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Added floor lighting fixtures, and tweaked the light sprites (#16671)
* Added floor lighting fixtures * Fix stray pixels in floor tube fixture * RM railing lights at stargazer * Remove superfluous light fixtures * Added Gem's light sprites, created a new sprite for the spotlight, and made spotlights buildable. * Remove more railing lights * Fixed up the skrell light fixture sprites * Made floor lights buildable * Fixed the burnt and broken spotlight tubes * New small floor light by atteria
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@@ -59,7 +59,10 @@
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new /datum/stack_recipe("computer frame", /obj/structure/computerframe, BUILD_AMT, time = 25, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("machine blueprint", /obj/machinery/constructable_frame/machine_frame, 2, time = 25, one_per_turf = 1, on_floor = 1),
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new /datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2),
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new /datum/stack_recipe("floor light fixture frame", /obj/item/floor_frame/light, 2),
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new /datum/stack_recipe("small light fixture frame", /obj/item/frame/light/small, 1),
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new /datum/stack_recipe("small floor light fixture frame", /obj/item/floor_frame/light/small, 1),
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new /datum/stack_recipe("spotlight fixture frame", /obj/item/frame/light/spot, 3),
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new /datum/stack_recipe("apc frame", /obj/item/frame/apc, 2),
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new /datum/stack_recipe("air alarm frame", /obj/item/frame/air_alarm, 2),
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new /datum/stack_recipe("fire alarm frame", /obj/item/frame/fire_alarm, 2)
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@@ -303,4 +306,4 @@
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/material/wood/branch/generate_recipes()
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recipes = list()
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recipes += new/datum/stack_recipe("bonfire", /obj/structure/bonfire, 10, time = 50, one_per_turf = 1, on_floor = 1)
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recipes += new/datum/stack_recipe("torch handle", /obj/item/torch, 1, time = 15, one_per_turf = 0, on_floor = 0)
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recipes += new/datum/stack_recipe("torch handle", /obj/item/torch, 1, time = 15, one_per_turf = 0, on_floor = 0)
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