mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 13:05:44 +01:00
Merge remote-tracking branch 'bay12-upstream/master' into development
This commit is contained in:
@@ -0,0 +1,274 @@
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/obj/machinery/beehive
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name = "beehive"
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icon = 'icons/obj/beekeeping.dmi'
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icon_state = "beehive"
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density = 1
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anchored = 1
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var/closed = 0
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var/bee_count = 0 // Percent
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var/smoked = 0 // Timer
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var/honeycombs = 0 // Percent
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var/frames = 0
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var/maxFrames = 5
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/obj/machinery/beehive/update_icon()
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overlays.Cut()
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icon_state = "beehive"
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if(closed)
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overlays += "lid"
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if(frames)
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overlays += "empty[frames]"
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if(honeycombs >= 100)
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overlays += "full[round(honeycombs / 100)]"
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if(!smoked)
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switch(bee_count)
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if(1 to 40)
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overlays += "bees1"
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if(41 to 80)
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overlays += "bees2"
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if(81 to 100)
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overlays += "bees3"
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/obj/machinery/beehive/examine(var/mob/user)
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..()
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if(!closed)
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user << "The lid is open."
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/obj/machinery/beehive/attackby(var/obj/item/I, var/mob/user)
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if(istype(I, /obj/item/weapon/crowbar))
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closed = !closed
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user.visible_message("<span class='notice'>[user] [closed ? "closes" : "opens"] \the [src].</span>", "<span class='notice'>You [closed ? "close" : "open"] \the [src].</span>")
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update_icon()
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return
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else if(istype(I, /obj/item/weapon/wrench))
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anchored = !anchored
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user.visible_message("<span class='notice'>[user] [anchored ? "wrenches" : "unwrenches"] \the [src].</span>", "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>")
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return
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else if(istype(I, /obj/item/bee_smoker))
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if(closed)
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user << "<span class='notice'>You need to open \the [src] with a crowbar before smoking the bees.</span>"
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return
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user.visible_message("<span class='notice'>[user] smokes the bees in \the [src].</span>", "<span class='notice'>You smoke the bees in \the [src].</span>")
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smoked = 30
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update_icon()
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return
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else if(istype(I, /obj/item/honey_frame))
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if(closed)
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user << "<span class='notice'>You need to open \the [src] with a crowbar before inserting \the [I].</span>"
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return
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if(frames >= maxFrames)
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user << "<span class='notice'>There is no place for an another frame.</span>"
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return
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var/obj/item/honey_frame/H = I
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if(H.honey)
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user << "<span class='notice'>\The [I] is full with beeswax and honey, empty it in the extractor first.</span>"
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return
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++frames
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user.visible_message("<span class='notice'>[user] loads \the [I] into \the [src].</span>", "<span class='notice'>You load \the [I] into \the [src].</span>")
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update_icon()
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user.drop_from_inventory(I)
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qdel(I)
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return
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else if(istype(I, /obj/item/bee_pack))
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var/obj/item/bee_pack/B = I
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if(B.full && bee_count)
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user << "<span class='notice'>\The [src] already has bees inside.</span>"
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return
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if(!B.full && bee_count < 90)
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user << "<span class='notice'>\The [src] is not ready to split.</span>"
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return
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if(!B.full && !smoked)
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user << "<span class='notice'>Smoke \the [src] first!</span>"
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return
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if(closed)
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user << "<span class='notice'>You need to open \the [src] with a crowbar before moving the bees.</span>"
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return
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if(B.full)
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user.visible_message("<span class='notice'>[user] puts the queen and the bees from \the [I] into \the [src].</span>", "<span class='notice'>You put the queen and the bees from \the [I] into \the [src].</span>")
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bee_count = 20
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B.empty()
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else
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user.visible_message("<span class='notice'>[user] puts bees and larvae from \the [src] into \the [I].</span>", "<span class='notice'>You put puts bees and larvae from \the [src] into \the [I].</span>")
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bee_count /= 2
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B.fill()
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update_icon()
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return
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else if(istype(I, /obj/item/device/analyzer/plant_analyzer))
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user << "<span class='notice'>Scan result of \the [src]...</span>"
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user << "Beehive is [bee_count ? "[round(bee_count)]% full" : "empty"].[bee_count > 90 ? " Colony is ready to split." : ""]"
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if(frames)
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user << "[frames] frames installed, [round(honeycombs / 100)] filled."
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if(honeycombs < frames * 100)
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user << "Next frame is [round(honeycombs % 100)]% full."
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else
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user << "No frames installed."
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if(smoked)
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user << "The hive is smoked."
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return 1
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else if(istype(I, /obj/item/weapon/screwdriver))
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if(bee_count)
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user << "<span class='notice'>You can't dismantle \the [src] with these bees inside.</span>"
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return
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user << "<span class='notice'>You start dismantling \the [src]...</span>"
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playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 30))
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user.visible_message("<span class='notice'>[user] dismantles \the [src].</span>", "<span class='notice'>You dismantle \the [src].</span>")
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new /obj/item/beehive_assembly(loc)
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qdel(src)
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return
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/obj/machinery/beehive/attack_hand(var/mob/user)
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if(!closed)
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if(honeycombs < 100)
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user << "<span class='notice'>There are no filled honeycombs.</span>"
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return
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if(!smoked && bee_count)
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user << "<span class='notice'>The bees won't let you take the honeycombs out like this, smoke them first.</span>"
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return
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user.visible_message("<span class='notice'>[user] starts taking the honeycombs out of \the [src].</span>", "<span class='notice'>You start taking the honeycombs out of \the [src]...</span>")
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while(honeycombs >= 100 && do_after(user, 30))
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new /obj/item/honey_frame/filled(loc)
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honeycombs -= 100
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--frames
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update_icon()
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if(honeycombs < 100)
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user << "<span class='notice'>You take all filled honeycombs out.</span>"
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return
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/obj/machinery/beehive/process()
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if(closed && !smoked && bee_count)
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pollinate_flowers()
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update_icon()
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smoked = max(0, smoked - 1)
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if(!smoked && bee_count)
|
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bee_count = min(bee_count * 1.005, 100)
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update_icon()
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/obj/machinery/beehive/proc/pollinate_flowers()
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var/coef = bee_count / 100
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var/trays = 0
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for(var/obj/machinery/portable_atmospherics/hydroponics/H in view(7, src))
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if(H.seed && !H.dead)
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H.health += 0.05 * coef
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++trays
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honeycombs = min(honeycombs + 0.1 * coef * min(trays, 5), frames * 100)
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/obj/machinery/honey_extractor
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name = "honey extractor"
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desc = "A machine used to turn honeycombs on the frame into honey and wax."
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icon = 'icons/obj/virology.dmi'
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icon_state = "centrifuge"
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var/processing = 0
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var/honey = 0
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/obj/machinery/honey_extractor/attackby(var/obj/item/I, var/mob/user)
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if(processing)
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user << "<span class='notice'>\The [src] is currently spinning, wait until it's finished.</span>"
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return
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else if(istype(I, /obj/item/honey_frame))
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var/obj/item/honey_frame/H = I
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if(!H.honey)
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user << "<span class='notice'>\The [H] is empty, put it into a beehive.</span>"
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return
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user.visible_message("<span class='notice'>[user] loads \the [H] into \the [src] and turns it on.</span>", "<span class='notice'>You load \the [H] into \the [src] and turn it on.</span>")
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processing = H.honey
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icon_state = "centrifuge_moving"
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qdel(H)
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spawn(50)
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new /obj/item/honey_frame(loc)
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new /obj/item/stack/wax(loc)
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honey += processing
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processing = 0
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icon_state = "centrifuge"
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else if(istype(I, /obj/item/weapon/reagent_containers/glass))
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if(!honey)
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user << "<span class='notice'>There is no honey in \the [src].</span>"
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return
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var/obj/item/weapon/reagent_containers/glass/G = I
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var/transferred = min(G.reagents.maximum_volume - G.reagents.total_volume, honey)
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G.reagents.add_reagent("honey", transferred)
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honey -= transferred
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user.visible_message("<span class='notice'>[user] collects honey from \the [src] into \the [G].</span>", "<span class='notice'>You collect [transferred] units of honey from \the [src] into \the [G].</span>")
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return 1
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/obj/item/bee_smoker
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name = "bee smoker"
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desc = "A device used to calm down bees before harvesting honey."
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icon = 'icons/obj/device.dmi'
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icon_state = "battererburnt"
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w_class = 2
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/obj/item/honey_frame
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name = "beehive frame"
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desc = "A frame for the beehive that the bees will fill with honeycombs."
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icon = 'icons/obj/beekeeping.dmi'
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icon_state = "honeyframe"
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w_class = 2
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var/honey = 0
|
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/obj/item/honey_frame/filled
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name = "filled beehive frame"
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desc = "A frame for the beehive that the bees have filled with honeycombs."
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honey = 20
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/obj/item/honey_frame/filled/New()
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..()
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overlays += "honeycomb"
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/obj/item/beehive_assembly
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name = "beehive assembly"
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desc = "Contains everything you need to build a beehive."
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icon = 'icons/obj/apiary_bees_etc.dmi'
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icon_state = "apiary"
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/obj/item/beehive_assembly/attack_self(var/mob/user)
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user << "<span class='notice'>You start assembling \the [src]...</span>"
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if(do_after(user, 30))
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user.visible_message("<span class='notice'>[user] constructs a beehive.</span>", "<span class='notice'>You construct a beehive.</span>")
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new /obj/machinery/beehive(get_turf(user))
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user.drop_from_inventory(src)
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qdel(src)
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return
|
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|
||||
/obj/item/stack/wax
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name = "wax"
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singular_name = "wax piece"
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desc = "Soft substance produced by bees. Used to make candles."
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icon = 'icons/obj/beekeeping.dmi'
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icon_state = "wax"
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/obj/item/stack/wax/New()
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..()
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recipes = wax_recipes
|
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|
||||
var/global/list/datum/stack_recipe/wax_recipes = list( \
|
||||
new/datum/stack_recipe("candle", /obj/item/weapon/flame/candle) \
|
||||
)
|
||||
|
||||
/obj/item/bee_pack
|
||||
name = "bee pack"
|
||||
desc = "Contains a queen bee and some worker bees. Everything you'll need to start a hive!"
|
||||
icon = 'icons/obj/beekeeping.dmi'
|
||||
icon_state = "beepack"
|
||||
var/full = 1
|
||||
|
||||
/obj/item/bee_pack/New()
|
||||
..()
|
||||
overlays += "beepack-full"
|
||||
|
||||
/obj/item/bee_pack/proc/empty()
|
||||
full = 0
|
||||
name = "empty bee pack"
|
||||
desc = "A stasis pack for moving bees. It's empty."
|
||||
overlays.Cut()
|
||||
overlays += "beepack-empty"
|
||||
|
||||
/obj/item/bee_pack/proc/fill()
|
||||
full = initial(full)
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
overlays.Cut()
|
||||
overlays += "beepack-full"
|
||||
@@ -5,6 +5,7 @@
|
||||
icon = 'icons/obj/hydroponics_products.dmi'
|
||||
icon_state = "blank"
|
||||
desc = "Nutritious! Probably."
|
||||
slot_flags = SLOT_HOLSTER
|
||||
|
||||
var/plantname
|
||||
var/datum/seed/seed
|
||||
@@ -99,7 +100,7 @@
|
||||
descriptors |= "shiny"
|
||||
if(reagents.has_reagent("lube"))
|
||||
descriptors |= "slippery"
|
||||
if(reagents.has_reagent("pacid") || reagents.has_reagent("sacid"))
|
||||
if(reagents.has_reagent("pacid") || reagents.has_reagent("sacid") || reagents.has_reagent("hclacid"))
|
||||
descriptors |= "acidic"
|
||||
if(seed.get_trait(TRAIT_JUICY))
|
||||
descriptors |= "juicy"
|
||||
@@ -154,7 +155,7 @@
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.shoes && H.shoes.flags & NOSLIP)
|
||||
if(H.shoes && H.shoes.item_flags & NOSLIP)
|
||||
return
|
||||
|
||||
M.stop_pulling()
|
||||
@@ -235,66 +236,22 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/attack(var/mob/living/carbon/M, var/mob/user, var/def_zone)
|
||||
if(user == M)
|
||||
return ..()
|
||||
|
||||
if(user.a_intent == I_HURT)
|
||||
|
||||
// This is being copypasted here because reagent_containers (WHY DOES FOOD DESCEND FROM THAT) overrides it completely.
|
||||
// TODO: refactor all food paths to be less horrible and difficult to work with in this respect. ~Z
|
||||
if(!istype(M) || (can_operate(M) && do_surgery(M,user,src))) return 0
|
||||
|
||||
user.lastattacked = M
|
||||
M.lastattacker = user
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [M.name] ([M.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
|
||||
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)])</font>"
|
||||
msg_admin_attack("[key_name(user)] attacked [key_name(M)] with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(damtype)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
var/hit = H.attacked_by(src, user, def_zone)
|
||||
if(hit && hitsound)
|
||||
playsound(loc, hitsound, 50, 1, -1)
|
||||
return hit
|
||||
else
|
||||
if(attack_verb.len)
|
||||
user.visible_message("<span class='danger'>[M] has been [pick(attack_verb)] with [src] by [user]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='danger'>[M] has been attacked with [src] by [user]!</span>")
|
||||
|
||||
if (hitsound)
|
||||
playsound(loc, hitsound, 50, 1, -1)
|
||||
switch(damtype)
|
||||
if("brute")
|
||||
M.take_organ_damage(force)
|
||||
if(prob(33))
|
||||
var/turf/simulated/location = get_turf(M)
|
||||
if(istype(location)) location.add_blood_floor(M)
|
||||
if("fire")
|
||||
if (!(COLD_RESISTANCE in M.mutations))
|
||||
M.take_organ_damage(0, force)
|
||||
M.updatehealth()
|
||||
|
||||
if(seed && seed.get_trait(TRAIT_STINGS))
|
||||
if(!reagents || reagents.total_volume <= 0)
|
||||
return
|
||||
reagents.remove_any(rand(1,3))
|
||||
seed.thrown_at(src,M)
|
||||
sleep(-1)
|
||||
if(!src)
|
||||
return
|
||||
if(prob(35))
|
||||
if(user)
|
||||
user << "<span class='danger'>\The [src] has fallen to bits.</span>"
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
|
||||
add_fingerprint(user)
|
||||
return 1
|
||||
|
||||
else
|
||||
..()
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
|
||||
. = ..()
|
||||
|
||||
if(seed && seed.get_trait(TRAIT_STINGS))
|
||||
if(!reagents || reagents.total_volume <= 0)
|
||||
return
|
||||
reagents.remove_any(rand(1,3))
|
||||
seed.thrown_at(src, target)
|
||||
sleep(-1)
|
||||
if(!src)
|
||||
return
|
||||
if(prob(35))
|
||||
if(user)
|
||||
user << "<span class='danger'>\The [src] has fallen to bits.</span>"
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/attack_self(mob/user as mob)
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
var/trash_type // Garbage item produced when eaten.
|
||||
var/splat_type = /obj/effect/decal/cleanable/fruit_smudge // Graffiti decal.
|
||||
var/has_mob_product
|
||||
var/force_layer
|
||||
|
||||
/datum/seed/New()
|
||||
|
||||
@@ -48,11 +49,11 @@
|
||||
set_trait(TRAIT_REQUIRES_NUTRIENTS, 1) // The plant can starve.
|
||||
set_trait(TRAIT_REQUIRES_WATER, 1) // The plant can become dehydrated.
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 3) // Plant drinks this much per tick.
|
||||
set_trait(TRAIT_LIGHT_TOLERANCE, 5) // Departure from ideal that is survivable.
|
||||
set_trait(TRAIT_LIGHT_TOLERANCE, 3) // Departure from ideal that is survivable.
|
||||
set_trait(TRAIT_TOXINS_TOLERANCE, 5) // Resistance to poison.
|
||||
set_trait(TRAIT_PEST_TOLERANCE, 5) // Threshold for pests to impact health.
|
||||
set_trait(TRAIT_WEED_TOLERANCE, 5) // Threshold for weeds to impact health.
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 8) // Preferred light level in luminosity.
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 5) // Preferred light level in luminosity.
|
||||
set_trait(TRAIT_HEAT_TOLERANCE, 20) // Departure from ideal that is survivable.
|
||||
set_trait(TRAIT_LOWKPA_TOLERANCE, 25) // Low pressure capacity.
|
||||
set_trait(TRAIT_ENDURANCE, 100) // Maximum plant HP when growing.
|
||||
@@ -414,7 +415,9 @@
|
||||
"slimejelly",
|
||||
"cyanide",
|
||||
"mindbreaker",
|
||||
"stoxin"
|
||||
"stoxin",
|
||||
"acetone",
|
||||
"hydrazine"
|
||||
)
|
||||
|
||||
for(var/x=1;x<=additional_chems;x++)
|
||||
@@ -684,7 +687,6 @@
|
||||
total_yield = get_trait(TRAIT_YIELD) + rand(yield_mod)
|
||||
total_yield = max(1,total_yield)
|
||||
|
||||
currently_querying = list()
|
||||
for(var/i = 0;i<total_yield;i++)
|
||||
var/obj/item/product
|
||||
if(has_mob_product)
|
||||
|
||||
@@ -17,6 +17,8 @@
|
||||
set_trait(TRAIT_PRODUCT_ICON,"chili")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#ED3300")
|
||||
set_trait(TRAIT_PLANT_ICON,"bush2")
|
||||
set_trait(TRAIT_IDEAL_HEAT, 298)
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 7)
|
||||
|
||||
/datum/seed/chili/ice
|
||||
name = "icechili"
|
||||
@@ -52,6 +54,8 @@
|
||||
set_trait(TRAIT_PRODUCT_ICON,"berry")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#FA1616")
|
||||
set_trait(TRAIT_PLANT_ICON,"bush")
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 6)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.15)
|
||||
|
||||
/datum/seed/berry/glow
|
||||
name = "glowberries"
|
||||
@@ -70,6 +74,8 @@
|
||||
set_trait(TRAIT_YIELD,2)
|
||||
set_trait(TRAIT_POTENCY,10)
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"c9fa16")
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 3)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25)
|
||||
|
||||
/datum/seed/berry/poison
|
||||
name = "poisonberries"
|
||||
@@ -81,6 +87,8 @@
|
||||
/datum/seed/berry/poison/New()
|
||||
..()
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#6DC961")
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 3)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25)
|
||||
|
||||
/datum/seed/berry/poison/death
|
||||
name = "deathberries"
|
||||
@@ -94,6 +102,7 @@
|
||||
set_trait(TRAIT_YIELD,3)
|
||||
set_trait(TRAIT_POTENCY,50)
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#7A5454")
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.35)
|
||||
|
||||
// Nettles/variants.
|
||||
/datum/seed/nettle
|
||||
@@ -152,6 +161,9 @@
|
||||
set_trait(TRAIT_PRODUCT_ICON,"tomato")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#D10000")
|
||||
set_trait(TRAIT_PLANT_ICON,"bush3")
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 6)
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 6)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.25)
|
||||
|
||||
/datum/seed/tomato/blood
|
||||
name = "bloodtomato"
|
||||
@@ -224,6 +236,8 @@
|
||||
set_trait(TRAIT_PRODUCT_ICON,"eggplant")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#892694")
|
||||
set_trait(TRAIT_PLANT_ICON,"bush4")
|
||||
set_trait(TRAIT_IDEAL_HEAT, 298)
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 7)
|
||||
|
||||
//Apples/varieties.
|
||||
/datum/seed/apple
|
||||
@@ -245,6 +259,7 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#FF540A")
|
||||
set_trait(TRAIT_PLANT_ICON,"tree2")
|
||||
set_trait(TRAIT_FLESH_COLOUR,"#E8E39B")
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 4)
|
||||
|
||||
/datum/seed/apple/poison
|
||||
name = "poisonapple"
|
||||
@@ -286,6 +301,7 @@
|
||||
set_trait(TRAIT_PRODUCT_ICON,"ambrosia")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#9FAD55")
|
||||
set_trait(TRAIT_PLANT_ICON,"ambrosia")
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 6)
|
||||
|
||||
/datum/seed/ambrosia/deus
|
||||
name = "ambrosiadeus"
|
||||
@@ -321,6 +337,9 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#DBDA72")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#D9C94E")
|
||||
set_trait(TRAIT_PLANT_ICON,"mushroom")
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 6)
|
||||
set_trait(TRAIT_IDEAL_HEAT, 288)
|
||||
set_trait(TRAIT_LIGHT_TOLERANCE, 6)
|
||||
|
||||
/datum/seed/koisspore
|
||||
name = "koisspore"
|
||||
@@ -533,6 +552,7 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#C492D6")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#6B8C5E")
|
||||
set_trait(TRAIT_PLANT_ICON,"flower")
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.15)
|
||||
|
||||
/datum/seed/flower/poppy
|
||||
name = "poppies"
|
||||
@@ -550,6 +570,9 @@
|
||||
set_trait(TRAIT_PRODUCT_ICON,"flower3")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#B33715")
|
||||
set_trait(TRAIT_PLANT_ICON,"flower3")
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 6)
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 0.5)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.15)
|
||||
|
||||
/datum/seed/flower/sunflower
|
||||
name = "sunflowers"
|
||||
@@ -562,6 +585,9 @@
|
||||
set_trait(TRAIT_PRODUCT_ICON,"flower2")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#FFF700")
|
||||
set_trait(TRAIT_PLANT_ICON,"flower2")
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 7)
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 6)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.15)
|
||||
|
||||
//Grapes/varieties
|
||||
/datum/seed/grapes
|
||||
@@ -582,6 +608,8 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#BB6AC4")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#378F2E")
|
||||
set_trait(TRAIT_PLANT_ICON,"vine")
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 6)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.15)
|
||||
|
||||
/datum/seed/grapes/green
|
||||
name = "greengrapes"
|
||||
@@ -611,6 +639,7 @@
|
||||
set_trait(TRAIT_PRODUCT_ICON,"potato")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#C4AE7A")
|
||||
set_trait(TRAIT_PLANT_ICON,"bush2")
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 6)
|
||||
|
||||
/datum/seed/cabbage
|
||||
name = "cabbage"
|
||||
@@ -630,6 +659,9 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#84BD82")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#6D9C6B")
|
||||
set_trait(TRAIT_PLANT_ICON,"vine2")
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 6)
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 6)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.15)
|
||||
|
||||
/datum/seed/banana
|
||||
name = "banana"
|
||||
@@ -649,6 +681,9 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#FFEC1F")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#69AD50")
|
||||
set_trait(TRAIT_PLANT_ICON,"tree4")
|
||||
set_trait(TRAIT_IDEAL_HEAT, 298)
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 7)
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 6)
|
||||
|
||||
/datum/seed/corn
|
||||
name = "corn"
|
||||
@@ -668,6 +703,9 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#FFF23B")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#87C969")
|
||||
set_trait(TRAIT_PLANT_ICON,"corn")
|
||||
set_trait(TRAIT_IDEAL_HEAT, 298)
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 6)
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 6)
|
||||
|
||||
/datum/seed/potato
|
||||
name = "potato"
|
||||
@@ -686,6 +724,7 @@
|
||||
set_trait(TRAIT_PRODUCT_ICON,"potato")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#D4CAB4")
|
||||
set_trait(TRAIT_PLANT_ICON,"bush2")
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 6)
|
||||
|
||||
/datum/seed/soybean
|
||||
name = "soybean"
|
||||
@@ -722,6 +761,8 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#DBD37D")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#BFAF82")
|
||||
set_trait(TRAIT_PLANT_ICON,"stalk2")
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 6)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.15)
|
||||
|
||||
/datum/seed/rice
|
||||
name = "rice"
|
||||
@@ -740,6 +781,8 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#D5E6D1")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#8ED17D")
|
||||
set_trait(TRAIT_PLANT_ICON,"stalk2")
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 6)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.15)
|
||||
|
||||
/datum/seed/carrots
|
||||
name = "carrot"
|
||||
@@ -757,6 +800,7 @@
|
||||
set_trait(TRAIT_PRODUCT_ICON,"carrot")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#FFDB4A")
|
||||
set_trait(TRAIT_PLANT_ICON,"carrot")
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 6)
|
||||
|
||||
/datum/seed/weeds
|
||||
name = "weeds"
|
||||
@@ -792,6 +836,7 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#EEF5B0")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#4D8F53")
|
||||
set_trait(TRAIT_PLANT_ICON,"carrot2")
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 6)
|
||||
|
||||
/datum/seed/sugarcane
|
||||
name = "sugarcane"
|
||||
@@ -810,6 +855,7 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#B4D6BD")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#6BBD68")
|
||||
set_trait(TRAIT_PLANT_ICON,"stalk3")
|
||||
set_trait(TRAIT_IDEAL_HEAT, 298)
|
||||
|
||||
/datum/seed/watermelon
|
||||
name = "watermelon"
|
||||
@@ -830,6 +876,9 @@
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#257522")
|
||||
set_trait(TRAIT_PLANT_ICON,"vine2")
|
||||
set_trait(TRAIT_FLESH_COLOUR,"#F22C2C")
|
||||
set_trait(TRAIT_IDEAL_HEAT, 298)
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 6)
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 6)
|
||||
|
||||
/datum/seed/pumpkin
|
||||
name = "pumpkin"
|
||||
@@ -849,6 +898,7 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#B4D4B9")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#BAE8C1")
|
||||
set_trait(TRAIT_PLANT_ICON,"vine2")
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 6)
|
||||
|
||||
/datum/seed/citrus
|
||||
name = "lime"
|
||||
@@ -882,6 +932,7 @@
|
||||
set_trait(TRAIT_PRODUCES_POWER,1)
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#F0E226")
|
||||
set_trait(TRAIT_FLESH_COLOUR,"#F0E226")
|
||||
set_trait(TRAIT_IDEAL_LIGHT, 6)
|
||||
|
||||
/datum/seed/citrus/orange
|
||||
name = "orange"
|
||||
@@ -912,6 +963,8 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#09FF00")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#07D900")
|
||||
set_trait(TRAIT_PLANT_ICON,"grass")
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 0.5)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.15)
|
||||
|
||||
/datum/seed/cocoa
|
||||
name = "cocoa"
|
||||
@@ -929,6 +982,8 @@
|
||||
set_trait(TRAIT_PRODUCT_ICON,"treefruit")
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#CCA935")
|
||||
set_trait(TRAIT_PLANT_ICON,"tree2")
|
||||
set_trait(TRAIT_IDEAL_HEAT, 298)
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 6)
|
||||
|
||||
/datum/seed/cherries
|
||||
name = "cherry"
|
||||
@@ -968,6 +1023,7 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#96D278")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#6F7A63")
|
||||
set_trait(TRAIT_PLANT_ICON,"vine2")
|
||||
set_trait(TRAIT_WATER_CONSUMPTION, 0.5)
|
||||
|
||||
/datum/seed/diona
|
||||
name = "diona"
|
||||
@@ -1007,6 +1063,8 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#378C61")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#378C61")
|
||||
set_trait(TRAIT_PLANT_ICON,"tree5")
|
||||
set_trait(TRAIT_IDEAL_HEAT, 283)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.15)
|
||||
|
||||
/datum/seed/mtear
|
||||
name = "mtear"
|
||||
@@ -1025,6 +1083,8 @@
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#4CC5C7")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#4CC789")
|
||||
set_trait(TRAIT_PLANT_ICON,"bush7")
|
||||
set_trait(TRAIT_IDEAL_HEAT, 283)
|
||||
set_trait(TRAIT_NUTRIENT_CONSUMPTION, 0.15)
|
||||
|
||||
/datum/seed/telriis
|
||||
name = "telriis"
|
||||
@@ -1130,3 +1190,23 @@
|
||||
set_trait(TRAIT_PRODUCTION,7)
|
||||
set_trait(TRAIT_YIELD,3)
|
||||
set_trait(TRAIT_POTENCY,3)
|
||||
|
||||
// Alien weeds.
|
||||
/datum/seed/xenomorph
|
||||
name = "xenomorph"
|
||||
seed_name = "alien weed"
|
||||
display_name = "alien weeds"
|
||||
force_layer = 3
|
||||
chems = list("phoron" = list(1,3))
|
||||
|
||||
/datum/seed/xenomorph/New()
|
||||
..()
|
||||
set_trait(TRAIT_PLANT_ICON,"vine2")
|
||||
set_trait(TRAIT_IMMUTABLE,1)
|
||||
set_trait(TRAIT_PRODUCT_COLOUR,"#3D1934")
|
||||
set_trait(TRAIT_FLESH_COLOUR,"#3D1934")
|
||||
set_trait(TRAIT_PLANT_COLOUR,"#3D1934")
|
||||
set_trait(TRAIT_PRODUCTION,1)
|
||||
set_trait(TRAIT_YIELD,-1)
|
||||
set_trait(TRAIT_SPREAD,2)
|
||||
set_trait(TRAIT_POTENCY,50)
|
||||
@@ -1,15 +1,11 @@
|
||||
/datum/seed
|
||||
var/list/currently_querying // Used to avoid asking the same ghost repeatedly.
|
||||
|
||||
// The following procs are used to grab players for mobs produced by a seed (mostly for dionaea).
|
||||
/datum/seed/proc/handle_living_product(var/mob/living/host)
|
||||
|
||||
if(!host || !istype(host)) return
|
||||
|
||||
spawn(0)
|
||||
request_player(host)
|
||||
if(istype(host,/mob/living/simple_animal))
|
||||
return
|
||||
var/datum/ghosttrap/plant/P = get_ghost_trap("living plant")
|
||||
P.request_player(host, "Someone is harvesting \a [display_name].")
|
||||
|
||||
spawn(75)
|
||||
if(!host.ckey && !host.client)
|
||||
host.death() // This seems redundant, but a lot of mobs don't
|
||||
@@ -21,59 +17,3 @@
|
||||
var/obj/item/seeds/S = new(get_turf(host))
|
||||
S.seed_type = name
|
||||
S.update_seed()
|
||||
|
||||
/datum/seed/proc/request_player(var/mob/living/host)
|
||||
if(!host) return
|
||||
for(var/mob/dead/observer/O in player_list)
|
||||
if(jobban_isbanned(O, "Dionaea"))
|
||||
continue
|
||||
if(O.client && O.MayRespawn())
|
||||
if(O.client.prefs.be_special & BE_PLANT && !(O.client in currently_querying))
|
||||
currently_querying |= O.client
|
||||
question(O.client,host)
|
||||
|
||||
/datum/seed/proc/question(var/client/C,var/mob/living/host)
|
||||
spawn(0)
|
||||
|
||||
if(!C || !host || !(C.mob && istype(C.mob,/mob/dead))) return // We don't want to spam them repeatedly if they're already in a mob.
|
||||
|
||||
var/response = alert(C, "Someone is harvesting [display_name]. Would you like to play as one?", "Sentient plant harvest", "Yes", "No", "Never for this round")
|
||||
|
||||
if(!C || !host || !(C.mob && istype(C.mob,/mob/dead))) return // ...or accidentally accept an invalid argument for transfer.
|
||||
|
||||
if(response == "Yes")
|
||||
transfer_personality(C,host)
|
||||
else if (response == "Never for this round")
|
||||
C.prefs.be_special ^= BE_PLANT
|
||||
|
||||
currently_querying -= C
|
||||
|
||||
/datum/seed/proc/transfer_personality(var/client/player,var/mob/living/host)
|
||||
|
||||
//Something is wrong, abort.
|
||||
if(!player || !host) return
|
||||
|
||||
//Host already has a controller, pike off slowpoke.
|
||||
if(host.client && host.ckey) return
|
||||
|
||||
//Transfer them over.
|
||||
host.ckey = player.ckey
|
||||
if(player.mob && player.mob.mind)
|
||||
player.mob.mind.transfer_to(host)
|
||||
|
||||
if(host.dna) host.dna.real_name = host.real_name
|
||||
|
||||
// Update mode specific HUD icons.
|
||||
callHook("harvest_podman", list(host))
|
||||
|
||||
host << "\green <B>You awaken slowly, stirring into sluggish motion as the air caresses you.</B>"
|
||||
|
||||
// This is a hack, replace with some kind of species blurb proc.
|
||||
if(istype(host,/mob/living/carbon/alien/diona))
|
||||
host << "<B>You are [host], one of a race of drifting interstellar plantlike creatures that sometimes share their seeds with human traders.</B>"
|
||||
host << "<B>Too much darkness will send you into shock and starve you, but light will help you heal.</B>"
|
||||
|
||||
var/newname = sanitizeSafe(input(host,"Enter a name, or leave blank for the default name.", "Name change","") as text, MAX_NAME_LEN)
|
||||
if (newname != "")
|
||||
host.real_name = newname
|
||||
host.name = host.real_name
|
||||
@@ -3,15 +3,8 @@
|
||||
|
||||
/proc/spacevine_infestation(var/potency_min=70, var/potency_max=100, var/maturation_min=5, var/maturation_max=15)
|
||||
spawn() //to stop the secrets panel hanging
|
||||
var/list/turf/simulated/floor/turfs = list() //list of all the empty floor turfs in the hallway areas
|
||||
for(var/areapath in typesof(/area/hallway))
|
||||
var/area/A = locate(areapath)
|
||||
for(var/turf/simulated/floor/F in A.contents)
|
||||
if(turf_clear(F))
|
||||
turfs += F
|
||||
|
||||
if(turfs.len) //Pick a turf to spawn at if we can
|
||||
var/turf/simulated/floor/T = pick(turfs)
|
||||
var/turf/T = pick_area_turf(/area/hallway, list(/proc/is_station_turf, /proc/not_turf_contains_dense_objects))
|
||||
if(T)
|
||||
var/datum/seed/seed = plant_controller.create_random_seed(1)
|
||||
seed.set_trait(TRAIT_SPREAD,2) // So it will function properly as vines.
|
||||
seed.set_trait(TRAIT_POTENCY,rand(potency_min, potency_max)) // 70-100 potency will help guarantee a wide spread and powerful effects.
|
||||
@@ -23,9 +16,9 @@
|
||||
vine.mature_time = 0
|
||||
vine.process()
|
||||
|
||||
message_admins("<span class='notice'>Event: Spacevines spawned at [T.loc] ([T.x],[T.y],[T.z])</span>")
|
||||
log_and_message_admins("Spacevines spawned at \the [get_area(T)]", location = T)
|
||||
return
|
||||
message_admins("<span class='notice'>Event: Spacevines failed to find a viable turf.</span>")
|
||||
log_and_message_admins("<span class='notice'>Event: Spacevines failed to find a viable turf.</span>")
|
||||
|
||||
/obj/effect/dead_plant
|
||||
anchored = 1
|
||||
@@ -132,7 +125,7 @@
|
||||
update_icon()
|
||||
plant_controller.add_plant(src)
|
||||
// Some plants eat through plating.
|
||||
if(!isnull(seed.chems["pacid"]))
|
||||
if(islist(seed.chems) && !isnull(seed.chems["pacid"]))
|
||||
var/turf/T = get_turf(src)
|
||||
T.ex_act(prob(80) ? 3 : 2)
|
||||
|
||||
@@ -188,12 +181,12 @@
|
||||
icon_state = "[seed.get_trait(TRAIT_PLANT_ICON)]-[growth]"
|
||||
|
||||
if(growth>2 && growth == max_growth)
|
||||
layer = 5
|
||||
layer = (seed && seed.force_layer) ? seed.force_layer : 5
|
||||
opacity = 1
|
||||
if(!isnull(seed.chems["woodpulp"]))
|
||||
if(islist(seed.chems) && !isnull(seed.chems["woodpulp"]))
|
||||
density = 1
|
||||
else
|
||||
layer = 3
|
||||
layer = (seed && seed.force_layer) ? seed.force_layer : 5
|
||||
density = 0
|
||||
|
||||
/obj/effect/plant/proc/calc_dir()
|
||||
@@ -234,6 +227,7 @@
|
||||
|
||||
/obj/effect/plant/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
plant_controller.add_plant(src)
|
||||
|
||||
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
if(!istype(M))
|
||||
return
|
||||
|
||||
if(!buckled_mob && !M.buckled && !M.anchored && (M.small || prob(round(seed.get_trait(TRAIT_POTENCY)/6))))
|
||||
if(!buckled_mob && !M.buckled && !M.anchored && (issmall(M) || prob(round(seed.get_trait(TRAIT_POTENCY)/6))))
|
||||
//wait a tick for the Entered() proc that called HasProximity() to finish (and thus the moving animation),
|
||||
//so we don't appear to teleport from two tiles away when moving into a turf adjacent to vines.
|
||||
spawn(1)
|
||||
@@ -73,7 +73,7 @@
|
||||
var/can_grab = 1
|
||||
if(istype(victim, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = victim
|
||||
if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.flags & NOSLIP))
|
||||
if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.item_flags & NOSLIP))
|
||||
can_grab = 0
|
||||
if(can_grab)
|
||||
src.visible_message("<span class='danger'>Tendrils lash out from \the [src] and drag \the [victim] in!</span>")
|
||||
|
||||
@@ -52,9 +52,10 @@
|
||||
var/global/list/toxic_reagents = list(
|
||||
"anti_toxin" = -2,
|
||||
"toxin" = 2,
|
||||
"fluorine" = 2.5,
|
||||
"chlorine" = 1.5,
|
||||
"hydrazine" = 2.5,
|
||||
"acetone" = 1,
|
||||
"sacid" = 1.5,
|
||||
"hclacid" = 1.5,
|
||||
"pacid" = 3,
|
||||
"plantbgone" = 3,
|
||||
"cryoxadone" = -3,
|
||||
@@ -75,11 +76,11 @@
|
||||
"left4zed" = 1
|
||||
)
|
||||
var/global/list/weedkiller_reagents = list(
|
||||
"fluorine" = -4,
|
||||
"chlorine" = -3,
|
||||
"hydrazine" = -4,
|
||||
"phosphorus" = -2,
|
||||
"sugar" = 2,
|
||||
"sacid" = -2,
|
||||
"hclacid" = -2,
|
||||
"pacid" = -4,
|
||||
"plantbgone" = -8,
|
||||
"adminordrazine" = -5
|
||||
@@ -94,8 +95,7 @@
|
||||
"adminordrazine" = 1,
|
||||
"milk" = 0.9,
|
||||
"beer" = 0.7,
|
||||
"fluorine" = -0.5,
|
||||
"chlorine" = -0.5,
|
||||
"hydrazine" = -2,
|
||||
"phosphorus" = -0.5,
|
||||
"water" = 1,
|
||||
"sodawater" = 1,
|
||||
@@ -104,11 +104,11 @@
|
||||
// Beneficial reagents also have values for modifying yield_mod and mut_mod (in that order).
|
||||
var/global/list/beneficial_reagents = list(
|
||||
"beer" = list( -0.05, 0, 0 ),
|
||||
"fluorine" = list( -2, 0, 0 ),
|
||||
"chlorine" = list( -1, 0, 0 ),
|
||||
"hydrazine" = list( -2, 0, 0 ),
|
||||
"phosphorus" = list( -0.75, 0, 0 ),
|
||||
"sodawater" = list( 0.1, 0, 0 ),
|
||||
"sacid" = list( -1, 0, 0 ),
|
||||
"hclacid" = list( -1, 0, 0 ),
|
||||
"pacid" = list( -2, 0, 0 ),
|
||||
"plantbgone" = list( -2, 0, 0.2),
|
||||
"cryoxadone" = list( 3, 0, 0 ),
|
||||
@@ -129,12 +129,27 @@
|
||||
)
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/AltClick()
|
||||
if(mechanical && !usr.stat && !usr.lying && Adjacent(usr))
|
||||
if(mechanical && !usr.incapacitated() && Adjacent(usr))
|
||||
close_lid(usr)
|
||||
return
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/attack_ghost(var/mob/dead/observer/user)
|
||||
|
||||
if(!(harvest && seed && seed.has_mob_product))
|
||||
return
|
||||
|
||||
var/datum/ghosttrap/plant/G = get_ghost_trap("living plant")
|
||||
if(!G.assess_candidate(user))
|
||||
return
|
||||
var/response = alert(user, "Are you sure you want to harvest this [seed.display_name]?", "Living plant request", "Yes", "No")
|
||||
if(response == "Yes")
|
||||
harvest()
|
||||
return
|
||||
|
||||
/obj/machinery/portable_atmospherics/hydroponics/attack_generic(var/mob/user)
|
||||
|
||||
// Why did I ever think this was a good idea. TODO: move this onto the nymph mob.
|
||||
if(istype(user,/mob/living/carbon/alien/diona))
|
||||
var/mob/living/carbon/alien/diona/nymph = user
|
||||
|
||||
@@ -348,7 +363,7 @@
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained())
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
if(ishuman(usr) || istype(usr, /mob/living/silicon/robot))
|
||||
if(labelled)
|
||||
@@ -364,7 +379,7 @@
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
|
||||
if(!usr.canmove || usr.stat || usr.restrained())
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
if(ishuman(usr) || istype(usr, /mob/living/silicon/robot))
|
||||
var/new_light = input("Specify a light level.") as null|anything in list(0,1,2,3,4,5,6,7,8,9,10)
|
||||
@@ -544,20 +559,8 @@
|
||||
anchored = !anchored
|
||||
user << "You [anchored ? "wrench" : "unwrench"] \the [src]."
|
||||
|
||||
else if(istype(O, /obj/item/apiary))
|
||||
|
||||
if(seed)
|
||||
user << "<span class='danger'>[src] is already occupied!</span>"
|
||||
else
|
||||
user.drop_item()
|
||||
qdel(O)
|
||||
|
||||
var/obj/machinery/apiary/A = new(src.loc)
|
||||
A.icon = src.icon
|
||||
A.icon_state = src.icon_state
|
||||
A.hydrotray_type = src.type
|
||||
qdel(src)
|
||||
else if(O.force && seed)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.visible_message("<span class='danger'>\The [seed.display_name] has been attacked by [user] with \the [O]!</span>")
|
||||
if(!dead)
|
||||
health -= O.force
|
||||
@@ -588,7 +591,7 @@
|
||||
usr << "[src] is empty."
|
||||
return
|
||||
|
||||
usr << "<span class='notice'>[seed.display_name]</span> are growing here.</span>"
|
||||
usr << "<span class='notice'>[seed.display_name] are growing here.</span>"
|
||||
|
||||
if(!Adjacent(usr))
|
||||
return
|
||||
@@ -638,7 +641,7 @@
|
||||
set name = "Toggle Tray Lid"
|
||||
set category = "Object"
|
||||
set src in view(1)
|
||||
if(!usr.canmove || usr.stat || usr.restrained())
|
||||
if(usr.incapacitated())
|
||||
return
|
||||
|
||||
if(ishuman(usr) || istype(usr, /mob/living/silicon/robot))
|
||||
|
||||
@@ -1,240 +0,0 @@
|
||||
//http://www.youtube.com/watch?v=-1GadTfGFvU
|
||||
//i could have done these as just an ordinary plant, but fuck it - there would have been too much snowflake code
|
||||
|
||||
/obj/machinery/apiary
|
||||
name = "apiary tray"
|
||||
icon = 'icons/obj/hydroponics_machines.dmi'
|
||||
icon_state = "hydrotray3"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/nutrilevel = 0
|
||||
var/yieldmod = 1
|
||||
var/mut = 1
|
||||
var/toxic = 0
|
||||
var/dead = 0
|
||||
var/health = -1
|
||||
var/maxhealth = 100
|
||||
var/lastcycle = 0
|
||||
var/cycledelay = 100
|
||||
var/harvestable_honey = 0
|
||||
var/beezeez = 0
|
||||
var/swarming = 0
|
||||
|
||||
var/bees_in_hive = 0
|
||||
var/list/owned_bee_swarms = list()
|
||||
var/hydrotray_type = /obj/machinery/portable_atmospherics/hydroponics
|
||||
|
||||
//overwrite this after it's created if the apiary needs a custom machinery sprite
|
||||
/obj/machinery/apiary/New()
|
||||
..()
|
||||
overlays += image('icons/obj/apiary_bees_etc.dmi', icon_state="apiary")
|
||||
|
||||
/obj/machinery/apiary/bullet_act(var/obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
|
||||
if(istype(Proj ,/obj/item/projectile/energy/floramut))
|
||||
mut++
|
||||
else if(istype(Proj ,/obj/item/projectile/energy/florayield))
|
||||
if(!yieldmod)
|
||||
yieldmod += 1
|
||||
//world << "Yield increased by 1, from 0, to a total of [myseed.yield]"
|
||||
else if (prob(1/(yieldmod * yieldmod) *100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
|
||||
yieldmod += 1
|
||||
//world << "Yield increased by 1, to a total of [myseed.yield]"
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/machinery/apiary/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(istype(O, /obj/item/queen_bee))
|
||||
if(health > 0)
|
||||
user << "\red There is already a queen in there."
|
||||
else
|
||||
health = 10
|
||||
nutrilevel += 10
|
||||
user.drop_item()
|
||||
qdel(O)
|
||||
user << "\blue You carefully insert the queen into [src], she gets busy making a hive."
|
||||
bees_in_hive = 0
|
||||
else if(istype(O, /obj/item/beezeez))
|
||||
beezeez += 100
|
||||
nutrilevel += 10
|
||||
user.drop_item()
|
||||
if(health > 0)
|
||||
user << "\blue You insert [O] into [src]. A relaxed humming appears to pick up."
|
||||
else
|
||||
user << "\blue You insert [O] into [src]. Now it just needs some bees."
|
||||
qdel(O)
|
||||
else if(istype(O, /obj/item/weapon/material/minihoe))
|
||||
if(health > 0)
|
||||
user << "\red <b>You begin to dislodge the apiary from the tray, the bees don't like that.</b>"
|
||||
angry_swarm(user)
|
||||
else
|
||||
user << "\blue You begin to dislodge the dead apiary from the tray."
|
||||
if(do_after(user, 50))
|
||||
new hydrotray_type(src.loc)
|
||||
new /obj/item/apiary(src.loc)
|
||||
user << "\red You dislodge the apiary from the tray."
|
||||
qdel(src)
|
||||
else if(istype(O, /obj/item/weapon/bee_net))
|
||||
var/obj/item/weapon/bee_net/N = O
|
||||
if(N.caught_bees > 0)
|
||||
user << "\blue You empty the bees into the apiary."
|
||||
bees_in_hive += N.caught_bees
|
||||
N.caught_bees = 0
|
||||
else
|
||||
user << "\blue There are no more bees in the net."
|
||||
else if(istype(O, /obj/item/weapon/reagent_containers/glass))
|
||||
var/obj/item/weapon/reagent_containers/glass/G = O
|
||||
if(harvestable_honey > 0)
|
||||
if(health > 0)
|
||||
user << "\red You begin to harvest the honey. The bees don't seem to like it."
|
||||
angry_swarm(user)
|
||||
else
|
||||
user << "\blue You begin to harvest the honey."
|
||||
if(do_after(user,50))
|
||||
G.reagents.add_reagent("honey",harvestable_honey)
|
||||
harvestable_honey = 0
|
||||
user << "\blue You successfully harvest the honey."
|
||||
else
|
||||
user << "\blue There is no honey left to harvest."
|
||||
else
|
||||
angry_swarm(user)
|
||||
..()
|
||||
|
||||
/obj/machinery/apiary/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/machinery/apiary/process()
|
||||
|
||||
if(swarming > 0)
|
||||
swarming -= 1
|
||||
if(swarming <= 0)
|
||||
for(var/mob/living/simple_animal/bee/B in src.loc)
|
||||
bees_in_hive += B.strength
|
||||
qdel(B)
|
||||
else if(bees_in_hive < 10)
|
||||
for(var/mob/living/simple_animal/bee/B in src.loc)
|
||||
bees_in_hive += B.strength
|
||||
qdel(B)
|
||||
|
||||
if(world.time > (lastcycle + cycledelay))
|
||||
lastcycle = world.time
|
||||
if(health < 0)
|
||||
return
|
||||
|
||||
//magical bee formula
|
||||
if(beezeez > 0)
|
||||
beezeez -= 1
|
||||
|
||||
nutrilevel += 2
|
||||
health += 1
|
||||
toxic = max(0, toxic - 1)
|
||||
|
||||
//handle nutrients
|
||||
nutrilevel -= bees_in_hive / 10 + owned_bee_swarms.len / 5
|
||||
if(nutrilevel > 0)
|
||||
bees_in_hive += 1 * yieldmod
|
||||
if(health < maxhealth)
|
||||
health++
|
||||
else
|
||||
//nutrilevel is less than 1, so we're effectively subtracting here
|
||||
health += max(nutrilevel - 1, round(-health / 2))
|
||||
bees_in_hive += max(nutrilevel - 1, round(-bees_in_hive / 2))
|
||||
if(owned_bee_swarms.len)
|
||||
var/mob/living/simple_animal/bee/B = pick(owned_bee_swarms)
|
||||
B.target_turf = get_turf(src)
|
||||
|
||||
//clear out some toxins
|
||||
if(toxic > 0)
|
||||
toxic -= 1
|
||||
health -= 1
|
||||
|
||||
if(health <= 0)
|
||||
return
|
||||
|
||||
//make a bit of honey
|
||||
if(harvestable_honey < 50)
|
||||
harvestable_honey += 0.5
|
||||
|
||||
//make some new bees
|
||||
if(bees_in_hive >= 10 && prob(bees_in_hive * 10))
|
||||
var/mob/living/simple_animal/bee/B = new(get_turf(src), src)
|
||||
owned_bee_swarms.Add(B)
|
||||
B.mut = mut
|
||||
B.toxic = toxic
|
||||
bees_in_hive -= 1
|
||||
|
||||
//find some plants, harvest
|
||||
for(var/obj/machinery/portable_atmospherics/hydroponics/H in view(7, src))
|
||||
if(H.seed && !H.dead && prob(owned_bee_swarms.len * 10))
|
||||
src.nutrilevel++
|
||||
H.nutrilevel++
|
||||
if(mut < H.mutation_mod - 1)
|
||||
mut = H.mutation_mod - 1
|
||||
else if(mut > H.mutation_mod - 1)
|
||||
H.mutation_mod = mut
|
||||
|
||||
//flowers give us pollen (nutrients)
|
||||
/* - All plants should be giving nutrients to the hive.
|
||||
if(H.myseed.type == /obj/item/seeds/harebell || H.myseed.type == /obj/item/seeds/sunflowerseed)
|
||||
src.nutrilevel++
|
||||
H.nutrilevel++
|
||||
*/
|
||||
//have a few beneficial effects on nearby plants
|
||||
if(prob(10))
|
||||
H.lastcycle -= 5
|
||||
if(prob(10))
|
||||
H.seed.set_trait(TRAIT_ENDURANCE,max(H.seed.get_trait(TRAIT_ENDURANCE)*1.5,H.seed.get_trait(TRAIT_ENDURANCE)+1))
|
||||
if(H.toxins && prob(10))
|
||||
H.toxins = min(0, H.toxins - 1)
|
||||
toxic++
|
||||
|
||||
/obj/machinery/apiary/proc/die()
|
||||
if(owned_bee_swarms.len)
|
||||
var/mob/living/simple_animal/bee/B = pick(owned_bee_swarms)
|
||||
B.target_turf = get_turf(src)
|
||||
B.strength -= 1
|
||||
if(B.strength <= 0)
|
||||
qdel(B)
|
||||
else if(B.strength <= 5)
|
||||
B.icon_state = "bees[B.strength]"
|
||||
bees_in_hive = 0
|
||||
health = 0
|
||||
|
||||
/obj/machinery/apiary/proc/angry_swarm(var/mob/M)
|
||||
for(var/mob/living/simple_animal/bee/B in owned_bee_swarms)
|
||||
B.feral = 25
|
||||
B.target_mob = M
|
||||
|
||||
swarming = 25
|
||||
|
||||
while(bees_in_hive > 0)
|
||||
var/spawn_strength = bees_in_hive
|
||||
if(bees_in_hive >= 5)
|
||||
spawn_strength = 6
|
||||
|
||||
var/mob/living/simple_animal/bee/B = new(get_turf(src), src)
|
||||
B.target_mob = M
|
||||
B.strength = spawn_strength
|
||||
B.feral = 25
|
||||
B.mut = mut
|
||||
B.toxic = toxic
|
||||
bees_in_hive -= spawn_strength
|
||||
|
||||
/obj/machinery/apiary/verb/harvest_honeycomb()
|
||||
set src in oview(1)
|
||||
set name = "Harvest honeycomb"
|
||||
set category = "Object"
|
||||
|
||||
while(health > 15)
|
||||
health -= 15
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/honeycomb/H = new(src.loc)
|
||||
if(toxic > 0)
|
||||
H.reagents.add_reagent("toxin", toxic)
|
||||
|
||||
usr << "\blue You harvest the honeycomb from the hive. There is a wild buzzing!"
|
||||
angry_swarm(usr)
|
||||
@@ -48,20 +48,6 @@
|
||||
toxicity = 8
|
||||
pest_kill_str = 7
|
||||
|
||||
/obj/item/weapon/material/minihoe // -- Numbers
|
||||
name = "mini hoe"
|
||||
desc = "It's used for removing weeds or scratching your back."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "hoe"
|
||||
item_state = "hoe"
|
||||
flags = CONDUCT | NOBLUDGEON
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50)
|
||||
attack_verb = list("slashed", "sliced", "cut", "clawed")
|
||||
|
||||
|
||||
// *************************************
|
||||
// Weedkiller defines for hydroponics
|
||||
// *************************************
|
||||
|
||||
@@ -198,6 +198,12 @@
|
||||
if(grown_seed.get_trait(TRAIT_TELEPORTING))
|
||||
dat += "<br>The fruit is temporal/spatially unstable."
|
||||
|
||||
if(grown_seed.get_trait(TRAIT_EXUDE_GASSES))
|
||||
dat += "<br>It will release gas into the environment."
|
||||
|
||||
if(grown_seed.get_trait(TRAIT_CONSUME_GASSES))
|
||||
dat += "<br>It will remove gas from the environment."
|
||||
|
||||
if(dat)
|
||||
last_data = dat
|
||||
dat += "<br><br>\[<a href='?src=\ref[src];print=1'>print report</a>\]"
|
||||
|
||||
Reference in New Issue
Block a user