Cyborg at round start count dropped to 2 (with 10 votes) as per thread discussion. The winning vote (with 12 votes) was actually for 1 cyborg, but I feel this was made as overcompensation for the recent levels since there was little real argument in the thread discussion itself. Besides, it seems 2 cyborgs gives the AI something it hasn't had in AI Malfunction rounds in ages -- a fair shake.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1233 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
bizarre.babel@gmail.com
2011-03-22 06:31:46 +00:00
parent 2ca2205454
commit 860d4976f7
2 changed files with 2 additions and 2 deletions

View File

@@ -103,7 +103,7 @@ var
cmoMax = 1
mimeMax = 1
sorterMax = 2
borgMax = 3
borgMax = 2
list/bombers = list( )
list/admin_log = list ( )

View File

@@ -14,7 +14,7 @@ var/list/occupations = list(
"Research Director",
"Chaplain",
"Roboticist",
"Cyborg","Cyborg","Cyborg",//"Cyborg","Cyborg",
"Cyborg","Cyborg",//"Cyborg","Cyborg","Cyborg",
"AI",
"Barman",
"Chef",