mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-30 00:21:11 +01:00
Merge remote-tracking branch 'bay12-upstream/master' into development
This commit is contained in:
@@ -0,0 +1,45 @@
|
||||
/decl/xgm_gas/oxygen
|
||||
id = "oxygen"
|
||||
name = "Oxygen"
|
||||
specific_heat = 20 // J/(mol*K)
|
||||
molar_mass = 0.032 // kg/mol
|
||||
|
||||
flags = XGM_GAS_OXIDIZER
|
||||
|
||||
/decl/xgm_gas/nitrogen
|
||||
id = "nitrogen"
|
||||
name = "Nitrogen"
|
||||
specific_heat = 20 // J/(mol*K)
|
||||
molar_mass = 0.028 // kg/mol
|
||||
|
||||
/decl/xgm_gas/carbon_dioxide
|
||||
id = "carbon_dioxide"
|
||||
name = "Carbon Dioxide"
|
||||
specific_heat = 30 // J/(mol*K)
|
||||
molar_mass = 0.044 // kg/mol
|
||||
|
||||
/decl/xgm_gas/phoron
|
||||
id = "phoron"
|
||||
name = "Phoron"
|
||||
|
||||
//Note that this has a significant impact on TTV yield.
|
||||
//Because it is so high, any leftover phoron soaks up a lot of heat and drops the yield pressure.
|
||||
specific_heat = 200 // J/(mol*K)
|
||||
|
||||
//Hypothetical group 14 (same as carbon), period 8 element.
|
||||
//Using multiplicity rule, it's atomic number is 162
|
||||
//and following a N/Z ratio of 1.5, the molar mass of a monatomic gas is:
|
||||
molar_mass = 0.405 // kg/mol
|
||||
|
||||
tile_overlay = "phoron"
|
||||
overlay_limit = 0.7
|
||||
flags = XGM_GAS_FUEL | XGM_GAS_CONTAMINANT
|
||||
|
||||
/decl/xgm_gas/sleeping_agent
|
||||
id = "sleeping_agent"
|
||||
name = "Sleeping Agent"
|
||||
specific_heat = 40 // J/(mol*K)
|
||||
molar_mass = 0.044 // kg/mol. N2O
|
||||
|
||||
tile_overlay = "sleeping_agent"
|
||||
overlay_limit = 1
|
||||
+12
-125
@@ -27,8 +27,10 @@
|
||||
|
||||
/obj/effect/beam
|
||||
name = "beam"
|
||||
density = 0
|
||||
unacidable = 1//Just to be sure.
|
||||
var/def_zone
|
||||
flags = PROXMOVE
|
||||
pass_flags = PASSTABLE
|
||||
|
||||
|
||||
@@ -43,129 +45,6 @@
|
||||
* This item is completely unused, but removing it will break something in R&D and Radio code causing PDA and Ninja code to fail on compile
|
||||
*/
|
||||
|
||||
/obj/effect/datacore
|
||||
name = "datacore"
|
||||
var/medical[] = list()
|
||||
var/general[] = list()
|
||||
var/security[] = list()
|
||||
//This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().
|
||||
var/locked[] = list()
|
||||
|
||||
|
||||
|
||||
/obj/effect/datacore/proc/get_manifest(monochrome, OOC)
|
||||
var/list/heads = new()
|
||||
var/list/sec = new()
|
||||
var/list/eng = new()
|
||||
var/list/med = new()
|
||||
var/list/sci = new()
|
||||
var/list/civ = new()
|
||||
var/list/bot = new()
|
||||
var/list/misc = new()
|
||||
var/list/isactive = new()
|
||||
var/dat = {"
|
||||
<head><style>
|
||||
.manifest {border-collapse:collapse;}
|
||||
.manifest td, th {border:1px solid [monochrome?"black":"#DEF; background-color:white; color:black"]; padding:.25em}
|
||||
.manifest th {height: 2em; [monochrome?"border-top-width: 3px":"background-color: #48C; color:white"]}
|
||||
.manifest tr.head th { [monochrome?"border-top-width: 1px":"background-color: #488;"] }
|
||||
.manifest td:first-child {text-align:right}
|
||||
.manifest tr.alt td {[monochrome?"border-top-width: 2px":"background-color: #DEF"]}
|
||||
</style></head>
|
||||
<table class="manifest" width='350px'>
|
||||
<tr class='head'><th>Name</th><th>Rank</th><th>Activity</th></tr>
|
||||
"}
|
||||
var/even = 0
|
||||
// sort mobs
|
||||
for(var/datum/data/record/t in data_core.general)
|
||||
var/name = t.fields["name"]
|
||||
var/rank = t.fields["rank"]
|
||||
var/real_rank = make_list_rank(t.fields["real_rank"])
|
||||
|
||||
if(OOC)
|
||||
var/active = 0
|
||||
for(var/mob/M in player_list)
|
||||
if(M.real_name == name && M.client && M.client.inactivity <= 10 * 60 * 10)
|
||||
active = 1
|
||||
break
|
||||
isactive[name] = active ? "Active" : "Inactive"
|
||||
else
|
||||
isactive[name] = t.fields["p_stat"]
|
||||
//world << "[name]: [rank]"
|
||||
//cael - to prevent multiple appearances of a player/job combination, add a continue after each line
|
||||
var/department = 0
|
||||
if(real_rank in command_positions)
|
||||
heads[name] = rank
|
||||
department = 1
|
||||
if(real_rank in security_positions)
|
||||
sec[name] = rank
|
||||
department = 1
|
||||
if(real_rank in engineering_positions)
|
||||
eng[name] = rank
|
||||
department = 1
|
||||
if(real_rank in medical_positions)
|
||||
med[name] = rank
|
||||
department = 1
|
||||
if(real_rank in science_positions)
|
||||
sci[name] = rank
|
||||
department = 1
|
||||
if(real_rank in civilian_positions)
|
||||
civ[name] = rank
|
||||
department = 1
|
||||
if(real_rank in nonhuman_positions)
|
||||
bot[name] = rank
|
||||
department = 1
|
||||
if(!department && !(name in heads))
|
||||
misc[name] = rank
|
||||
if(heads.len > 0)
|
||||
dat += "<tr><th colspan=3>Heads</th></tr>"
|
||||
for(name in heads)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[heads[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(sec.len > 0)
|
||||
dat += "<tr><th colspan=3>Security</th></tr>"
|
||||
for(name in sec)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sec[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(eng.len > 0)
|
||||
dat += "<tr><th colspan=3>Engineering</th></tr>"
|
||||
for(name in eng)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[eng[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(med.len > 0)
|
||||
dat += "<tr><th colspan=3>Medical</th></tr>"
|
||||
for(name in med)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[med[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(sci.len > 0)
|
||||
dat += "<tr><th colspan=3>Science</th></tr>"
|
||||
for(name in sci)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sci[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
if(civ.len > 0)
|
||||
dat += "<tr><th colspan=3>Civilian</th></tr>"
|
||||
for(name in civ)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[civ[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
// in case somebody is insane and added them to the manifest, why not
|
||||
if(bot.len > 0)
|
||||
dat += "<tr><th colspan=3>Silicon</th></tr>"
|
||||
for(name in bot)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[bot[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
// misc guys
|
||||
if(misc.len > 0)
|
||||
dat += "<tr><th colspan=3>Miscellaneous</th></tr>"
|
||||
for(name in misc)
|
||||
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[misc[name]]</td><td>[isactive[name]]</td></tr>"
|
||||
even = !even
|
||||
|
||||
dat += "</table>"
|
||||
dat = replacetext(dat, "\n", "") // so it can be placed on paper correctly
|
||||
dat = replacetext(dat, "\t", "")
|
||||
return dat
|
||||
|
||||
|
||||
/var/list/acting_rank_prefixes = list("acting", "temporary", "interim", "provisional")
|
||||
|
||||
/proc/make_list_rank(rank)
|
||||
@@ -179,13 +58,13 @@
|
||||
We can't just insert in HTML into the nanoUI so we need the raw data to play with.
|
||||
Instead of creating this list over and over when someone leaves their PDA open to the page
|
||||
we'll only update it when it changes. The PDA_Manifest global list is zeroed out upon any change
|
||||
using /obj/effect/datacore/proc/manifest_inject( ), or manifest_insert( )
|
||||
using /datum/datacore/proc/manifest_inject( ), or manifest_insert( )
|
||||
*/
|
||||
|
||||
var/global/list/PDA_Manifest = list()
|
||||
var/global/ManifestJSON
|
||||
|
||||
/obj/effect/datacore/proc/get_manifest_json()
|
||||
/datum/datacore/proc/get_manifest_json()
|
||||
if(PDA_Manifest.len)
|
||||
return
|
||||
var/heads[0]
|
||||
@@ -193,6 +72,7 @@ var/global/ManifestJSON
|
||||
var/eng[0]
|
||||
var/med[0]
|
||||
var/sci[0]
|
||||
var/car[0]
|
||||
var/civ[0]
|
||||
var/bot[0]
|
||||
var/misc[0]
|
||||
@@ -234,6 +114,12 @@ var/global/ManifestJSON
|
||||
department = 1
|
||||
if(depthead && sci.len != 1)
|
||||
sci.Swap(1,sci.len)
|
||||
|
||||
if(real_rank in cargo_positions)
|
||||
car[++car.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
department = 1
|
||||
if(depthead && car.len != 1)
|
||||
car.Swap(1,car.len)
|
||||
|
||||
if(real_rank in civilian_positions)
|
||||
civ[++civ.len] = list("name" = name, "rank" = rank, "active" = isactive)
|
||||
@@ -255,6 +141,7 @@ var/global/ManifestJSON
|
||||
"eng" = eng,\
|
||||
"med" = med,\
|
||||
"sci" = sci,\
|
||||
"car" = car,\
|
||||
"civ" = civ,\
|
||||
"bot" = bot,\
|
||||
"misc" = misc\
|
||||
|
||||
+38
-46
@@ -36,7 +36,7 @@
|
||||
throw_range = 20
|
||||
|
||||
/obj/item/weapon/soap/nanotrasen
|
||||
desc = "A Nanotrasen brand bar of soap. Smells of phoron."
|
||||
desc = "A NanoTrasen-brand bar of soap. Smells of phoron."
|
||||
icon_state = "soapnt"
|
||||
|
||||
/obj/item/weapon/soap/deluxe
|
||||
@@ -44,6 +44,7 @@
|
||||
|
||||
/obj/item/weapon/soap/deluxe/New()
|
||||
desc = "A deluxe Waffle Co. brand bar of soap. Smells of [pick("lavender", "vanilla", "strawberry", "chocolate" ,"space")]."
|
||||
..()
|
||||
|
||||
/obj/item/weapon/soap/syndie
|
||||
desc = "An untrustworthy bar of soap. Smells of fear."
|
||||
@@ -133,13 +134,6 @@
|
||||
name = "disk"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
|
||||
/obj/item/weapon/disk/nuclear
|
||||
name = "nuclear authentication disk"
|
||||
desc = "Better keep this safe."
|
||||
icon_state = "nucleardisk"
|
||||
item_state = "card-id"
|
||||
w_class = 2.0
|
||||
|
||||
/*
|
||||
/obj/item/weapon/game_kit
|
||||
name = "Gaming Kit"
|
||||
@@ -172,8 +166,9 @@
|
||||
flags = CONDUCT
|
||||
throwforce = 0
|
||||
w_class = 3.0
|
||||
origin_tech = "materials=1"
|
||||
origin_tech = list(TECH_MATERIAL = 1)
|
||||
var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute
|
||||
sprite_sheets = list("Resomi" = 'icons/mob/species/resomi/handcuffs.dmi')
|
||||
|
||||
/obj/item/weapon/caution
|
||||
desc = "Caution! Wet Floor!"
|
||||
@@ -223,7 +218,7 @@
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
matter = list("metal" = 100
|
||||
origin_tech = "magnets=2;syndicate=3"*/
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ILLEGAL = 3)*/
|
||||
|
||||
/obj/item/weapon/SWF_uplink
|
||||
name = "station-bounced radio"
|
||||
@@ -243,7 +238,7 @@
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 100)
|
||||
origin_tech = "magnets=1"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
|
||||
/obj/item/weapon/staff
|
||||
name = "wizards staff"
|
||||
@@ -255,7 +250,6 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
flags = NOSHIELD
|
||||
attack_verb = list("bludgeoned", "whacked", "disciplined")
|
||||
|
||||
/obj/item/weapon/staff/broom
|
||||
@@ -282,7 +276,6 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
flags = NOSHIELD
|
||||
|
||||
/obj/item/weapon/wire
|
||||
desc = "This is just a simple piece of regular insulated wire."
|
||||
@@ -295,10 +288,6 @@
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 40)
|
||||
attack_verb = list("whipped", "lashed", "disciplined", "tickled")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "\red <b>[user] is strangling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/weapon/module
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "std_module"
|
||||
@@ -356,7 +345,7 @@
|
||||
if (C.bugged && C.status)
|
||||
cameras.Add(C)
|
||||
if (length(cameras) == 0)
|
||||
usr << "\red No bugged functioning cameras found."
|
||||
usr << "<span class='warning'>No bugged functioning cameras found.</span>"
|
||||
return
|
||||
|
||||
var/list/friendly_cameras = new/list()
|
||||
@@ -385,7 +374,8 @@
|
||||
w_class = 1
|
||||
throwforce = 2
|
||||
var/cigarcount = 6
|
||||
flags = ONBELT */
|
||||
flags = ONBELT
|
||||
*/
|
||||
|
||||
/obj/item/weapon/pai_cable
|
||||
desc = "A flexible coated cable with a universal jack on one end."
|
||||
@@ -434,9 +424,11 @@
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
w_class = 2.0
|
||||
var/rating = 1
|
||||
New()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
|
||||
/obj/item/weapon/stock_parts/New()
|
||||
src.pixel_x = rand(-5.0, 5)
|
||||
src.pixel_y = rand(-5.0, 5)
|
||||
..()
|
||||
|
||||
|
||||
//Rank 1
|
||||
@@ -445,42 +437,42 @@
|
||||
name = "console screen"
|
||||
desc = "Used in the construction of computers and other devices with a interactive console."
|
||||
icon_state = "screen"
|
||||
origin_tech = "materials=1"
|
||||
origin_tech = list(TECH_MATERIAL = 1)
|
||||
matter = list("glass" = 200)
|
||||
|
||||
/obj/item/weapon/stock_parts/capacitor
|
||||
name = "capacitor"
|
||||
desc = "A basic capacitor used in the construction of a variety of devices."
|
||||
icon_state = "capacitor"
|
||||
origin_tech = "powerstorage=1"
|
||||
origin_tech = list(TECH_POWER = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50)
|
||||
|
||||
/obj/item/weapon/stock_parts/scanning_module
|
||||
name = "scanning module"
|
||||
desc = "A compact, high resolution scanning module used in the construction of certain devices."
|
||||
icon_state = "scan_module"
|
||||
origin_tech = "magnets=1"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
|
||||
|
||||
/obj/item/weapon/stock_parts/manipulator
|
||||
name = "micro-manipulator"
|
||||
desc = "A tiny little manipulator used in the construction of certain devices."
|
||||
icon_state = "micro_mani"
|
||||
origin_tech = "materials=1;programming=1"
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_DATA = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30)
|
||||
|
||||
/obj/item/weapon/stock_parts/micro_laser
|
||||
name = "micro-laser"
|
||||
desc = "A tiny laser used in certain devices."
|
||||
icon_state = "micro_laser"
|
||||
origin_tech = "magnets=1"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20)
|
||||
|
||||
/obj/item/weapon/stock_parts/matter_bin
|
||||
name = "matter bin"
|
||||
desc = "A container for hold compressed matter awaiting re-construction."
|
||||
icon_state = "matter_bin"
|
||||
origin_tech = "materials=1"
|
||||
origin_tech = list(TECH_MATERIAL = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 80)
|
||||
|
||||
//Rank 2
|
||||
@@ -488,7 +480,7 @@
|
||||
/obj/item/weapon/stock_parts/capacitor/adv
|
||||
name = "advanced capacitor"
|
||||
desc = "An advanced capacitor used in the construction of a variety of devices."
|
||||
origin_tech = "powerstorage=3"
|
||||
origin_tech = list(TECH_POWER = 3)
|
||||
rating = 2
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50)
|
||||
|
||||
@@ -496,7 +488,7 @@
|
||||
name = "advanced scanning module"
|
||||
desc = "A compact, high resolution scanning module used in the construction of certain devices."
|
||||
icon_state = "scan_module"
|
||||
origin_tech = "magnets=3"
|
||||
origin_tech = list(TECH_MAGNET = 3)
|
||||
rating = 2
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
|
||||
|
||||
@@ -504,7 +496,7 @@
|
||||
name = "nano-manipulator"
|
||||
desc = "A tiny little manipulator used in the construction of certain devices."
|
||||
icon_state = "nano_mani"
|
||||
origin_tech = "materials=3,programming=2"
|
||||
origin_tech = list(TECH_MATERIAL = 3, TECH_DATA = 2)
|
||||
rating = 2
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30)
|
||||
|
||||
@@ -512,7 +504,7 @@
|
||||
name = "high-power micro-laser"
|
||||
desc = "A tiny laser used in certain devices."
|
||||
icon_state = "high_micro_laser"
|
||||
origin_tech = "magnets=3"
|
||||
origin_tech = list(TECH_MAGNET = 3)
|
||||
rating = 2
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20)
|
||||
|
||||
@@ -520,7 +512,7 @@
|
||||
name = "advanced matter bin"
|
||||
desc = "A container for hold compressed matter awaiting re-construction."
|
||||
icon_state = "advanced_matter_bin"
|
||||
origin_tech = "materials=3"
|
||||
origin_tech = list(TECH_MATERIAL = 3)
|
||||
rating = 2
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 80)
|
||||
|
||||
@@ -529,14 +521,14 @@
|
||||
/obj/item/weapon/stock_parts/capacitor/super
|
||||
name = "super capacitor"
|
||||
desc = "A super-high capacity capacitor used in the construction of a variety of devices."
|
||||
origin_tech = "powerstorage=5;materials=4"
|
||||
origin_tech = list(TECH_POWER = 5, TECH_MATERIAL = 4)
|
||||
rating = 3
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 50)
|
||||
|
||||
/obj/item/weapon/stock_parts/scanning_module/phasic
|
||||
name = "phasic scanning module"
|
||||
desc = "A compact, high resolution phasic scanning module used in the construction of certain devices."
|
||||
origin_tech = "magnets=5"
|
||||
origin_tech = list(TECH_MAGNET = 5)
|
||||
rating = 3
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50,"glass" = 20)
|
||||
|
||||
@@ -544,7 +536,7 @@
|
||||
name = "pico-manipulator"
|
||||
desc = "A tiny little manipulator used in the construction of certain devices."
|
||||
icon_state = "pico_mani"
|
||||
origin_tech = "materials=5,programming=2"
|
||||
origin_tech = list(TECH_MATERIAL = 5, TECH_DATA = 2)
|
||||
rating = 3
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30)
|
||||
|
||||
@@ -552,7 +544,7 @@
|
||||
name = "ultra-high-power micro-laser"
|
||||
icon_state = "ultra_high_micro_laser"
|
||||
desc = "A tiny laser used in certain devices."
|
||||
origin_tech = "magnets=5"
|
||||
origin_tech = list(TECH_MAGNET = 5)
|
||||
rating = 3
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 10,"glass" = 20)
|
||||
|
||||
@@ -560,7 +552,7 @@
|
||||
name = "super matter bin"
|
||||
desc = "A container for hold compressed matter awaiting re-construction."
|
||||
icon_state = "super_matter_bin"
|
||||
origin_tech = "materials=5"
|
||||
origin_tech = list(TECH_MATERIAL = 5)
|
||||
rating = 3
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 80)
|
||||
|
||||
@@ -570,49 +562,49 @@
|
||||
name = "subspace ansible"
|
||||
icon_state = "subspace_ansible"
|
||||
desc = "A compact module capable of sensing extradimensional activity."
|
||||
origin_tech = "programming=3;magnets=5;materials=4;bluespace=2"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 5 ,TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/filter
|
||||
name = "hyperwave filter"
|
||||
icon_state = "hyperwave_filter"
|
||||
desc = "A tiny device capable of filtering and converting super-intense radiowaves."
|
||||
origin_tech = "programming=4;magnets=2"
|
||||
origin_tech = list(TECH_DATA = 4, TECH_MAGNET = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/amplifier
|
||||
name = "subspace amplifier"
|
||||
icon_state = "subspace_amplifier"
|
||||
desc = "A compact micro-machine capable of amplifying weak subspace transmissions."
|
||||
origin_tech = "programming=3;magnets=4;materials=4;bluespace=2"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/treatment
|
||||
name = "subspace treatment disk"
|
||||
icon_state = "treatment_disk"
|
||||
desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves."
|
||||
origin_tech = "programming=3;magnets=2;materials=5;bluespace=2"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_MAGNET = 2, TECH_MATERIAL = 5, TECH_BLUESPACE = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/analyzer
|
||||
name = "subspace wavelength analyzer"
|
||||
icon_state = "wavelength_analyzer"
|
||||
desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths."
|
||||
origin_tech = "programming=3;magnets=4;materials=4;bluespace=2"
|
||||
origin_tech = list(TECH_DATA = 3, TECH_MAGNETS = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/crystal
|
||||
name = "ansible crystal"
|
||||
icon_state = "ansible_crystal"
|
||||
desc = "A crystal made from pure glass used to transmit laser databursts to subspace."
|
||||
origin_tech = "magnets=4;materials=4;bluespace=2"
|
||||
origin_tech = list(TECH_MAGNET = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2)
|
||||
matter = list("glass" = 50)
|
||||
|
||||
/obj/item/weapon/stock_parts/subspace/transmitter
|
||||
name = "subspace transmitter"
|
||||
icon_state = "subspace_transmitter"
|
||||
desc = "A large piece of equipment used to open a window into the subspace dimension."
|
||||
origin_tech = "magnets=5;materials=5;bluespace=3"
|
||||
origin_tech = list(TECH_MAGNET = 5, TECH_MATERIAL = 5, TECH_BLUESPACE = 3)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50)
|
||||
|
||||
/obj/item/weapon/ectoplasm
|
||||
@@ -627,4 +619,4 @@
|
||||
desc = "Instant research tool. For testing purposes only."
|
||||
icon = 'icons/obj/stock_parts.dmi'
|
||||
icon_state = "smes_coil"
|
||||
origin_tech = "materials=19;programming=19;magnets=19;powerstorage=19;bluespace=19;combat=19;biotech=19;syndicate=19;phorontech=19;engineering=19"
|
||||
origin_tech = list(TECH_MATERIAL = 19, TECH_ENGINEERING = 19, TECH_PHORON = 19, TECH_POWER = 19, TECH_BLUESPACE = 19, TECH_BIO = 19, TECH_COMBAT = 19, TECH_MAGNET = 19, TECH_DATA = 19, TECH_ILLEGAL = 19, TECH_ARCANE = 19)
|
||||
|
||||
@@ -117,3 +117,18 @@ datum/announcement/proc/Log(message as text, message_title as text)
|
||||
/proc/GetNameAndAssignmentFromId(var/obj/item/weapon/card/id/I)
|
||||
// Format currently matches that of newscaster feeds: Registered Name (Assigned Rank)
|
||||
return I.assignment ? "[I.registered_name] ([I.assignment])" : I.registered_name
|
||||
|
||||
/proc/level_seven_announcement()
|
||||
command_announcement.Announce("Confirmed outbreak of level 7 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
|
||||
|
||||
/proc/ion_storm_announcement()
|
||||
command_announcement.Announce("It has come to our attention that the station passed through an ion storm. Please monitor all electronic equipment for malfunctions.", "Anomaly Alert")
|
||||
|
||||
/proc/AnnounceArrival(var/mob/living/carbon/human/character, var/rank, var/join_message)
|
||||
if (ticker.current_state == GAME_STATE_PLAYING)
|
||||
if(character.mind.role_alt_title)
|
||||
rank = character.mind.role_alt_title
|
||||
AnnounceArrivalSimple(character.real_name, rank, join_message)
|
||||
|
||||
/proc/AnnounceArrivalSimple(var/name, var/rank = "visitor", var/join_message = "has arrived on the station")
|
||||
global_announcer.autosay("[name], [rank], [join_message].", "Arrivals Announcement Computer")
|
||||
|
||||
@@ -61,7 +61,7 @@ proc/can_process_hud(var/mob/M)
|
||||
return 1
|
||||
|
||||
//Deletes the current HUD images so they can be refreshed with new ones.
|
||||
mob/proc/regular_hud_updates() //Used in the life.dm of mobs that can use HUDs.
|
||||
mob/proc/handle_hud_glasses() //Used in the life.dm of mobs that can use HUDs.
|
||||
if(client)
|
||||
for(var/image/hud in client.images)
|
||||
if(copytext(hud.icon_state,1,4) == "hud")
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
/proc/CreateGeneralRecord()
|
||||
var/mob/living/carbon/human/dummy = new()
|
||||
dummy.mind = new()
|
||||
var/icon/front = new(get_id_photo(dummy), dir = SOUTH)
|
||||
var/icon/side = new(get_id_photo(dummy), dir = WEST)
|
||||
var/datum/data/record/G = new /datum/data/record()
|
||||
G.fields["name"] = "New Record"
|
||||
G.fields["id"] = generate_record_id()
|
||||
G.fields["rank"] = "Unassigned"
|
||||
G.fields["real_rank"] = "Unassigned"
|
||||
G.fields["sex"] = "Male"
|
||||
G.fields["age"] = "Unknown"
|
||||
G.fields["fingerprint"] = "Unknown"
|
||||
G.fields["p_stat"] = "Active"
|
||||
G.fields["m_stat"] = "Stable"
|
||||
G.fields["species"] = "Human"
|
||||
G.fields["home_system"] = "Unknown"
|
||||
G.fields["citizenship"] = "Unknown"
|
||||
G.fields["faction"] = "Unknown"
|
||||
G.fields["religion"] = "Unknown"
|
||||
G.fields["photo_front"] = front
|
||||
G.fields["photo_side"] = side
|
||||
data_core.general += G
|
||||
|
||||
qdel(dummy)
|
||||
return G
|
||||
|
||||
/proc/CreateSecurityRecord(var/name as text, var/id as text)
|
||||
var/datum/data/record/R = new /datum/data/record()
|
||||
R.fields["name"] = name
|
||||
R.fields["id"] = id
|
||||
R.name = text("Security Record #[id]")
|
||||
R.fields["criminal"] = "None"
|
||||
R.fields["mi_crim"] = "None"
|
||||
R.fields["mi_crim_d"] = "No minor crime convictions."
|
||||
R.fields["ma_crim"] = "None"
|
||||
R.fields["ma_crim_d"] = "No major crime convictions."
|
||||
R.fields["notes"] = "No notes."
|
||||
data_core.security += R
|
||||
return R
|
||||
|
||||
/proc/find_security_record(field, value)
|
||||
return find_record(field, value, data_core.security)
|
||||
|
||||
/proc/find_record(field, value, list/L)
|
||||
for(var/datum/data/record/R in L)
|
||||
if(R.fields[field] == value)
|
||||
return R
|
||||
Reference in New Issue
Block a user