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More modular guns tweaks and fixes (#4221)
-fixes #4217 -lowers some of the component techs to make possible to get them -fixes the phoron capacitor design having the wrong id -modulator will now change the firing sound of the weapon, to avoid things like tasers and non lethals modules sounding like lasers -fixes a bug with the random voidsuit picking the wrong helmet for the captain voidsuit
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@@ -407,7 +407,7 @@
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/obj/item/clothing/suit/space/void/security = /obj/item/clothing/head/helmet/space/void/security,
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/obj/item/clothing/suit/space/void/atmos = /obj/item/clothing/head/helmet/space/void/atmos,
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/obj/item/clothing/suit/space/void/merc = /obj/item/clothing/head/helmet/space/void/merc,
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/obj/item/clothing/suit/space/void/captain = /obj/item/clothing/head/helmet/space/void/merc
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/obj/item/clothing/suit/space/void/captain = /obj/item/clothing/head/helmet/space/void/captain
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)
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problist = list(
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/obj/item/clothing/suit/space/void = 2,
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