Disposal and welding helmet exploit fixes:

- You can no longer toggle the welding helmet when stunned or restrained.

- You can no longer give yourself all-access via-disposals. Living mobs and living mobs inside of a container cancel their holder's destination. This still allows people wrapped in lockers to be sent to their proper destination, however it would require someone on the other end to open it. So it's their fault for not dragging it out before opening it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3400 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-04-04 02:31:35 +00:00
parent 0246848123
commit 839a80ef92
2 changed files with 32 additions and 16 deletions

View File

@@ -251,20 +251,21 @@ THERMAL GLASSES
/obj/item/clothing/head/helmet/welding/verb/toggle()
set category = "Object"
set name = "Adjust welding mask"
if(src.up)
src.up = !src.up
src.see_face = !src.see_face
src.flags |= HEADCOVERSEYES
flags_inv |= HIDEMASK|HIDEEARS|HIDEEYES
icon_state = "welding"
usr << "You flip the mask down to protect your eyes."
else
src.up = !src.up
src.see_face = !src.see_face
src.flags &= ~HEADCOVERSEYES
flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES)
icon_state = "weldingup"
usr << "You push the mask up out of your face."
if(usr.canmove && usr.stat != 2 && !usr.restrained())
if(src.up)
src.up = !src.up
src.see_face = !src.see_face
src.flags |= HEADCOVERSEYES
flags_inv |= HIDEMASK|HIDEEARS|HIDEEYES
icon_state = "welding"
usr << "You flip the mask down to protect your eyes."
else
src.up = !src.up
src.see_face = !src.see_face
src.flags &= ~HEADCOVERSEYES
flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES)
icon_state = "weldingup"
usr << "You push the mask up out of your face."
/obj/item/clothing/head/cargosoft/dropped()
src.icon_state = "cargosoft"

View File

@@ -507,6 +507,7 @@
var/has_fat_guy = 0 // true if contains a fat person
var/destinationTag = 0 // changes if contains a delivery container
var/tomail = 0 //changes if contains wrapped package
var/hasmob = 0 //If it contains a mob
// initialize a holder from the contents of a disposal unit
@@ -514,6 +515,20 @@
if(!istype(D, /obj/machinery/disposal/toilet))//So it does not drain gas from a toilet which does not function on it.
gas = D.air_contents// transfer gas resv. into holder object
//Check for any living mobs trigger hasmob.
//hasmob effects whether the package goes to cargo or its tagged destination.
for(var/mob/living/M in D)
if(M && M.stat != 2)
hasmob = 1
//Checks 1 contents level deep. This means that players can be sent through disposals...
//...but it should require a second person to open the package. (i.e. person inside a wrapped locker)
for(var/obj/O in D)
if(O.contents)
for(var/mob/living/M in O.contents)
if(M && M.stat != 2)
hasmob = 1
// now everything inside the disposal gets put into the holder
// note AM since can contain mobs or objs
for(var/atom/movable/AM in D)
@@ -522,10 +537,10 @@
var/mob/living/carbon/human/H = AM
if(H.mutations & FAT) // is a human and fat?
has_fat_guy = 1 // set flag on holder
if(istype(AM, /obj/effect/bigDelivery))
if(istype(AM, /obj/effect/bigDelivery) && !hasmob)
var/obj/effect/bigDelivery/T = AM
src.destinationTag = T.sortTag
if(istype(AM, /obj/item/smallDelivery))
if(istype(AM, /obj/item/smallDelivery) && !hasmob)
var/obj/item/smallDelivery/T = AM
src.destinationTag = T.sortTag