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More modular guns tweaks and fixes (#4221)
-fixes #4217 -lowers some of the component techs to make possible to get them -fixes the phoron capacitor design having the wrong id -modulator will now change the firing sound of the weapon, to avoid things like tasers and non lethals modules sounding like lasers -fixes a bug with the random voidsuit picking the wrong helmet for the captain voidsuit
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@@ -121,6 +121,7 @@
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desc = "A modification that modulates the beam into a standard laser beam."
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icon_state = "laser"
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var/obj/item/projectile/beam/projectile = /obj/item/projectile/beam
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var/firing_sound = 'sound/weapons/Laser.ogg'
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/obj/item/laser_components/modulator/degrade()
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return
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@@ -289,12 +289,14 @@
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damage = 0
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projectile = /obj/item/projectile/beam/stun
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icon_state = "taser"
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firing_sound = 'sound/weapons/Taser.ogg'
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/obj/item/laser_components/modulator/tesla
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name = "tesla modulator"
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desc = "A modification that modulates the beam into a lethal electrical arc."
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projectile = /obj/item/projectile/energy/tesla
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icon_state = "tesla"
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firing_sound = 'sound/magic/LightningShock.ogg'
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/obj/item/laser_components/modulator/pulse
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name = "pulse modulator"
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@@ -302,12 +304,14 @@
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projectile = /obj/item/projectile/beam/pulse
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damage = 1.5
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icon_state = "pulse"
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firing_sound = 'sound/weapons/pulse.ogg'
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/obj/item/laser_components/modulator/xray
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name = "xray modulator"
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desc = "Modulates the beam into a concentrated x-ray blast."
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projectile = /obj/item/projectile/beam/sniper
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icon_state = "xray"
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firing_sound = 'sound/weapons/laser3.ogg'
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/obj/item/laser_components/modulator/ion
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name = "ion cannon"
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@@ -320,12 +324,14 @@
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desc = "Modulates the beam into firing controlled radiation which induces mutation in plant cells."
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projectile = /obj/item/projectile/energy/floramut
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icon_state = "somatoray"
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firing_sound = 'sound/effects/stealthoff.ogg'
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/obj/item/laser_components/modulator/floramut2
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name = "betaray modulator"
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desc = "Modulates the beam into firing controlled radiation which induces enhanced reproduction in plant cells."
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projectile = /obj/item/projectile/energy/florayield
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icon_state = "betaray"
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firing_sound = 'sound/effects/stealthoff.ogg'
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/obj/item/laser_components/modulator/arodentia
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name = "arodentia modulator"
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@@ -333,6 +339,7 @@
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projectile = /obj/item/projectile/beam/mousegun
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damage = 0
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icon_state = "pesker"
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firing_sound = 'sound/weapons/taser2.ogg'
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/obj/item/laser_components/modulator/red
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name = "red team modulator"
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@@ -375,6 +382,7 @@
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projectile = /obj/item/projectile/energy/declone
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damage = 0.5
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icon_state = "decloner"
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firing_sound = 'sound/weapons/pulse3.ogg'
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/obj/item/laser_components/modulator/ebow
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name = "dart modulator"
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@@ -382,6 +390,7 @@
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projectile = /obj/item/projectile/energy/dart
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damage = 0.25
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icon_state = "dart"
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firing_sound = 'sound/weapons/Genhit.ogg'
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/obj/item/laser_components/modulator/blaster
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name = "blaster-bolt modulator"
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@@ -394,4 +403,5 @@
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desc = "Modulates the beam into firing big green balls of death."
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projectile = /obj/item/projectile/energy/bfg
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damage = 2
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icon_state = "bfg"
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icon_state = "bfg"
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firing_sound = 'sound/magic/LightningShock.ogg'
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