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Cyborg at round start count dropped to 2 (with 10 votes) as per thread discussion. The winning vote (with 12 votes) was actually for 1 cyborg, but I feel this was made as overcompensation for the recent levels since there was little real argument in the thread discussion itself. Besides, it seems 2 cyborgs gives the AI something it hasn't had in AI Malfunction rounds in ages -- a fair shake.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1233 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -103,7 +103,7 @@ var
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cmoMax = 1
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mimeMax = 1
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sorterMax = 2
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borgMax = 3
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borgMax = 2
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list/bombers = list( )
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list/admin_log = list ( )
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@@ -14,7 +14,7 @@ var/list/occupations = list(
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"Research Director",
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"Chaplain",
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"Roboticist",
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"Cyborg","Cyborg","Cyborg",//"Cyborg","Cyborg",
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"Cyborg","Cyborg",//"Cyborg","Cyborg","Cyborg",
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"AI",
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"Barman",
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"Chef",
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