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.loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
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@@ -32,7 +32,7 @@
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//teleport person to cell
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M.Paralyse(5)
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sleep(5) //so they black out before warping
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M.loc = pick(prisonwarp)
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M.forceMove(pick(prisonwarp))
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if(istype(M, /mob/living/carbon/human))
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var/mob/living/carbon/human/prisoner = M
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prisoner.equip_to_slot_or_del(new /obj/item/clothing/under/color/orange(prisoner), slot_w_uniform)
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