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Merge branch 'Aurorastation/development' into Map-Development
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+4
-4
@@ -137,13 +137,13 @@ turf/proc/hotspot_expose(exposed_temperature, exposed_volume, soh = 0)
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if(firelevel > 6)
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icon_state = "3"
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set_light(7, FIRE_LIGHT_3)
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set_light(7, FIRE_LIGHT_3, update_type = UPDATE_NONE) // We set color later in the proc, that should trigger an update.
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else if(firelevel > 2.5)
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icon_state = "2"
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set_light(5, FIRE_LIGHT_2)
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set_light(5, FIRE_LIGHT_2, update_type = UPDATE_NONE)
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else
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icon_state = "1"
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set_light(3, FIRE_LIGHT_1)
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set_light(3, FIRE_LIGHT_1, update_type = UPDATE_NONE)
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for(var/mob/living/L in loc)
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L.FireBurn(firelevel, air_contents.temperature, air_contents.return_pressure()) //Burn the mobs!
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@@ -439,4 +439,4 @@ datum/gas_mixture/proc/check_recombustability(list/fuel_objs)
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#undef FIRE_LIGHT_1
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#undef FIRE_LIGHT_2
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#undef FIRE_LIGHT_3
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#undef FIRE_LIGHT_3
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