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https://github.com/Aurorastation/Aurora.3.git
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Allowing energy weapons and chainswords to slice apart regular walls (#645)
All energy weapons and chainswords can slice apart regular walls, as suggest in the forums, sometime ago.
This commit is contained in:
@@ -35,10 +35,10 @@
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/obj/item/weapon/melee/chainsword/attack_self(mob/user)
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active= !active
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if(active)
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playsound(user, 'sound/weapons/circsawhit.ogg', 50, 1)
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playsound(user, 'sound/weapons/chainsawhit.ogg', 50, 1)
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user << "\blue \The [src] rumbles to life."
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force = 35
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hitsound = 'sound/weapons/circsawhit.ogg'
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hitsound = 'sound/weapons/chainsawhit.ogg'
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icon_state = "chainswordon"
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slot_flags = null
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else
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@@ -76,6 +76,37 @@
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user << "<span class='notice'>You slice apart the girder!</span>"
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dismantle()
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else if(istype(W, /obj/item/weapon/melee/energy))
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var/obj/item/weapon/melee/energy/WT = W
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if(WT.active)
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user << "<span class='notice'>Now slicing apart the girder...</span>"
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if(do_after(user,30))
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if(!src) return
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user << "<span class='notice'>You slice apart the girder!</span>"
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dismantle()
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else
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user << "<span class='notice'>You need to activate the weapon to do that!</span>"
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return
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else if(istype(W, /obj/item/weapon/melee/energy/blade))
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user << "<span class='notice'>Now slicing apart the girder...</span>"
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if(do_after(user,30))
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if(!src) return
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user << "<span class='notice'>You slice apart the girder!</span>"
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dismantle()
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else if(istype(W, /obj/item/weapon/melee/chainsword))
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var/obj/item/weapon/melee/chainsword/WT = W
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if(WT.active)
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user << "<span class='notice'>Now slicing apart the girder...</span>"
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if(do_after(user,60))
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if(!src) return
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user << "<span class='notice'>You slice apart the girder!</span>"
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dismantle()
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else
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user << "<span class='notice'>You need to activate the weapon to do that!</span>"
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return
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else if(istype(W, /obj/item/weapon/pickaxe/diamonddrill))
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user << "<span class='notice'>You drill through the girder!</span>"
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dismantle()
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@@ -252,3 +283,31 @@
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user << "<span class='notice'>You drill through the girder!</span>"
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new /obj/effect/decal/remains/human(get_turf(src))
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dismantle()
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else if(istype(W, /obj/item/weapon/melee/energy))
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var/obj/item/weapon/melee/energy/WT = W
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if(WT.active)
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user << "<span class='notice'>Now slicing apart the girder...</span>"
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if(do_after(user,30))
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user << "<span class='notice'>You slice apart the girder!</span>"
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dismantle()
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else
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user << "<span class='notice'>You need to activate the weapon to do that!</span>"
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return
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else if(istype(W, /obj/item/weapon/melee/energy/blade))
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user << "<span class='notice'>Now slicing apart the girder...</span>"
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if(do_after(user,30))
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user << "<span class='notice'>You slice apart the girder!</span>"
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dismantle()
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else if(istype(W, /obj/item/weapon/melee/chainsword))
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var/obj/item/weapon/melee/chainsword/WT = W
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if(WT.active)
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user << "<span class='notice'>Now slicing apart the girder...</span>"
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if(do_after(user,60))
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user << "<span class='notice'>You slice apart the girder!</span>"
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dismantle()
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else
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user << "<span class='notice'>You need to activate the weapon to do that!</span>"
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return
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