right through the [src]. It's like it doesn't exist.</span>"
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return
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else
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..()
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//Headset
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/obj/item/device/radio/headset/ert/bst
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name = "Bluespace Technician's headset"
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desc = "Bluespace Technician's headset, 'BST' marked on the side."
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translate_binary = 1
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translate_hive = 1
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canremove = 0
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keyslot1 = new /obj/item/device/encryptionkey/binary
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keyslot2 = new /obj/item/device/encryptionkey/ert
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attack_hand()
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if(!usr)
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return
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if(!istype(usr, /mob/living/carbon/human/bst))
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usr << "<span class='alert'>Your hand seems to go right through the [src]. It's like it doesn't exist.</span>"
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return
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else
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..()
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//Clothes
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/obj/item/clothing/under/rank/centcom_officer/bst
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name = "Bluespace Technician's Uniform"
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desc = "Bluespace Technician's Uniform, there is a logo on the sleve, it reads 'BST'."
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has_sensor = 0
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sensor_mode = 0
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canremove = 0
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siemens_coefficient = 0
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cold_protection = FULL_BODY
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heat_protection = FULL_BODY
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attack_hand()
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if(!usr)
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return
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if(!istype(usr, /mob/living/carbon/human/bst))
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usr << "<span class='alert'>Your hand seems to go right through the [src]. It's like it doesn't exist.</span>"
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return
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else
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..()
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//Gloves
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/obj/item/clothing/gloves/swat/bst
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name = "Bluespace Technician's gloves"
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desc = "A pair of modified gloves, 'BST' marked on the side."
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siemens_coefficient = 0
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permeability_coefficient = 0
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canremove = 0
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attack_hand()
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if(!usr)
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return
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if(!istype(usr, /mob/living/carbon/human/bst))
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usr << "<span class='alert'>Your hand seems to go right through the [src]. It's like it doesn't exist.</span>"
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return
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else
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..()
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||||
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||||
//Sunglasses
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/obj/item/clothing/glasses/sunglasses/bst
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name = "Bluespace Technician's Glasses"
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||||
desc = "A pair of sunglasses, these look modified, 'BST' marked on the side."
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// var/list/obj/item/clothing/glasses/hud/health/hud = null
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vision_flags = (SEE_TURFS|SEE_OBJS|SEE_MOBS)
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canremove = 0
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/* New()
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||||
..()
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||||
src.hud += new/obj/item/clothing/glasses/hud/security(src)
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||||
src.hud += new/obj/item/clothing/glasses/hud/health(src)
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return
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*/
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attack_hand()
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if(!usr)
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||||
return
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||||
if(!istype(usr, /mob/living/carbon/human/bst))
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||||
usr << "<span class='alert'>Your hand seems to go right through the [src]. It's like it doesn't exist.</span>"
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||||
return
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||||
else
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||||
..()
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||||
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||||
//Shoes
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/obj/item/clothing/shoes/black/bst
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||||
name = "Bluespace Technician's shoes"
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||||
name = "Bluespace Technician's shoes, 'BST' marked on the side."
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icon_state = "black"
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desc = "A pair of black shoes. 'BST' marked on the side."
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||||
flags = NOSLIP
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||||
canremove = 0
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||||
|
||||
attack_hand()
|
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if(!usr)
|
||||
return
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||||
if(!istype(usr, /mob/living/carbon/human/bst))
|
||||
usr << "<span class='alert'>Your hand seems to go right through the [src]. It's like it doesn't exist.</span>"
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||||
return
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||||
else
|
||||
..()
|
||||
|
||||
return 1 //Because Bluespace
|
||||
|
||||
//ID
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||||
/obj/item/weapon/card/id/bst
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||||
icon_state = "centcom"
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||||
desc = "An ID straight from Cent. Com, this one looks highly classified"
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||||
// canremove = 0
|
||||
New()
|
||||
access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
|
||||
|
||||
attack_hand()
|
||||
if(!usr)
|
||||
return
|
||||
if(!istype(usr, /mob/living/carbon/human/bst))
|
||||
usr << "<span class='alert'>Your hand seems to go right through the [src] ID. It's like it doesn't exist.</span>"
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/device/pda/captain/bst
|
||||
hidden = 1
|
||||
message_silent = 1
|
||||
// ttone = "DO SOMETHING HERE"
|
||||
|
||||
attack_hand()
|
||||
if(!usr)
|
||||
return
|
||||
if(!istype(usr, /mob/living/carbon/human/bst))
|
||||
usr << "<span class='alert'>Your hand seems to go right through the pda. It's like it doesn't exist.</span>"
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/bst/restrained()
|
||||
return 0
|
||||
Reference in New Issue
Block a user