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https://github.com/Aurorastation/Aurora.3.git
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Unathi alt language and more fixes (#1299)
-added an alt unathi language, at jackboot's request -added an automatic shotgun weapon -fixed rifles having the wrong delay when not wielded -fixed non-lore friendly ipc limbs -fixed #1292 -fix syndicate borgs not having the right assigned mind
This commit is contained in:
@@ -35,6 +35,8 @@
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#define LANGUAGE_TRADEBAND "Tradeband"
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#define LANGUAGE_GUTTER "Gutter"
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#define LANGUAGE_VAURCA "Hivenet"
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#define LANGUAGE_AZAZIBA "Sinta'azaziba"
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// Language flags.
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#define WHITELISTED 1 // Language is available if the speaker is whitelisted.
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#define RESTRICTED 2 // Language can only be acquired by spawning or an admin.
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@@ -540,3 +540,8 @@
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..()
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mind.assigned_role = "Armalis"
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mind.special_role = "Vox Raider"
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/mob/living/silicon/robot/syndicate/mind_initialize()
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..()
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mind.assigned_role = "Syndicate Robot"
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mind.special_role = "Mercenary"
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@@ -68,7 +68,6 @@ obj/item/weapon/antag_spawner/borg_tele/spawn_antag(client/C, turf/T)
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if (newname != "")
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H.real_name = newname
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H.name = H.real_name
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H.mind.special_role = "Mercenary"
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H << "<b>You are a syndicate cyborg, bound to help and follow the orders of the mercenaries that are deploying you. Remember to speak to the other mercenaries to know more about their plans, you are also able to change your name using the name pick command.</b>"
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spawn(1)
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@@ -203,6 +203,17 @@
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/datum/language/resomi/get_random_name(gender)
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return ..(gender, 1, 4, 1.5)
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/datum/language/unathi_azaziba
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name = LANGUAGE_AZAZIBA
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desc = "A language of Moghes consisting of a combination of spoken word and gesticulation. While waning since Moghes entered the glactic stage, it enjoys popular use by Unathi that never fell to the Hegemony's cultural dominance."
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speech_verb = "hisses"
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ask_verb = "gestures"
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exclaim_verb = "roars"
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colour = "soghun_alt"
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key = "p"
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flags = WHITELISTED | NONVERBAL
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syllables = list("azs","zis","zau","azua","skiu","zuakz","izo","aei","ki","kut","zo")
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//Syllable Lists
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/*
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@@ -22,6 +22,11 @@
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flags = NO_BLOOD | NO_SCAN | NO_SLIP | NO_POISON | NO_MINOR_CUT
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spawn_flags = IS_RESTRICTED
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stamina = 500 //Tireless automatons
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stamina_recovery = 1
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sprint_speed_factor = 0.3
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exhaust_threshold = 0 //No oxyloss, so zero threshold
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/datum/species/shadow/handle_death(var/mob/living/carbon/human/H)
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spawn(1)
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new /obj/effect/decal/cleanable/ash(H.loc)
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@@ -10,6 +10,7 @@
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default_language = "Ceti Basic"
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language = "Cult"
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name_language = "Cult"
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unarmed_types = list(/datum/unarmed_attack/claws/strong, /datum/unarmed_attack/bite/sharp)
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darksight = 8
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has_organ = list() //skeletons are empty shells for now, maybe we can add something in the future
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@@ -39,7 +40,7 @@
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breath_type = null
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poison_type = null
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flags = NO_BLOOD | NO_SCAN | NO_SLIP | NO_POISON | NO_PAIN | NO_BREATHE
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flags = NO_BLOOD | NO_SCAN | NO_SLIP | NO_POISON | NO_PAIN | NO_BREATHE | NO_MINOR_CUT
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spawn_flags = IS_RESTRICTED
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has_limbs = list(
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@@ -40,7 +40,7 @@
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brute_mod = 0.8
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ethanol_resistance = 0.4
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num_alternate_languages = 2
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secondary_langs = list(LANGUAGE_UNATHI)
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secondary_langs = list(LANGUAGE_UNATHI, LANGUAGE_AZAZIBA)
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name_language = LANGUAGE_UNATHI
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stamina = 120 // Unathi have the shortest but fastest sprint of all
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sprint_speed_factor = 3.2
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@@ -38,7 +38,7 @@ var/global/datum/robolimb/basic_robolimb
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icon = 'icons/mob/human_races/cyberlimbs/xion.dmi'
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/datum/robolimb/ipc
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company = "Morpheus Cyberkinetics"
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company = "Hephaestus Integrated Limb"
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desc = "This limb is simple and functional; no effort has been made to make it look human."
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icon = 'icons/mob/human_races/cyberlimbs/ipc.dmi'
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unavailable_at_chargen = 1
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@@ -2,74 +2,74 @@
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/obj/item/organ/external/head/ipc
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dislocated = -1
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can_intake_reagents = 0
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vital = 0
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vital = 1 //because it is now hosting the posibrain
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max_damage = 50 //made same as arm, since it is not vital
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min_broken_damage = 30
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encased = null
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/obj/item/organ/external/head/ipc/New()
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robotize("Morpheus Cyberkinetics")
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robotize("Hephaestus Integrated Limb")
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..()
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/obj/item/organ/external/chest/ipc
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dislocated = -1
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encased = null
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/obj/item/organ/external/chest/ipc/New()
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robotize("Morpheus Cyberkinetics")
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robotize("Hephaestus Integrated Limb")
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..()
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/obj/item/organ/external/groin/ipc
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dislocated = -1
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/obj/item/organ/external/groin/ipc/New()
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robotize("Morpheus Cyberkinetics")
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robotize("Hephaestus Integrated Limb")
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..()
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/obj/item/organ/external/arm/ipc
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dislocated = -1
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/obj/item/organ/external/arm/ipc/New()
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robotize("Morpheus Cyberkinetics")
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robotize("Hephaestus Integrated Limb")
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..()
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/obj/item/organ/external/arm/right/ipc
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dislocated = -1
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/obj/item/organ/external/arm/right/ipc/New()
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robotize("Morpheus Cyberkinetics")
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robotize("Hephaestus Integrated Limb")
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..()
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/obj/item/organ/external/leg/ipc
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dislocated = -1
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/obj/item/organ/external/leg/ipc/New()
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robotize("Morpheus Cyberkinetics")
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robotize("Hephaestus Integrated Limb")
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..()
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/obj/item/organ/external/leg/right/ipc
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dislocated = -1
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/obj/item/organ/external/leg/right/ipc/New()
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robotize("Morpheus Cyberkinetics")
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robotize("Hephaestus Integrated Limb")
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..()
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/obj/item/organ/external/foot/ipc
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dislocated = -1
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/obj/item/organ/external/foot/ipc/New()
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robotize("Morpheus Cyberkinetics")
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robotize("Hephaestus Integrated Limb")
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..()
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/obj/item/organ/external/foot/right/ipc
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dislocated = -1
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/obj/item/organ/external/foot/right/ipc/New()
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robotize("Morpheus Cyberkinetics")
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robotize("Hephaestus Integrated Limb")
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..()
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/obj/item/organ/external/hand/ipc
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dislocated = -1
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/obj/item/organ/external/hand/ipc/New()
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robotize("Morpheus Cyberkinetics")
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robotize("Hephaestus Integrated Limb")
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..()
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/obj/item/organ/external/hand/right/ipc
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dislocated = -1
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/obj/item/organ/external/hand/right/ipc/New()
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robotize("Morpheus Cyberkinetics")
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robotize("Hephaestus Integrated Limb")
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..()
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/obj/item/organ/cell
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@@ -372,3 +372,31 @@
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/obj/item/ammo_magazine/d762/empty
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initial_ammo = 0
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/obj/item/ammo_magazine/assault_shotgun
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name = "magazine (slug)"
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icon = 'icons/obj/dragunov.dmi'
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icon_state = "csmb"
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caliber = "shotgun"
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mag_type = MAGAZINE
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ammo_type = /obj/item/ammo_casing/shotgun
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max_ammo = 8
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matter = list("metal" = 2880)
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multiple_sprites = 1
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/obj/item/ammo_magazine/assault_shotgun/shells
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name = "magazine (shells)"
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icon_state = "csm"
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ammo_type = /obj/item/ammo_casing/shotgun/pellet
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/obj/item/ammo_magazine/assault_shotgun/incendiary
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name = "magazine (incendiary shells)"
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icon_state = "csmi"
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ammo_type = /obj/item/ammo_casing/shotgun/incendiary
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matter = list(DEFAULT_WALL_MATERIAL = 3600)
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/obj/item/ammo_magazine/assault_shotgun/stun
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name = "magazine (stun shells)"
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icon_state = "csms"
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ammo_type = /obj/item/ammo_casing/shotgun/stunshell
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matter = list(DEFAULT_WALL_MATERIAL = 2880, "glass" = 5760)
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@@ -99,7 +99,7 @@
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allowed_magazines = list(/obj/item/ammo_magazine/c762)
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="semiauto", burst=1, fire_delay=10, move_delay=null, burst_accuracy=-2, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
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list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2))
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)
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@@ -161,7 +161,7 @@
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burst_delay = 4
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, use_launcher=null, burst_accuracy=null, dispersion=null),
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list(mode_name="semiauto", burst=1, fire_delay=10, move_delay=null, use_launcher=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, use_launcher=null, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 0.6)),
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list(mode_name="fire grenades", burst=null, fire_delay=null, move_delay=null, use_launcher=1, burst_accuracy=null, dispersion=null)
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)
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@@ -310,3 +310,38 @@
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list(mode_name="single coil", burst=1, fire_delay=0, move_delay=null, use_launcher=null, burst_accuracy=null, dispersion=null),
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list(mode_name="dual coil", burst=2, move_delay=8, accuracy = list(-2,-3), dispersion = list(2.0, 3.0))
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)
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/obj/item/weapon/gun/projectile/automatic/rifle/shotgun
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name = "assault shotgun"
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desc = "A experimental, semi-automatic combat shotgun, designed for boarding operations and law enforcement agencies."
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icon = 'icons/obj/dragunov.dmi' //lazy but works fine
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icon_state = "cshotgun"
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item_state = "cshotgun"
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contained_sprite = 1
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w_class = 4
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load_method = MAGAZINE
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max_shells = 8
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caliber = "shotgun"
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magazine_type = /obj/item/ammo_magazine/assault_shotgun
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allowed_magazines = list(/obj/item/ammo_magazine/assault_shotgun)
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origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 4, TECH_ILLEGAL = 5)
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slot_flags = SLOT_BACK
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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recoil = 3
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accuracy = -2
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fire_delay = 10
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recoil_wielded = 0
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fire_delay_wielded = 6
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accuracy_wielded = 0
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay= 10, move_delay=null, burst_accuracy=-2, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0))
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)
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/obj/item/weapon/gun/projectile/automatic/rifle/shotgun/update_icon()
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..()
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icon_state = (ammo_magazine)? "cshotgun" : "cshotgun-empty"
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@@ -92,6 +92,7 @@ h1.alert, h2.alert {color: #000000;}
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.vaurca {color: #9e9e39;}
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.soghun {color: #228B22;}
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.solcom {color: #22228B;}
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.soghun_alt {color: #024402;}
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.changeling {color: #800080;}
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.vox {color: #AA00AA;}
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.rough {font-family: "Trebuchet MS", cursive, sans-serif;}
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