Unapologetic Research Buffs: A Rope of Sand (#10192)

This commit is contained in:
Snakebittenn
2020-10-16 01:55:49 +02:00
committed by GitHub
parent 0f68bdfdfc
commit 82a8799c6d
6 changed files with 94 additions and 14 deletions
@@ -318,7 +318,6 @@
name = "enhanced force gloves"
amplification = 2.5 //because *2.5 is kind of scary okay. sometimes you want the scary effect. sometimes not.
/obj/item/clothing/gloves/brassknuckles
name = "brass knuckles"
desc = "A pair of brass knuckles. Generally used to enhance the user's punches."
@@ -330,6 +329,8 @@
force = 5
punch_force = 5
clipped = 1
matter = list(DEFAULT_WALL_MATERIAL = 1000)
drop_sound = 'sound/items/drop/sword.ogg'
pickup_sound = /decl/sound_category/sword_pickup_sound
@@ -26,6 +26,11 @@
materials = list(DEFAULT_WALL_MATERIAL = 3000, MATERIAL_GLASS = 1000, MATERIAL_DIAMOND = 2000)
build_path = /obj/item/pickaxe/diamonddrill
/datum/design/item/mining/kinetic_analyzer
req_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
materials = list(DEFAULT_WALL_MATERIAL = 4000)
build_path = /obj/item/device/kinetic_analyzer
//Frames
/datum/design/item/mining/ka_frame01
req_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
@@ -107,4 +107,34 @@ datum/design/item/tool/advanced_light_replacer
desc = "Allows for the construction of an intelliCard."
req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4)
materials = list(MATERIAL_GLASS = 1000, MATERIAL_GOLD = 200)
build_path = /obj/item/aicard
build_path = /obj/item/aicard
/datum/design/item/tool/hand_tele
desc = "A hand-held bluespace teleporter that can rip open portals to a random nearby location, or lock onto a teleporter with a selected teleportation beacon."
req_tech = list(TECH_BLUESPACE = 4, TECH_MATERIAL = 6)
materials = list(MATERIAL_STEEL = 5000, MATERIAL_GLASS = 5000, MATERIAL_GOLD = 5000, MATERIAL_DIAMOND = 2500, MATERIAL_URANIUM = 2500, MATERIAL_PHORON = 2500)
build_path = /obj/item/hand_tele
/datum/design/item/tool/rfd
desc = "A RFD, modified to construct walls and floors."
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
materials = list(DEFAULT_WALL_MATERIAL = 2500, MATERIAL_GLASS = 2500, MATERIAL_SILVER = 2500, MATERIAL_GOLD = 2500)
build_path = /obj/item/rfd/construction
/datum/design/item/tool/rfd_ammo
desc = "Highly compressed matter for the RFD."
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
materials = list(DEFAULT_WALL_MATERIAL = 2000, MATERIAL_GLASS = 2000)
build_path = /obj/item/rfd_ammo
/datum/design/item/tool/rfd_service
desc = "A RFD, modified to deploy service items."
req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
materials = list(DEFAULT_WALL_MATERIAL = 2000, MATERIAL_GLASS = 2000)
build_path = /obj/item/rfd/service
/datum/design/item/tool/rfd_pipe
desc = "A heavily modified RFD, modified to construct pipes and piping accessories."
req_tech = list(TECH_ENGINEERING = 5, TECH_MATERIAL = 5)
materials = list(DEFAULT_WALL_MATERIAL = 3000, MATERIAL_GLASS = 2500, MATERIAL_SILVER = 2500)
build_path = /obj/item/rfd/piping
@@ -61,4 +61,10 @@
/datum/design/item/weapon/gun/beegun
req_tech = list(TECH_MATERIAL = 6, TECH_BIO = 4, TECH_POWER = 4, TECH_COMBAT = 6, TECH_MAGNET = 4)
materials = list(DEFAULT_WALL_MATERIAL = 2000, MATERIAL_GLASS = 2000, MATERIAL_SILVER = 500, MATERIAL_DIAMOND = 3000)
build_path = /obj/item/gun/energy/beegun
build_path = /obj/item/gun/energy/beegun
/datum/design/item/weapon/gravity_gun //Hello, Gordon!
desc = "This nifty gun disables the gravity in the area you shoot at. Use with caution."
req_tech = list(TECH_COMBAT = 5, TECH_BLUESPACE = 5)
materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 5000, MATERIAL_SILVER = 3000, MATERIAL_GOLD = 3000, MATERIAL_PHORON = 500)
build_path = /obj/item/gun/energy/gravity_gun