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Mob Human Timers Cleanup (#22272)
Just cleaning up some Mob Human related timers that occasionally hard del(). Fixing the /mob/living/carbon/human hard del completely is proving to be a challenge because there's just so many damn things that could possibly cause it that there's really no definitive source for it without having the reference logging enabled.
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@@ -219,7 +219,7 @@
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seizure()
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custom_pain(SPAN_DANGER(FONT_LARGE("[pick(psi_operancy_messages)]")), 25)
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sleep(30)
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addtimer(CALLBACK(psi, TYPE_PROC_REF(/datum/psi_complexus, check_psionic_trigger), 100, source, TRUE), 4.5 SECONDS)
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addtimer(CALLBACK(psi, TYPE_PROC_REF(/datum/psi_complexus, check_psionic_trigger), 100, source, TRUE), 4.5 SECONDS, TIMER_STOPPABLE|TIMER_DELETE_ME)
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/mob/living/carbon/human/get_resist_power()
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return species.resist_mod
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@@ -663,7 +663,7 @@
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src.set_light(4,-20)
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addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, set_light), 0), 30 SECONDS)
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addtimer(CALLBACK(src, TYPE_PROC_REF(/atom, set_light), 0), 30 SECONDS, TIMER_STOPPABLE|TIMER_DELETE_ME)
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/mob/living/carbon/human/proc/darkness_eyes()
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set category = "Abilities"
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@@ -784,7 +784,7 @@
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playsound(src,'sound/mecha/mechstep.ogg',25,1)
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if (brokesomething)
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src.visible_message(SPAN_DANGER("[src.name] breaks through!"))
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addtimer(CALLBACK(src, PROC_REF(trampling)), 1)
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addtimer(CALLBACK(src, PROC_REF(trampling)), 1, TIMER_STOPPABLE|TIMER_DELETE_ME)
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else
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target = get_step(src, dir)
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@@ -825,7 +825,7 @@ GLOBAL_LIST_INIT(golem_types, list(
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if(turn_into_materials)
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//This is because otherwise the removal of vital organs in the gibbing will call death again, which calls this again, creating a neverending
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//server death loop
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addtimer(CALLBACK(H, TYPE_PROC_REF(/mob/living/carbon/human, gib)), 1 SECONDS)
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addtimer(CALLBACK(H, TYPE_PROC_REF(/mob/living/carbon/human, gib)), 1 SECONDS, TIMER_STOPPABLE|TIMER_DELETE_ME)
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/datum/species/golem/homunculus/handle_environment_special(var/mob/living/carbon/human/H)
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if(prob(25))
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@@ -268,7 +268,7 @@
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/datum/species/machine/handle_death(var/mob/living/carbon/human/H)
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..()
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H.f_style = ""
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addtimer(CALLBACK(H, TYPE_PROC_REF(/mob/living/carbon/human, update_hair)), 100)
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addtimer(CALLBACK(H, TYPE_PROC_REF(/mob/living/carbon/human, update_hair)), 100, TIMER_STOPPABLE|TIMER_DELETE_ME)
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/datum/species/machine/sanitize_name(var/new_name)
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return sanitizeName(new_name, allow_numbers = 1)
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@@ -53,4 +53,4 @@
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/datum/species/slime/handle_death(var/mob/living/carbon/human/H)
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if(H)
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addtimer(CALLBACK(H, TYPE_PROC_REF(/mob/living/carbon/human, gib)), 1)
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addtimer(CALLBACK(H, TYPE_PROC_REF(/mob/living/carbon/human, gib)), 1, TIMER_STOPPABLE|TIMER_DELETE_ME)
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@@ -1409,7 +1409,7 @@ There are several things that need to be remembered:
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tail_overlay = set_tail_state(mob_state)
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if(tail_overlay)
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addtimer(CALLBACK(src, PROC_REF(end_animate_tail_once), tail_overlay), 20, TIMER_CLIENT_TIME)
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addtimer(CALLBACK(src, PROC_REF(end_animate_tail_once), tail_overlay), 20, TIMER_CLIENT_TIME|TIMER_STOPPABLE|TIMER_DELETE_ME)
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/mob/living/carbon/human/proc/end_animate_tail_once(image/tail_overlay)
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//check that the animation hasn't changed in the meantime
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