More modular guns tweaks and fixes (#4221)

-fixes #4217
-lowers some of the component techs to make possible to get them
-fixes the phoron capacitor design having the wrong id
-modulator will now change the firing sound of the weapon, to avoid things like tasers and non lethals modules sounding like lasers
-fixes a bug with the random voidsuit picking the wrong helmet for the captain voidsuit
This commit is contained in:
Alberyk
2018-01-31 19:51:01 +02:00
committed by Erki
parent c6be8fe5c3
commit 83d0e161ba
5 changed files with 24 additions and 6 deletions
+1 -1
View File
@@ -407,7 +407,7 @@
/obj/item/clothing/suit/space/void/security = /obj/item/clothing/head/helmet/space/void/security,
/obj/item/clothing/suit/space/void/atmos = /obj/item/clothing/head/helmet/space/void/atmos,
/obj/item/clothing/suit/space/void/merc = /obj/item/clothing/head/helmet/space/void/merc,
/obj/item/clothing/suit/space/void/captain = /obj/item/clothing/head/helmet/space/void/merc
/obj/item/clothing/suit/space/void/captain = /obj/item/clothing/head/helmet/space/void/captain
)
problist = list(
/obj/item/clothing/suit/space/void = 2,