Adds new kinetic accelerator sprites and wielded variants. (#6324)

This commit is contained in:
fernerr
2019-05-09 22:44:05 +02:00
committed by Werner
parent 28d280bf34
commit 8356ffb1c7
5 changed files with 85 additions and 6 deletions
@@ -723,13 +723,19 @@ There are several things that need to be remembered:
return
if(s_store)
//s_store.auto_adapt_species(src)
overlays_raw[SUIT_STORE_LAYER] = image('icons/mob/belt_mirror.dmi', s_store.item_state || s_store.icon_state)
s_store.screen_loc = ui_sstore1 //TODO
if(s_store.contained_sprite)
s_store.auto_adapt_species(src)
var/state="[UNDERSCORE_OR_NULL(s_store.icon_species_tag)][s_store.item_state][WORN_SSTORE]"
overlays_raw[SUIT_STORE_LAYER] = image(s_store.icon_override || s_store.icon, state)
s_store.screen_loc = ui_sstore1
else
//s_store.auto_adapt_species(src)
overlays_raw[SUIT_STORE_LAYER] = image('icons/mob/belt_mirror.dmi', s_store.item_state || s_store.icon_state)
s_store.screen_loc = ui_sstore1 //TODO
else
overlays_raw[SUIT_STORE_LAYER] = null
if(update_icons) update_icons()
if(update_icons)
update_icons()
/mob/living/carbon/human/update_inv_head(update_icons = TRUE, recurse = TRUE)
if (QDELING(src))