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@@ -483,6 +483,14 @@ datum/design/circuit/telepad
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build_path = /obj/item/weapon/implantcase/freedom
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sort_string = "MFAAB"
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/datum/design/item/implant/loyalty
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name = "loyalty"
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id = "implant_loyal"
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req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
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build_path = /obj/item/weapon/implantcase/loyalty
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sort_string = "MFAAC"
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/datum/design/item/weapon/AssembleDesignName()
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..()
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name = "Weapon prototype ([item_name])"
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@@ -508,14 +516,6 @@ datum/design/circuit/telepad
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build_path = /obj/item/weapon/gun/energy/gun/nuclear
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sort_string = "TAAAB"
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/datum/design/item/weapon/lasercannon
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desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
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id = "lasercannon"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
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build_path = /obj/item/weapon/gun/energy/lasercannon
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sort_string = "TAAAC"
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/datum/design/item/weapon/phoronpistol
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id = "ppistol"
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req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
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@@ -589,6 +589,121 @@ datum/design/circuit/telepad
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build_path = /obj/item/weapon/gun/energy/floragun
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sort_string = "TBAAA"
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datum/design/item/weapon/eglaive
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id = "eglaive"
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name = "energy glaive"
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desc = "A Li'idra designed hardlight glaive reverse-engineered from schematics found amongst raider wreckages."
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req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_MATERIAL = 7, TECH_ILLEGAL = 4,TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 18750, "phoron" = 3000, "silver" = 7500)
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build_path = /obj/item/weapon/melee/energy/glaive
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sort_string = "TVAAA"
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datum/design/item/weapon/gatlinglaser
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id = "gatlinglaser"
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name = "gatling laser"
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desc = "A higly sophisticated rapid-fire laser weapon."
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req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 5, TECH_MATERIAL = 6, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 7500, "phoron" = 7500, "silver" = 7500, "diamond" = 3000)
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build_path = /obj/item/weapon/gun/energy/vaurca/gatlinglaser
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sort_string = "TVBAA"
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datum/design/item/weapon/railgun
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id = "railgun"
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name = "railgun"
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desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
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req_tech = list(TECH_COMBAT = 8, TECH_PHORON = 2, TECH_MATERIAL = 7, TECH_MAGNET = 4, TECH_POWER = 5, TECH_ILLEGAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 75000, "glass" = 18750, "phoron" = 11250, "gold" = 7500, "silver" = 7500)
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build_path = /obj/item/weapon/gun/projectile/automatic/railgun
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sort_string = "TVCAA"
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datum/design/item/weapon/zorablaster
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id = "zorablaster"
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name = "zo'ra blaster"
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desc = "A personal defense weapon reverse-engineered from schematics aboard Titan Prime."
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req_tech = list(TECH_COMBAT = 2, TECH_PHORON = 4, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 2000, "phoron" = 6000)
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build_path = /obj/item/weapon/gun/energy/vaurca/blaster
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sort_string = "TVDAA"
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datum/design/item/weapon/lawgiver
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name = "Lawgiver"
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desc = "A highly advanced firearm for the modern police force. It has multiple voice-activated firing modes."
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id = "lawgiver"
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req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_BLUESPACE = 5, TECH_MATERIAL = 7)
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000, "uranium" = 1000, "phoron" = 1000, "diamond" = 3000)
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build_path = /obj/item/weapon/gun/energy/lawgiver
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sort_string = "TVEAA"
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datum/design/item/forcegloves
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name = "Force Gloves"
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desc = "These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities."
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id = "forcegloves"
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req_tech = list(TECH_COMBAT = 3, TECH_BLUESPACE = 3, TECH_ENGINEERING = 3, TECH_MAGNET = 3)
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/clothing/gloves/force/basic
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category = "Weapons"
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sort_string = "TVFAA"
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datum/design/item/ebow
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name = "Energy Crossbow"
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desc = "A weapon favoured by infiltration teams."
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id = "ebow"
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req_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 3, TECH_MATERIAL = 5, TECH_ILLEGAL = 3, TECH_BIO = 4)
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 1000, "silver" = 1000)
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build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow
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category = "Weapons"
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sort_string = "TVGAA"
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datum/design/item/eshield
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name = "Energy Shield"
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desc = "A shield capable of stopping most projectile and melee attacks. It can be retracted, expanded, and stored anywhere."
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id = "eshield"
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req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 4)
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 3000, "phoron" = 1000)
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build_path = /obj/item/weapon/shield/energy
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category = "Weapons"
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sort_string = "TVHAA"
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datum/design/item/weapon/lasshotgun
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id = "laser_shotgun"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1500, "uranium" = 500, "diamond" = 500)
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build_path = /obj/item/weapon/gun/energy/laser/shotgun
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sort_string = "TVIAA"
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datum/design/item/weapon/lasercannon
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desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
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id = "lasercannon"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
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build_path = /obj/item/weapon/gun/energy/rifle/laser/heavy
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sort_string = "TVJAA"
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datum/design/item/weapon/decloner
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id = "decloner"
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req_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6)
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materials = list("gold" = 5000,"uranium" = 10000)
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build_path = /obj/item/weapon/gun/energy/decloner
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sort_string = "TVKAA"
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datum/design/item/weapon/mousegun
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id = "mousegun"
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req_tech = list(TECH_MATERIAL = 1, TECH_BIO = 4, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "uranium" = 500)
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build_path = /obj/item/weapon/gun/energy/mousegun
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sort_string = "TVLAA"
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datum/design/item/weapon/beegun
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id = "beegun"
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req_tech = list(TECH_MATERIAL = 6, TECH_BIO = 4, TECH_POWER = 4, TECH_COMBAT = 6, TECH_MAGNET = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "silver" = 500, "diamond" = 3000)
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build_path = /obj/item/weapon/gun/energy/beegun
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sort_string = "TVMAA"
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/datum/design/item/stock_part/subspace_ansible
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id = "s-ansible"
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req_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
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@@ -638,15 +753,24 @@ datum/design/circuit/telepad
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build_path = /obj/item/weapon/stock_parts/subspace/transmitter
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sort_string = "UAAAG"
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/datum/design/item/light_replacer
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name = "Light replacer"
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desc = "A device to automatically replace lights. Refill with working lightbulbs."
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id = "light_replacer"
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datum/design/item/advanced_light_replacer
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name = "Advanced Light Replacer"
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desc = "A specialised light replacer which stores more lights, refills faster from boxes, and sucks up broken bulbs."
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id = "advanced_light_replacer"
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req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 1500, "silver" = 150, "glass" = 3000)
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build_path = /obj/item/device/lightreplacer
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materials = list(DEFAULT_WALL_MATERIAL = 500)
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build_path =/obj/item/device/lightreplacer/advanced
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sort_string = "VAAAH"
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datum/design/item/experimental_welder
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name = "Experimental Welding Tool"
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desc = "A scientifically-enhanced welding tool that uses fuel-producing microbes to gradually replenish its fuel supply"
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id = "experimental_welder"
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req_tech = list(ENGINEERING = 4, TECH_MATERIAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 500)
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build_path =/obj/item/weapon/weldingtool/experimental
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sort_string = "VABAJ"
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/datum/design/item/paicard
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name = "'pAI', personal artificial intelligence device"
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id = "paicard"
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@@ -1490,32 +1614,6 @@ CIRCUITS BELOW
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build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
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sort_string = "PAAAF"
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datum/design/item/weapon/lasshotgun
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id = "laser_shotgun"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1500, "uranium" = 500, "diamond" = 500)
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build_path = /obj/item/weapon/gun/energy/laser/shotgun
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datum/design/item/weapon/stunrevolver
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id = "stunrevolver"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/weapon/gun/energy/stunrevolver
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datum/design/item/weapon/lasercannon
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desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
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id = "lasercannon"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
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build_path = /obj/item/weapon/gun/energy/rifle/laser/heavy
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datum/design/item/weapon/decloner
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id = "decloner"
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req_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6)
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materials = list("gold" = 5000,"uranium" = 10000)
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build_path = /obj/item/weapon/gun/energy/decloner
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/datum/design/circuit/tcom/receiver
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name = "subspace receiver"
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id = "tcom-receiver"
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@@ -1567,24 +1665,6 @@ datum/design/item/weapon/decloner
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build_path = /obj/item/weapon/circuitboard/aicore
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sort_string = "XAAAA"
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datum/design/item/weapon/mousegun
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id = "mousegun"
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req_tech = list(TECH_MATERIAL = 1, TECH_BIO = 4, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "uranium" = 500)
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build_path = /obj/item/weapon/gun/energy/mousegun
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datum/design/item/weapon/beegun
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id = "beegun"
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req_tech = list(TECH_MATERIAL = 6, TECH_BIO = 4, TECH_POWER = 4, TECH_COMBAT = 6, TECH_MAGNET = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000, "silver" = 500, "diamond" = 3000)
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build_path = /obj/item/weapon/gun/energy/beegun
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datum/design/item/weapon/large_grenade
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id = "large_Grenade"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000)
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build_path = /obj/item/weapon/grenade/chem_grenade/large
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/datum/design/aimodule
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build_type = IMPRINTER
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materials = list("glass" = 2000, "gold" = 100)
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@@ -1616,79 +1696,6 @@ datum/design/item/weapon/large_grenade
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build_path = /obj/item/weapon/aiModule/protectStation
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sort_string = "XABAC"
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datum/design/item/weapon/eglaive
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id = "eglaive"
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name = "energy glaive"
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|
|
desc = "A Li'idra designed hardlight glaive reverse-engineered from schematics found amongst raider wreckages."
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req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_MATERIAL = 7, TECH_ILLEGAL = 4,TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 18750, "phoron" = 3000, "silver" = 7500)
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build_path = /obj/item/weapon/melee/energy/glaive
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datum/design/item/weapon/gatlinglaser
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id = "gatlinglaser"
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name = "gatling laser"
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desc = "A higly sophisticated rapid-fire laser weapon."
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req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 5, TECH_MATERIAL = 6, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 18750, "glass" = 7500, "phoron" = 7500, "silver" = 7500, "diamond" = 3000)
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build_path = /obj/item/weapon/gun/energy/vaurca/gatlinglaser
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datum/design/item/weapon/railgun
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id = "railgun"
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name = "railgun"
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desc = "An advanced rifle that magnetically propels hyperdense rods at breakneck speeds to devastating effect."
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req_tech = list(TECH_COMBAT = 8, TECH_PHORON = 2, TECH_MATERIAL = 7, TECH_MAGNET = 4, TECH_POWER = 5, TECH_ILLEGAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 75000, "glass" = 18750, "phoron" = 11250, "gold" = 7500, "silver" = 7500)
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build_path = /obj/item/weapon/gun/projectile/automatic/railgun
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datum/design/item/weapon/zorablaster
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id = "zorablaster"
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name = "zo'ra blaster"
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desc = "A personal defense weapon reverse-engineered from schematics aboard Titan Prime."
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req_tech = list(TECH_COMBAT = 2, TECH_PHORON = 4, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "glass" = 2000, "phoron" = 6000)
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build_path = /obj/item/weapon/gun/energy/vaurca/blaster
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datum/design/item/weapon/lawgiver
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name = "Lawgiver"
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desc = "A highly advanced firearm for the modern police force. It has multiple voice-activated firing modes."
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id = "lawgiver"
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req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_BLUESPACE = 5, TECH_MATERIAL = 7)
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000, "uranium" = 1000, "phoron" = 1000, "diamond" = 3000)
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build_path = /obj/item/weapon/gun/energy/lawgiver
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/*This is all the station gets for producable force gloves. It's a high-risk item and thus considered contraband
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outside of RnD without paperwork with the RD's stamp on it. */
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datum/design/item/forcegloves
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name = "Force Gloves"
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desc = "These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities."
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|
id = "forcegloves"
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req_tech = list(TECH_COMBAT = 3, TECH_BLUESPACE = 3, TECH_ENGINEERING = 3, TECH_MAGNET = 3)
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|
|
build_type = PROTOLATHE
|
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/clothing/gloves/force/basic
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category = "Weapons"
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datum/design/item/ebow
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name = "Energy Crossbow"
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desc = "A weapon favoured by infiltration teams."
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|
id = "ebow"
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req_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 3, TECH_MATERIAL = 5, TECH_ILLEGAL = 3, TECH_BIO = 4)
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|
|
build_type = PROTOLATHE
|
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|
|
materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 1000, "silver" = 1000)
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build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow
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category = "Weapons"
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datum/design/item/eshield
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name = "Energy Shield"
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|
|
desc = "A shield capable of stopping most projectile and melee attacks. It can be retracted, expanded, and stored anywhere."
|
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|
|
id = "eshield"
|
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|
|
req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 4)
|
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|
|
build_type = PROTOLATHE
|
|
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|
|
materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 3000, "phoron" = 1000)
|
|
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|
|
build_path = /obj/item/weapon/shield/energy
|
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|
category = "Weapons"
|
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|
/////////////////////////////////////////
|
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|
|
/////////////////Mining//////////////////
|
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|
|
/////////////////////////////////////////
|
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|
|
@@ -1866,26 +1873,3 @@ datum/design/item/weapon/mining/AssembleDesignName()
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|
id = "cart_captain"
|
|
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|
|
build_path = /obj/item/weapon/cartridge/captain
|
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|
|
sort_string = "VBAAO"
|
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|
/datum/design/item/implant/loyalty
|
|
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|
|
name = "loyalty"
|
|
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|
|
id = "implant_loyal"
|
|
|
|
|
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3)
|
|
|
|
|
materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000)
|
|
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|
|
build_path = /obj/item/weapon/implantcase/loyalty
|
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datum/design/item/advanced_light_replacer
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|
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|
|
name = "Advanced Light Replacer"
|
|
|
|
|
desc = "A specialised light replacer which stores more lights, refills faster from boxes, and sucks up broken bulbs."
|
|
|
|
|
id = "advanced_light_replacer"
|
|
|
|
|
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 3)
|
|
|
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
|
|
|
|
build_path =/obj/item/device/lightreplacer/advanced
|
|
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|
|
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|
datum/design/item/experimental_welder
|
|
|
|
|
name = "Experimental Welding Tool"
|
|
|
|
|
desc = "A scientifically-enhanced welding tool that uses fuel-producing microbes to gradually replenish its fuel supply"
|
|
|
|
|
id = "experimental_welder"
|
|
|
|
|
req_tech = list(ENGINEERING = 4, TECH_MATERIAL = 4)
|
|
|
|
|
materials = list(DEFAULT_WALL_MATERIAL = 500)
|
|
|
|
|
build_path =/obj/item/weapon/weldingtool/experimental
|
|
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|