The booze vendor on the beach map starts emagged so you don't need to be a bartender to use it.

Deleted an extra airlock in the spacebattle map, made the kitchen/bathroom nicer

Fixed the lighting in the gateway room on the station map

Gave the melee syndies nopush so you can't just dash through mobs of them forever. They're slightly faster as well (though still slower than a maxspeed human).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4928 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2012-10-21 06:01:31 +00:00
parent 0f767e5cae
commit 863ce4826a
4 changed files with 8857 additions and 8836 deletions
@@ -101,9 +101,9 @@
if(get_dist(src, target_mob) <= 6)
OpenFire(target_mob)
else
walk_to(src, target_mob, 1, 3)
walk_to(src, target_mob, 1, 2)
else
walk_to(src, target_mob, 1, 3)
walk_to(src, target_mob, 1, 2)
stance = SYNDICATE_STANCE_ATTACKING
if(SYNDICATE_STANCE_ATTACKING)
@@ -178,6 +178,7 @@
weapon1 = /obj/item/weapon/melee/energy/sword/red
weapon2 = /obj/item/weapon/shield/energy
attacktext = "slashes"
nopush = 1
/mob/living/simple_animal/syndicate/melee/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(O.force)