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Backports the new zombification mechanics from the Konyang zombie event. (#18710)
* Reorder parasites * sounds * organ defines, dmdocs * maiming stuff * undead changes, abilities * hylemnomil, undead sprites * antibodies * antibody extractor code * icons * antibody fixes * antibodies vial, rock break sfx * You're all going to die down here. * hylemnomilz eta vial and attributions * zombified organs can't be removed * hylemnomil zeta edits * fixes * lmao * easier check --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
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@@ -228,11 +228,10 @@
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reagents_to_add = list(/singleton/reagent/hyronalin = 60)
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/obj/item/reagent_containers/glass/bottle/trioxin
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name = "trioxin bottle"
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desc = "A small bottle. Contains a swirling, green liquid."
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icon_state = "bottle-1"
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reagents_to_add = list(/singleton/reagent/toxin/trioxin = 60)
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name = "hylemnomil-zeta vial"
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desc = "A small, unmarked lial with an ominous label. <span class='cult'>It contains a swirling, purple liquid.</span>"
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icon_state = "bouteille"
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reagents_to_add = list(/singleton/reagent/toxin/hylemnomil = 60)
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//syrups
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/obj/item/reagent_containers/glass/bottle/syrup
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