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Unapologetic Research Buffs: A Rope of Sand (#10192)
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@@ -318,7 +318,6 @@
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name = "enhanced force gloves"
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amplification = 2.5 //because *2.5 is kind of scary okay. sometimes you want the scary effect. sometimes not.
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/obj/item/clothing/gloves/brassknuckles
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name = "brass knuckles"
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desc = "A pair of brass knuckles. Generally used to enhance the user's punches."
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@@ -330,6 +329,8 @@
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force = 5
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punch_force = 5
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clipped = 1
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matter = list(DEFAULT_WALL_MATERIAL = 1000)
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drop_sound = 'sound/items/drop/sword.ogg'
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pickup_sound = /decl/sound_category/sword_pickup_sound
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@@ -26,6 +26,11 @@
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materials = list(DEFAULT_WALL_MATERIAL = 3000, MATERIAL_GLASS = 1000, MATERIAL_DIAMOND = 2000)
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build_path = /obj/item/pickaxe/diamonddrill
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/datum/design/item/mining/kinetic_analyzer
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req_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/device/kinetic_analyzer
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//Frames
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/datum/design/item/mining/ka_frame01
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req_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
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@@ -107,4 +107,34 @@ datum/design/item/tool/advanced_light_replacer
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desc = "Allows for the construction of an intelliCard."
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req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
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materials = list(MATERIAL_GLASS = 1000, MATERIAL_GOLD = 200)
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build_path = /obj/item/aicard
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build_path = /obj/item/aicard
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/datum/design/item/tool/hand_tele
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desc = "A hand-held bluespace teleporter that can rip open portals to a random nearby location, or lock onto a teleporter with a selected teleportation beacon."
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req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
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materials = list(MATERIAL_STEEL = 5000, MATERIAL_GLASS = 5000, MATERIAL_GOLD = 5000, MATERIAL_DIAMOND = 2500, MATERIAL_URANIUM = 2500, MATERIAL_PHORON = 2500)
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build_path = /obj/item/hand_tele
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/datum/design/item/tool/rfd
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desc = "A RFD, modified to construct walls and floors."
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req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 2500, MATERIAL_GLASS = 2500, MATERIAL_SILVER = 2500, MATERIAL_GOLD = 2500)
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build_path = /obj/item/rfd/construction
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/datum/design/item/tool/rfd_ammo
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desc = "Highly compressed matter for the RFD."
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req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, MATERIAL_GLASS = 2000)
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build_path = /obj/item/rfd_ammo
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/datum/design/item/tool/rfd_service
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desc = "A RFD, modified to deploy service items."
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req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, MATERIAL_GLASS = 2000)
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build_path = /obj/item/rfd/service
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/datum/design/item/tool/rfd_pipe
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desc = "A heavily modified RFD, modified to construct pipes and piping accessories."
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req_tech = list(TECH_ENGINEERING = 5, TECH_MATERIAL = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 3000, MATERIAL_GLASS = 2500, MATERIAL_SILVER = 2500)
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build_path = /obj/item/rfd/piping
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@@ -61,4 +61,10 @@
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/datum/design/item/weapon/gun/beegun
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req_tech = list(TECH_MATERIAL = 6, TECH_BIO = 4, TECH_POWER = 4, TECH_COMBAT = 6, TECH_MAGNET = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, MATERIAL_GLASS = 2000, MATERIAL_SILVER = 500, MATERIAL_DIAMOND = 3000)
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build_path = /obj/item/gun/energy/beegun
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build_path = /obj/item/gun/energy/beegun
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/datum/design/item/weapon/gravity_gun //Hello, Gordon!
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desc = "This nifty gun disables the gravity in the area you shoot at. Use with caution."
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req_tech = list(TECH_COMBAT = 5, TECH_BLUESPACE = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 5000, MATERIAL_SILVER = 3000, MATERIAL_GOLD = 3000, MATERIAL_PHORON = 500)
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build_path = /obj/item/gun/energy/gravity_gun
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