mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-14 01:18:40 +01:00
Merge remote-tracking branch 'bay12-upstream/master' into development
This commit is contained in:
@@ -35,7 +35,9 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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B.color = B.data["blood_colour"]
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// Takes care blood loss and regeneration
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/mob/living/carbon/human/proc/handle_blood()
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/mob/living/carbon/human/handle_blood()
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||||
if(in_stasis)
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||||
return
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||||
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||||
if(species && species.flags & NO_BLOOD)
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return
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@@ -220,7 +222,7 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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//Transfers blood from reagents to vessel, respecting blood types compatability.
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/mob/living/carbon/human/inject_blood(var/datum/reagent/blood/injected, var/amount)
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if(species && species.flags & NO_BLOOD)
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if(!(species.flags & NO_BLOOD))
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reagents.add_reagent("blood", amount, injected.data)
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reagents.update_total()
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return
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@@ -0,0 +1,70 @@
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//CORTICAL BORER ORGANS.
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/obj/item/organ/borer/process()
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// Borer husks regenerate health, feel no pain, and are resistant to stuns and brainloss.
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for(var/chem in list("tricordrazine","tramadol","hyperzine","alkysine"))
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if(owner.reagents.get_reagent_amount(chem) < 3)
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owner.reagents.add_reagent(chem, 5)
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// They're also super gross and ooze ichor.
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if(prob(5))
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var/mob/living/carbon/human/H = owner
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if(!istype(H))
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return
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var/datum/reagent/blood/B = locate(/datum/reagent/blood) in H.vessel.reagent_list
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blood_splatter(H,B,1)
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var/obj/effect/decal/cleanable/blood/splatter/goo = locate() in get_turf(owner)
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if(goo)
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goo.name = "husk ichor"
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goo.desc = "It's thick and stinks of decay."
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goo.basecolor = "#412464"
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goo.update_icon()
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/obj/item/organ/borer
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name = "cortical borer"
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icon = 'icons/obj/objects.dmi'
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icon_state = "borer"
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organ_tag = "brain"
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desc = "A disgusting space slug."
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parent_organ = "head"
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vital = 1
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/obj/item/organ/borer/removed(var/mob/living/user)
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..()
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var/mob/living/simple_animal/borer/B = owner.has_brain_worms()
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if(B)
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B.leave_host()
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B.ckey = owner.ckey
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spawn(0)
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qdel(src)
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//VOX ORGANS.
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/obj/item/organ/stack
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name = "cortical stack"
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parent_organ = "head"
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robotic = 2
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vital = 1
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var/backup_time = 0
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var/datum/mind/backup
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/obj/item/organ/stack/process()
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if(owner && owner.stat != DEAD && !is_broken())
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backup_time = world.time
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if(owner.mind) backup = owner.mind
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/obj/item/organ/stack/vox
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/obj/item/organ/stack/vox/stack
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/obj/item/organ/stack
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name = "cortical stack"
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icon_state = "brain-prosthetic"
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organ_tag = "stack"
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robotic = 2
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/obj/item/organ/stack/vox
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name = "vox cortical stack"
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@@ -23,6 +23,8 @@ var/list/organ_cache = list()
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var/list/trace_chemicals = list() // traces of chemicals in the organ,
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// links chemical IDs to number of ticks for which they'll stay in the blood
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germ_level = 0
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var/datum/dna/dna
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var/datum/species/species
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/obj/item/organ/Destroy()
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if(!owner)
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@@ -53,6 +55,12 @@ var/list/organ_cache = list()
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max_damage = min_broken_damage * 2
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if(istype(holder))
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src.owner = holder
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species = all_species["Human"]
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if(holder.dna)
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dna = holder.dna.Clone()
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species = all_species[dna.species]
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else
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||||
log_debug("[src] at [loc] spawned without a proper DNA.")
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||||
var/mob/living/carbon/human/H = holder
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||||
if(istype(H))
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if(internal)
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||||
@@ -61,35 +69,48 @@ var/list/organ_cache = list()
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||||
if(E.internal_organs == null)
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E.internal_organs = list()
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||||
E.internal_organs |= src
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||||
if(H.dna)
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if(dna)
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if(!blood_DNA)
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blood_DNA = list()
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blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
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||||
blood_DNA[dna.unique_enzymes] = dna.b_type
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||||
if(internal)
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holder.internal_organs |= src
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||||
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||||
/obj/item/organ/proc/set_dna(var/datum/dna/new_dna)
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if(new_dna)
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dna = new_dna.Clone()
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blood_DNA.Cut()
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blood_DNA[dna.unique_enzymes] = dna.b_type
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||||
/obj/item/organ/proc/die()
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if(status & ORGAN_ROBOT)
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||||
return
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||||
damage = max_damage
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||||
status |= ORGAN_DEAD
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||||
processing_objects -= src
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||||
if(dead_icon)
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||||
icon_state = dead_icon
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||||
if(owner && vital)
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||||
owner.death()
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||||
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||||
/obj/item/organ/process()
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||||
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||||
// Don't process if we're in a freezer, an MMI or a stasis bag. //TODO: ambient temperature?
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if(istype(loc,/obj/item/device/mmi) || istype(loc,/obj/item/bodybag/cryobag) || istype(loc,/obj/structure/closet/crate/freezer))
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return
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//Process infections
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if (robotic >= 2 || (owner && owner.species && (owner.species.flags & IS_PLANT)))
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germ_level = 0
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||||
return
|
||||
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||||
if(loc != owner)
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||||
owner = null
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||||
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||||
//dead already, no need for more processing
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||||
if(status & ORGAN_DEAD)
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||||
return
|
||||
// Don't process if we're in a freezer, an MMI or a stasis bag.or a freezer or something I dunno
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||||
if(istype(loc,/obj/item/device/mmi))
|
||||
return
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||||
if(istype(loc,/obj/structure/closet/body_bag/cryobag) || istype(loc,/obj/structure/closet/crate/freezer) || istype(loc,/obj/item/weapon/storage/box/freezer))
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||||
return
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||||
//Process infections
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||||
if ((status & ORGAN_ROBOT) || (owner && owner.species && (owner.species.flags & IS_PLANT)))
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||||
germ_level = 0
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||||
return
|
||||
|
||||
if(!owner)
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||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
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||||
if(B && prob(40))
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||||
@@ -97,6 +118,11 @@ var/list/organ_cache = list()
|
||||
blood_splatter(src,B,1)
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||||
if(config.organs_decay) damage += rand(1,3)
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||||
if(damage >= max_damage)
|
||||
damage = max_damage
|
||||
germ_level += rand(2,6)
|
||||
if(germ_level >= INFECTION_LEVEL_TWO)
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||||
germ_level += rand(2,6)
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||||
if(germ_level >= INFECTION_LEVEL_THREE)
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||||
die()
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||||
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||||
else if(owner.bodytemperature >= 170) //cryo stops germs from moving and doing their bad stuffs
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||||
@@ -105,6 +131,15 @@ var/list/organ_cache = list()
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||||
handle_rejection()
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||||
handle_germ_effects()
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||||
//check if we've hit max_damage
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if(damage >= max_damage)
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||||
die()
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||||
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||||
/obj/item/organ/examine(mob/user)
|
||||
..(user)
|
||||
if(status & ORGAN_DEAD)
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||||
user << "<span class='notice'>The decay has set in.</span>"
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||||
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||||
/obj/item/organ/proc/handle_germ_effects()
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||||
//** Handle the effects of infections
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||||
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
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@@ -133,24 +168,23 @@ var/list/organ_cache = list()
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/obj/item/organ/proc/handle_rejection()
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// Process unsuitable transplants. TODO: consider some kind of
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// immunosuppressant that changes transplant data to make it match.
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if(transplant_data)
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if(!rejecting && prob(20) && owner.dna && blood_incompatible(transplant_data["blood_type"],owner.dna.b_type,owner.species,transplant_data["species"]))
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rejecting = 1
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if(dna)
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||||
if(!rejecting)
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if(blood_incompatible(dna.b_type, owner.dna.b_type, species, owner.species))
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rejecting = 1
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else
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rejecting++ //Rejection severity increases over time.
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if(rejecting % 10 == 0) //Only fire every ten rejection ticks.
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switch(rejecting)
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if(1 to 50)
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take_damage(1)
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||||
germ_level++
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||||
if(51 to 200)
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||||
owner.reagents.add_reagent("toxin", 1)
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||||
take_damage(1)
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||||
germ_level += rand(1,2)
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||||
if(201 to 500)
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||||
take_damage(rand(2,3))
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||||
owner.reagents.add_reagent("toxin", 2)
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germ_level += rand(2,3)
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if(501 to INFINITY)
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take_damage(4)
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owner.reagents.add_reagent("toxin", rand(3,5))
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germ_level += rand(3,5)
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||||
owner.reagents.add_reagent("toxin", rand(1,2))
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||||
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||||
/obj/item/organ/proc/receive_chem(chemical as obj)
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||||
return 0
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||||
@@ -226,31 +260,17 @@ var/list/organ_cache = list()
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||||
min_broken_damage = 35
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||||
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||||
/obj/item/organ/emp_act(severity)
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||||
switch(robotic)
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||||
if(0)
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||||
if(!(status & ORGAN_ROBOT))
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||||
return
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switch (severity)
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||||
if (1.0)
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||||
take_damage(20)
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||||
return
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||||
if(1)
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||||
switch (severity)
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||||
if (1.0)
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||||
take_damage(20,0)
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||||
return
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||||
if (2.0)
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||||
take_damage(7,0)
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||||
return
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||||
if(3.0)
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||||
take_damage(3,0)
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||||
return
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||||
if(2)
|
||||
switch (severity)
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||||
if (1.0)
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||||
take_damage(40,0)
|
||||
return
|
||||
if (2.0)
|
||||
take_damage(15,0)
|
||||
return
|
||||
if(3.0)
|
||||
take_damage(10,0)
|
||||
return
|
||||
if (2.0)
|
||||
take_damage(7)
|
||||
return
|
||||
if(3.0)
|
||||
take_damage(3)
|
||||
|
||||
/obj/item/organ/proc/removed(var/mob/living/user)
|
||||
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||||
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||||
@@ -1,408 +0,0 @@
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||||
/proc/spawn_diona_nymph_from_organ(var/obj/item/organ/organ)
|
||||
if(!istype(organ))
|
||||
return 0
|
||||
|
||||
//This is a terrible hack and I should be ashamed.
|
||||
var/datum/seed/diona = plant_controller.seeds["diona"]
|
||||
if(!diona)
|
||||
return 0
|
||||
|
||||
spawn(1) // So it has time to be thrown about by the gib() proc.
|
||||
var/mob/living/carbon/alien/diona/D = new(get_turf(organ))
|
||||
diona.request_player(D)
|
||||
spawn(60)
|
||||
if(D)
|
||||
if(!D.ckey || !D.client)
|
||||
D.death()
|
||||
return 1
|
||||
|
||||
/obj/item/organ/external/diona
|
||||
name = "tendril"
|
||||
cannot_break = 1
|
||||
amputation_point = "branch"
|
||||
joint = "structural ligament"
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/diona/chest
|
||||
name = "core trunk"
|
||||
limb_name = "chest"
|
||||
icon_name = "torso"
|
||||
health = 200
|
||||
min_broken_damage = 50
|
||||
body_part = UPPER_TORSO
|
||||
vital = 1
|
||||
cannot_amputate = 1
|
||||
parent_organ = null
|
||||
|
||||
/obj/item/organ/external/diona/groin
|
||||
name = "fork"
|
||||
limb_name = "groin"
|
||||
icon_name = "groin"
|
||||
health = 100
|
||||
min_broken_damage = 50
|
||||
body_part = LOWER_TORSO
|
||||
parent_organ = "chest"
|
||||
|
||||
/obj/item/organ/external/diona/arm
|
||||
name = "left upper tendril"
|
||||
limb_name = "l_arm"
|
||||
icon_name = "l_arm"
|
||||
health = 35
|
||||
min_broken_damage = 20
|
||||
body_part = ARM_LEFT
|
||||
parent_organ = "chest"
|
||||
can_grasp = 1
|
||||
|
||||
/obj/item/organ/external/diona/arm/right
|
||||
name = "right upper tendril"
|
||||
limb_name = "r_arm"
|
||||
icon_name = "r_arm"
|
||||
body_part = ARM_RIGHT
|
||||
|
||||
/obj/item/organ/external/diona/leg
|
||||
name = "left lower tendril"
|
||||
limb_name = "l_leg"
|
||||
icon_name = "l_leg"
|
||||
health = 35
|
||||
min_broken_damage = 20
|
||||
body_part = LEG_LEFT
|
||||
icon_position = LEFT
|
||||
parent_organ = "groin"
|
||||
can_stand = 1
|
||||
|
||||
/obj/item/organ/external/diona/leg/right
|
||||
name = "right lower tendril"
|
||||
limb_name = "r_leg"
|
||||
icon_name = "r_leg"
|
||||
body_part = LEG_RIGHT
|
||||
icon_position = RIGHT
|
||||
|
||||
/obj/item/organ/external/diona/foot
|
||||
name = "left foot"
|
||||
limb_name = "l_foot"
|
||||
icon_name = "l_foot"
|
||||
health = 20
|
||||
min_broken_damage = 10
|
||||
body_part = FOOT_LEFT
|
||||
icon_position = LEFT
|
||||
parent_organ = "l_leg"
|
||||
can_stand = 1
|
||||
|
||||
/obj/item/organ/external/diona/foot/right
|
||||
name = "right foot"
|
||||
limb_name = "r_foot"
|
||||
icon_name = "r_foot"
|
||||
body_part = FOOT_RIGHT
|
||||
icon_position = RIGHT
|
||||
parent_organ = "r_leg"
|
||||
joint = "right ankle"
|
||||
amputation_point = "right ankle"
|
||||
|
||||
/obj/item/organ/external/diona/hand
|
||||
name = "left grasper"
|
||||
limb_name = "l_hand"
|
||||
icon_name = "l_hand"
|
||||
health = 30
|
||||
min_broken_damage = 15
|
||||
body_part = HAND_LEFT
|
||||
parent_organ = "l_arm"
|
||||
can_grasp = 1
|
||||
|
||||
/obj/item/organ/external/diona/hand/right
|
||||
name = "right grasper"
|
||||
limb_name = "r_hand"
|
||||
icon_name = "r_hand"
|
||||
body_part = HAND_RIGHT
|
||||
parent_organ = "r_arm"
|
||||
|
||||
/obj/item/organ/external/diona/head
|
||||
limb_name = "head"
|
||||
icon_name = "head"
|
||||
name = "head"
|
||||
health = 50
|
||||
min_broken_damage = 25
|
||||
body_part = HEAD
|
||||
parent_organ = "chest"
|
||||
|
||||
/obj/item/organ/external/diona/head/removed()
|
||||
if(owner)
|
||||
owner.u_equip(owner.head)
|
||||
owner.u_equip(owner.l_ear)
|
||||
..()
|
||||
|
||||
//DIONA ORGANS.
|
||||
/obj/item/organ/external/diona/removed()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
..()
|
||||
if(!istype(H) || !H.organs || !H.organs.len)
|
||||
H.death()
|
||||
if(prob(50) && spawn_diona_nymph_from_organ(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/diona/process()
|
||||
return
|
||||
|
||||
/obj/item/organ/diona/strata
|
||||
name = "neural strata"
|
||||
parent_organ = "chest"
|
||||
|
||||
/obj/item/organ/diona/bladder
|
||||
name = "gas bladder"
|
||||
parent_organ = "head"
|
||||
|
||||
/obj/item/organ/diona/polyp
|
||||
name = "polyp segment"
|
||||
parent_organ = "groin"
|
||||
|
||||
/obj/item/organ/diona/ligament
|
||||
name = "anchoring ligament"
|
||||
parent_organ = "groin"
|
||||
|
||||
/obj/item/organ/diona
|
||||
name = "diona nymph"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "nymph"
|
||||
organ_tag = "special" // Turns into a nymph instantly, no transplanting possible.
|
||||
|
||||
/obj/item/organ/diona/removed(var/mob/living/user)
|
||||
var/mob/living/carbon/human/H = owner
|
||||
..()
|
||||
if(!istype(H) || !H.organs || !H.organs.len)
|
||||
H.death()
|
||||
if(prob(50) && spawn_diona_nymph_from_organ(src))
|
||||
qdel(src)
|
||||
|
||||
// These are different to the standard diona organs as they have a purpose in other
|
||||
// species (absorbing radiation and light respectively)
|
||||
/obj/item/organ/diona/nutrients
|
||||
name = "nutrient channel"
|
||||
parent_organ = "chest"
|
||||
organ_tag = "nutrient channel"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "claw"
|
||||
|
||||
/obj/item/organ/diona/nutrients/removed()
|
||||
return
|
||||
|
||||
/obj/item/organ/diona/node
|
||||
name = "response node"
|
||||
parent_organ = "head"
|
||||
organ_tag = "receptor node"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "claw"
|
||||
|
||||
/obj/item/organ/diona/node/removed()
|
||||
return
|
||||
|
||||
//CORTICAL BORER ORGANS.
|
||||
/obj/item/organ/borer
|
||||
name = "cortical borer"
|
||||
parent_organ = "head"
|
||||
vital = 1
|
||||
|
||||
/obj/item/organ/borer/process()
|
||||
|
||||
// Borer husks regenerate health, feel no pain, and are resistant to stuns and brainloss.
|
||||
for(var/chem in list("tricordrazine","tramadol","hyperzine","alkysine"))
|
||||
if(owner.reagents.get_reagent_amount(chem) < 3)
|
||||
owner.reagents.add_reagent(chem, 5)
|
||||
|
||||
// They're also super gross and ooze ichor.
|
||||
if(prob(5))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
var/datum/reagent/blood/B = locate(/datum/reagent/blood) in H.vessel.reagent_list
|
||||
blood_splatter(H,B,1)
|
||||
var/obj/effect/decal/cleanable/blood/splatter/goo = locate() in get_turf(owner)
|
||||
if(goo)
|
||||
goo.name = "husk ichor"
|
||||
goo.desc = "It's thick and stinks of decay."
|
||||
goo.basecolor = "#412464"
|
||||
goo.update_icon()
|
||||
|
||||
/obj/item/organ/borer
|
||||
name = "cortical borer"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "borer"
|
||||
organ_tag = "brain"
|
||||
desc = "A disgusting space slug."
|
||||
|
||||
/obj/item/organ/borer/removed(var/mob/living/user)
|
||||
|
||||
..()
|
||||
|
||||
var/mob/living/simple_animal/borer/B = owner.has_brain_worms()
|
||||
if(B)
|
||||
B.leave_host()
|
||||
B.ckey = owner.ckey
|
||||
|
||||
spawn(0)
|
||||
qdel(src)
|
||||
|
||||
//XENOMORPH ORGANS
|
||||
/obj/item/organ/xenos/eggsac
|
||||
name = "egg sac"
|
||||
parent_organ = "groin"
|
||||
|
||||
/obj/item/organ/xenos/plasmavessel
|
||||
name = "plasma vessel"
|
||||
parent_organ = "chest"
|
||||
var/stored_plasma = 0
|
||||
var/max_plasma = 500
|
||||
|
||||
/obj/item/organ/xenos/plasmavessel/queen
|
||||
name = "bloated plasma vessel"
|
||||
stored_plasma = 200
|
||||
max_plasma = 500
|
||||
|
||||
/obj/item/organ/xenos/plasmavessel/sentinel
|
||||
stored_plasma = 100
|
||||
max_plasma = 250
|
||||
|
||||
/obj/item/organ/xenos/plasmavessel/hunter
|
||||
name = "tiny plasma vessel"
|
||||
stored_plasma = 100
|
||||
max_plasma = 150
|
||||
|
||||
/obj/item/organ/xenos/acidgland
|
||||
name = "acid gland"
|
||||
parent_organ = "head"
|
||||
|
||||
/obj/item/organ/xenos/hivenode
|
||||
name = "hive node"
|
||||
parent_organ = "chest"
|
||||
|
||||
/obj/item/organ/xenos/resinspinner
|
||||
name = "resin spinner"
|
||||
parent_organ = "head"
|
||||
|
||||
/obj/item/organ/xenos
|
||||
name = "xeno organ"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
desc = "It smells like an accident in a chemical factory."
|
||||
|
||||
/obj/item/organ/xenos/eggsac
|
||||
name = "egg sac"
|
||||
icon_state = "xgibmid1"
|
||||
organ_tag = "egg sac"
|
||||
|
||||
/obj/item/organ/xenos/plasmavessel
|
||||
name = "plasma vessel"
|
||||
icon_state = "xgibdown1"
|
||||
organ_tag = "plasma vessel"
|
||||
|
||||
/obj/item/organ/xenos/acidgland
|
||||
name = "acid gland"
|
||||
icon_state = "xgibtorso"
|
||||
organ_tag = "acid gland"
|
||||
|
||||
/obj/item/organ/xenos/hivenode
|
||||
name = "hive node"
|
||||
icon_state = "xgibmid2"
|
||||
organ_tag = "hive node"
|
||||
|
||||
/obj/item/organ/xenos/resinspinner
|
||||
name = "hive node"
|
||||
icon_state = "xgibmid2"
|
||||
organ_tag = "resin spinner"
|
||||
|
||||
//VOX ORGANS.
|
||||
/obj/item/organ/stack
|
||||
name = "cortical stack"
|
||||
parent_organ = "head"
|
||||
robotic = 2
|
||||
vital = 1
|
||||
var/backup_time = 0
|
||||
var/datum/mind/backup
|
||||
|
||||
/obj/item/organ/stack/process()
|
||||
if(owner && owner.stat != 2 && !is_broken())
|
||||
backup_time = world.time
|
||||
if(owner.mind) backup = owner.mind
|
||||
|
||||
/obj/item/organ/stack/vox
|
||||
|
||||
/obj/item/organ/stack/vox/stack
|
||||
|
||||
/obj/item/organ/stack
|
||||
name = "cortical stack"
|
||||
icon_state = "brain-prosthetic"
|
||||
organ_tag = "stack"
|
||||
robotic = 2
|
||||
|
||||
/obj/item/organ/stack/vox
|
||||
name = "vox cortical stack"
|
||||
|
||||
// Slime limbs.
|
||||
/obj/item/organ/external/chest/slime
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/groin/slime
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/arm/slime
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/arm/right/slime
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/leg/slime
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/leg/right/slime
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/foot/slime
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/foot/right/slime
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/hand/slime
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/hand/right/slime
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/head/slime
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/*//VAURCA ORGANS
|
||||
/obj/item/organ/vaurca/neuralsocket
|
||||
name = "neural socket"
|
||||
organ_tag = "neural socket"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "neural_socket"
|
||||
|
||||
/obj/item/organ/vaurca/neuralsocket/removed()
|
||||
return
|
||||
|
||||
/obj/item/organ/vaurca/breathingapparatus
|
||||
name = "breathing apparatus"
|
||||
organ_tag = "breathing apparatus"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "breathing_app"
|
||||
|
||||
/obj/item/organ/vaurca/breathingapparatus/removed()
|
||||
return
|
||||
|
||||
/obj/item/organ/vaurca/tracheae
|
||||
name = "tracheae"
|
||||
organ_tag = "tracheae"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "tracheae"
|
||||
/obj/item/organ/vaurca/tracheae/removed()
|
||||
return */
|
||||
@@ -14,6 +14,9 @@
|
||||
dir = SOUTH
|
||||
organ_tag = "limb"
|
||||
|
||||
var/brute_mod = 1
|
||||
var/burn_mod = 1
|
||||
|
||||
var/icon_name = null
|
||||
var/body_part = null
|
||||
var/icon_position = 0
|
||||
@@ -32,6 +35,7 @@
|
||||
var/cannot_break
|
||||
var/s_tone
|
||||
var/list/s_col
|
||||
var/list/h_col
|
||||
var/list/wounds = list()
|
||||
var/number_wounds = 0 // cache the number of wounds, which is NOT wounds.len!
|
||||
var/perma_injury = 0
|
||||
@@ -52,6 +56,7 @@
|
||||
var/dislocated = 0 // If you target a joint, you can dislocate the limb, causing temporary damage to the organ.
|
||||
var/can_grasp //It would be more appropriate if these two were named "affects_grasp" and "affects_stand" at this point
|
||||
var/can_stand
|
||||
var/body_hair
|
||||
|
||||
/obj/item/organ/external/Destroy()
|
||||
if(parent && parent.children)
|
||||
@@ -101,12 +106,12 @@
|
||||
switch(stage)
|
||||
if(0)
|
||||
if(istype(W,/obj/item/weapon/scalpel))
|
||||
user.visible_message("<span class='danger'><b>[user]</b> cuts [src] open with [W]!")
|
||||
user.visible_message("<span class='danger'><b>[user]</b> cuts [src] open with [W]!</span>")
|
||||
stage++
|
||||
return
|
||||
if(1)
|
||||
if(istype(W,/obj/item/weapon/retractor))
|
||||
user.visible_message("<span class='danger'><b>[user]</b> cracks [src] open like an egg with [W]!")
|
||||
user.visible_message("<span class='danger'><b>[user]</b> cracks [src] open like an egg with [W]!</span>")
|
||||
stage++
|
||||
return
|
||||
if(2)
|
||||
@@ -116,9 +121,9 @@
|
||||
removing.loc = get_turf(user.loc)
|
||||
if(!(user.l_hand && user.r_hand))
|
||||
user.put_in_hands(removing)
|
||||
user.visible_message("<span class='danger'><b>[user]</b> extracts [removing] from [src] with [W]!")
|
||||
user.visible_message("<span class='danger'><b>[user]</b> extracts [removing] from [src] with [W]!</span>")
|
||||
else
|
||||
user.visible_message("<span class='danger'><b>[user]</b> fishes around fruitlessly in [src] with [W].")
|
||||
user.visible_message("<span class='danger'><b>[user]</b> fishes around fruitlessly in [src] with [W].</span>")
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -169,11 +174,11 @@
|
||||
|
||||
/obj/item/organ/external/replaced(var/mob/living/carbon/human/target)
|
||||
owner = target
|
||||
forceMove(owner)
|
||||
if(istype(owner))
|
||||
owner.organs_by_name[limb_name] = src
|
||||
owner.organs |= src
|
||||
for(var/obj/item/organ/organ in src)
|
||||
organ.loc = owner
|
||||
organ.replaced(owner,src)
|
||||
|
||||
if(parent_organ)
|
||||
@@ -182,6 +187,19 @@
|
||||
if(!parent.children)
|
||||
parent.children = list()
|
||||
parent.children.Add(src)
|
||||
//Remove all stump wounds since limb is not missing anymore
|
||||
for(var/datum/wound/lost_limb/W in parent.wounds)
|
||||
parent.wounds -= W
|
||||
qdel(W)
|
||||
break
|
||||
parent.update_damages()
|
||||
|
||||
|
||||
/obj/item/organ/external/robotize()
|
||||
..()
|
||||
//robit limbs take reduced damage
|
||||
brute_mod = 0.8
|
||||
burn_mod = 0.8
|
||||
|
||||
/****************************************************
|
||||
DAMAGE PROCS
|
||||
@@ -194,19 +212,8 @@
|
||||
if((brute <= 0) && (burn <= 0))
|
||||
return 0
|
||||
|
||||
if(status & ORGAN_ROBOT )
|
||||
|
||||
var/brmod = 0.66
|
||||
var/bumod = 0.66
|
||||
|
||||
if(istype(owner,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
if(H.species && H.species.flags & IS_SYNTHETIC)
|
||||
brmod = H.species.brute_mod
|
||||
bumod = H.species.burn_mod
|
||||
|
||||
brute *= brmod //~2/3 damage for ROBOLIMBS
|
||||
burn *= bumod //~2/3 damage for ROBOLIMBS
|
||||
brute *= brute_mod
|
||||
burn *= burn_mod
|
||||
|
||||
// High brute damage or sharp objects may damage internal organs
|
||||
if(internal_organs && (brute_dam >= max_damage || (((sharp && brute >= 5) || brute >= 10) && prob(5))))
|
||||
@@ -381,10 +388,14 @@ This function completely restores a damaged organ to perfect condition.
|
||||
var/datum/wound/W = pick(compatible_wounds)
|
||||
W.open_wound(damage)
|
||||
if(prob(25))
|
||||
//maybe have a separate message for BRUISE type damage?
|
||||
owner.visible_message("\red The wound on [owner.name]'s [name] widens with a nasty ripping noise.",\
|
||||
"\red The wound on your [name] widens with a nasty ripping noise.",\
|
||||
"You hear a nasty ripping noise, as if flesh is being torn apart.")
|
||||
if(status & ORGAN_ROBOT)
|
||||
owner.visible_message("\red The damage to [owner.name]'s [name] worsens.",\
|
||||
"\red The damage to your [name] worsens.",\
|
||||
"You hear the screech of abused metal.")
|
||||
else
|
||||
owner.visible_message("\red The wound on [owner.name]'s [name] widens with a nasty ripping noise.",\
|
||||
"\red The wound on your [name] widens with a nasty ripping noise.",\
|
||||
"You hear a nasty ripping noise, as if flesh is being torn apart.")
|
||||
return
|
||||
|
||||
//Creating wound
|
||||
@@ -413,7 +424,7 @@ This function completely restores a damaged organ to perfect condition.
|
||||
|
||||
//Determines if we even need to process this organ.
|
||||
/obj/item/organ/external/proc/need_process()
|
||||
if(status && status != ORGAN_ROBOT) // If it's robotic, that's fine it will have a status.
|
||||
if(status & (ORGAN_CUT_AWAY|ORGAN_BLEEDING|ORGAN_BROKEN|ORGAN_DESTROYED|ORGAN_SPLINTED|ORGAN_DEAD|ORGAN_MUTATED))
|
||||
return 1
|
||||
if(brute_dam || burn_dam)
|
||||
return 1
|
||||
@@ -445,10 +456,6 @@ This function completely restores a damaged organ to perfect condition.
|
||||
if(trace_chemicals[chemID] <= 0)
|
||||
trace_chemicals.Remove(chemID)
|
||||
|
||||
//Bone fractures
|
||||
if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT))
|
||||
src.fracture()
|
||||
|
||||
if(!(status & ORGAN_BROKEN))
|
||||
perma_injury = 0
|
||||
|
||||
@@ -625,6 +632,7 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
if(istype(owner,/mob/living/carbon/human))
|
||||
H = owner
|
||||
|
||||
//update damage counts
|
||||
for(var/datum/wound/W in wounds)
|
||||
if(!W.internal) //so IB doesn't count towards crit/paincrit
|
||||
if(W.damage_type == CUT || W.damage_type == BRUISE)
|
||||
@@ -640,9 +648,13 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
|
||||
number_wounds += W.amount
|
||||
|
||||
if (open && !clamped && (H && !(H.species.flags & NO_BLOOD))) //things tend to bleed if they are CUT OPEN
|
||||
//things tend to bleed if they are CUT OPEN
|
||||
if (open && !clamped && (H && !(H.species.flags & NO_BLOOD)))
|
||||
status |= ORGAN_BLEEDING
|
||||
|
||||
//Bone fractures
|
||||
if(config.bones_can_break && brute_dam > min_broken_damage * config.organ_health_multiplier && !(status & ORGAN_ROBOT))
|
||||
src.fracture()
|
||||
|
||||
// new damage icon system
|
||||
// adjusted to set damage_state to brute/burn code only (without r_name0 as before)
|
||||
@@ -692,27 +704,30 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
switch(disintegrate)
|
||||
if(DROPLIMB_EDGE)
|
||||
if(!clean)
|
||||
var/gore_sound = "[(status & ORGAN_ROBOT) ? "tortured metal" : "ripping tendons and flesh"]"
|
||||
owner.visible_message(
|
||||
"<span class='danger'>\The [owner]'s [src.name] flies off in an arc!</span>",\
|
||||
"<span class='moderate'><b>Your [src.name] goes flying off!</b></span>",\
|
||||
"<span class='danger'>You hear a terrible sound of ripping tendons and flesh.</span>")
|
||||
"<span class='danger'>You hear a terrible sound of [gore_sound].</span>")
|
||||
if(DROPLIMB_BURN)
|
||||
var/gore = "[(status & ORGAN_ROBOT) ? "": " of burning flesh"]"
|
||||
owner.visible_message(
|
||||
"<span class='danger'>\The [owner]'s [src.name] flashes away into ashes!</span>",\
|
||||
"<span class='moderate'><b>Your [src.name] flashes away into ashes!</b></span>",\
|
||||
"<span class='danger'>You hear the crackling sound of burning flesh.</span>")
|
||||
"<span class='danger'>You hear a crackling sound[gore].</span>")
|
||||
if(DROPLIMB_BLUNT)
|
||||
var/gore = "[(status & ORGAN_ROBOT) ? "": " in shower of gore"]"
|
||||
var/gore_sound = "[(status & ORGAN_ROBOT) ? "rending sound of tortured metal" : "sickening splatter of gore"]"
|
||||
owner.visible_message(
|
||||
"<span class='danger'>\The [owner]'s [src.name] explodes in a shower of gore!</span>",\
|
||||
"<span class='moderate'><b>Your [src.name] explodes in a shower of gore!</b></span>",\
|
||||
"<span class='danger'>You hear the sickening splatter of gore.</span>")
|
||||
"<span class='danger'>\The [owner]'s [src.name] explodes[gore]!</span>",\
|
||||
"<span class='moderate'><b>Your [src.name] explodes[gore]!</b></span>",\
|
||||
"<span class='danger'>You hear the [gore_sound].</span>")
|
||||
|
||||
var/mob/living/carbon/human/victim = owner //Keep a reference for post-removed().
|
||||
var/obj/item/organ/external/parent_organ = parent
|
||||
removed(null, ignore_children)
|
||||
victim.traumatic_shock += 60
|
||||
|
||||
wounds.Cut()
|
||||
if(parent_organ)
|
||||
var/datum/wound/lost_limb/W = new (src, disintegrate, clean)
|
||||
if(clean)
|
||||
@@ -720,6 +735,8 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
parent_organ.update_damages()
|
||||
else
|
||||
var/obj/item/organ/external/stump/stump = new (victim, 0, src)
|
||||
if(status & ORGAN_ROBOT)
|
||||
stump.robotize()
|
||||
stump.wounds |= W
|
||||
victim.organs |= stump
|
||||
stump.update_damages()
|
||||
@@ -794,15 +811,46 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
"\The [holder.legcuffed.name] falls off you.")
|
||||
holder.drop_from_inventory(holder.legcuffed)
|
||||
|
||||
// checks if all wounds on the organ are bandaged
|
||||
/obj/item/organ/external/proc/is_bandaged()
|
||||
for(var/datum/wound/W in wounds)
|
||||
if(W.internal) continue
|
||||
if(!W.bandaged)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
// checks if all wounds on the organ are salved
|
||||
/obj/item/organ/external/proc/is_salved()
|
||||
for(var/datum/wound/W in wounds)
|
||||
if(W.internal) continue
|
||||
if(!W.salved)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
// checks if all wounds on the organ are disinfected
|
||||
/obj/item/organ/external/proc/is_disinfected()
|
||||
for(var/datum/wound/W in wounds)
|
||||
if(W.internal) continue
|
||||
if(!W.disinfected)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/organ/external/proc/bandage()
|
||||
var/rval = 0
|
||||
src.status &= ~ORGAN_BLEEDING
|
||||
status &= ~ORGAN_BLEEDING
|
||||
for(var/datum/wound/W in wounds)
|
||||
if(W.internal) continue
|
||||
rval |= !W.bandaged
|
||||
W.bandaged = 1
|
||||
return rval
|
||||
|
||||
/obj/item/organ/external/proc/salve()
|
||||
var/rval = 0
|
||||
for(var/datum/wound/W in wounds)
|
||||
rval |= !W.salved
|
||||
W.salved = 1
|
||||
return rval
|
||||
|
||||
/obj/item/organ/external/proc/disinfect()
|
||||
var/rval = 0
|
||||
for(var/datum/wound/W in wounds)
|
||||
@@ -821,25 +869,19 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
W.clamped = 1
|
||||
return rval
|
||||
|
||||
/obj/item/organ/external/proc/salve()
|
||||
var/rval = 0
|
||||
for(var/datum/wound/W in wounds)
|
||||
rval |= !W.salved
|
||||
W.salved = 1
|
||||
return rval
|
||||
|
||||
/obj/item/organ/external/proc/fracture()
|
||||
|
||||
if(status & ORGAN_ROBOT)
|
||||
return //ORGAN_BROKEN doesn't have the same meaning for robot limbs
|
||||
if((status & ORGAN_BROKEN) || cannot_break)
|
||||
return
|
||||
|
||||
owner.visible_message(\
|
||||
"\red You hear a loud cracking sound coming from \the [owner].",\
|
||||
"\red <b>Something feels like it shattered in your [name]!</b>",\
|
||||
"You hear a sickening crack.")
|
||||
|
||||
if(owner.species && !(owner.species.flags & NO_PAIN))
|
||||
owner.emote("scream")
|
||||
if(owner)
|
||||
owner.visible_message(\
|
||||
"\red You hear a loud cracking sound coming from \the [owner].",\
|
||||
"\red <b>Something feels like it shattered in your [name]!</b>",\
|
||||
"You hear a sickening crack.")
|
||||
if(owner.species && !(owner.species.flags & NO_PAIN))
|
||||
owner.emote("scream")
|
||||
|
||||
status |= ORGAN_BROKEN
|
||||
broken_description = pick("broken","fracture","hairline fracture")
|
||||
@@ -852,7 +894,7 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
// This is mostly for the ninja suit to stop ninja being so crippled by breaks.
|
||||
// TODO: consider moving this to a suit proc or process() or something during
|
||||
// hardsuit rewrite.
|
||||
if(!(status & ORGAN_SPLINTED) && istype(owner,/mob/living/carbon/human))
|
||||
if(owner && !(status & ORGAN_SPLINTED) && istype(owner,/mob/living/carbon/human))
|
||||
|
||||
var/mob/living/carbon/human/H = owner
|
||||
|
||||
@@ -883,6 +925,8 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
if(company)
|
||||
model = company
|
||||
var/datum/robolimb/R = all_robolimbs[company]
|
||||
if(species && (species.name in R.species_cannot_use))
|
||||
R = basic_robolimb
|
||||
if(R)
|
||||
force_icon = R.icon
|
||||
name = "[R.company] [initial(name)]"
|
||||
@@ -906,11 +950,11 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
if(src.status & ORGAN_ROBOT)
|
||||
return
|
||||
src.status |= ORGAN_MUTATED
|
||||
owner.update_body()
|
||||
if(owner) owner.update_body()
|
||||
|
||||
/obj/item/organ/external/proc/unmutate()
|
||||
src.status &= ~ORGAN_MUTATED
|
||||
owner.update_body()
|
||||
if(owner) owner.update_body()
|
||||
|
||||
/obj/item/organ/external/proc/get_damage() //returns total damage
|
||||
return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use max_damage?
|
||||
@@ -927,11 +971,14 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
/obj/item/organ/external/proc/is_malfunctioning()
|
||||
return ((status & ORGAN_ROBOT) && (brute_dam + burn_dam) >= 10 && prob(brute_dam + burn_dam))
|
||||
|
||||
/obj/item/organ/external/proc/embed(var/obj/item/weapon/W, var/silent = 0)
|
||||
if(loc != owner)
|
||||
/obj/item/organ/external/proc/embed(var/obj/item/weapon/W, var/silent = 0, var/supplied_message)
|
||||
if(!owner || loc != owner)
|
||||
return
|
||||
if(!silent)
|
||||
owner.visible_message("<span class='danger'>\The [W] sticks in the wound!</span>")
|
||||
if(supplied_message)
|
||||
owner.visible_message("<span class='danger'>[supplied_message]</span>")
|
||||
else
|
||||
owner.visible_message("<span class='danger'>\The [W] sticks in the wound!</span>")
|
||||
implants += W
|
||||
owner.embedded_flag = 1
|
||||
owner.verbs += /mob/proc/yank_out_object
|
||||
@@ -1014,6 +1061,9 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
|
||||
/obj/item/organ/external/proc/get_wounds_desc()
|
||||
. = ""
|
||||
if(status & ORGAN_DESTROYED && !is_stump())
|
||||
. += "tear at [amputation_point] so severe that it hangs by a scrap of flesh"
|
||||
|
||||
if(status & ORGAN_ROBOT)
|
||||
if(brute_dam)
|
||||
switch(brute_dam)
|
||||
@@ -1064,6 +1114,7 @@ Note that amputating the affected organ does in fact remove the infection from t
|
||||
if(6 to INFINITY)
|
||||
flavor_text += "a ton of [wound]\s"
|
||||
return english_list(flavor_text)
|
||||
|
||||
/****************************************************
|
||||
ORGAN DEFINES
|
||||
****************************************************/
|
||||
|
||||
@@ -15,12 +15,28 @@ var/global/list/limb_icon_cache = list()
|
||||
/obj/item/organ/external/proc/sync_colour_to_human(var/mob/living/carbon/human/human)
|
||||
s_tone = null
|
||||
s_col = null
|
||||
h_col = null
|
||||
if(status & ORGAN_ROBOT)
|
||||
return
|
||||
if(!isnull(human.s_tone) && (human.species.flags & HAS_SKIN_TONE))
|
||||
if(species && human.species && species.name != human.species.name)
|
||||
return
|
||||
if(!isnull(human.s_tone) && (human.species.appearance_flags & HAS_SKIN_TONE))
|
||||
s_tone = human.s_tone
|
||||
if(human.species.flags & HAS_SKIN_COLOR)
|
||||
if(human.species.appearance_flags & HAS_SKIN_COLOR)
|
||||
s_col = list(human.r_skin, human.g_skin, human.b_skin)
|
||||
h_col = list(human.r_hair, human.g_hair, human.b_hair)
|
||||
|
||||
/obj/item/organ/external/proc/sync_colour_to_dna()
|
||||
s_tone = null
|
||||
s_col = null
|
||||
h_col = null
|
||||
if(status & ORGAN_ROBOT)
|
||||
return
|
||||
if(!isnull(dna.GetUIValue(DNA_UI_SKIN_TONE)) && (species.appearance_flags & HAS_SKIN_TONE))
|
||||
s_tone = dna.GetUIValue(DNA_UI_SKIN_TONE)
|
||||
if(species.appearance_flags & HAS_SKIN_COLOR)
|
||||
s_col = list(dna.GetUIValue(DNA_UI_SKIN_R), dna.GetUIValue(DNA_UI_SKIN_G), dna.GetUIValue(DNA_UI_SKIN_B))
|
||||
h_col = list(dna.GetUIValue(DNA_UI_HAIR_R),dna.GetUIValue(DNA_UI_HAIR_G),dna.GetUIValue(DNA_UI_HAIR_B))
|
||||
|
||||
/obj/item/organ/external/head/sync_colour_to_human(var/mob/living/carbon/human/human)
|
||||
..()
|
||||
@@ -39,8 +55,8 @@ var/global/list/limb_icon_cache = list()
|
||||
return
|
||||
if(owner.species.has_organ["eyes"])
|
||||
var/obj/item/organ/eyes/eyes = owner.internal_organs_by_name["eyes"]
|
||||
if(owner.species.eyes)
|
||||
var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', owner.species.eyes)
|
||||
if(species.eyes)
|
||||
var/icon/eyes_icon = new/icon('icons/mob/human_face.dmi', species.eyes)
|
||||
if(eyes)
|
||||
eyes_icon.Blend(rgb(eyes.eye_colour[1], eyes.eye_colour[2], eyes.eye_colour[3]), ICON_ADD)
|
||||
else
|
||||
@@ -48,54 +64,59 @@ var/global/list/limb_icon_cache = list()
|
||||
mob_icon.Blend(eyes_icon, ICON_OVERLAY)
|
||||
overlays |= eyes_icon
|
||||
|
||||
if(owner.lip_style && (owner.species && (owner.species.flags & HAS_LIPS)))
|
||||
if(owner.lip_style && (species && (species.appearance_flags & HAS_LIPS)))
|
||||
var/icon/lip_icon = new/icon('icons/mob/human_face.dmi', "lips_[owner.lip_style]_s")
|
||||
overlays |= lip_icon
|
||||
mob_icon.Blend(lip_icon, ICON_OVERLAY)
|
||||
|
||||
if(owner.f_style)
|
||||
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[owner.f_style]
|
||||
if(facial_hair_style && facial_hair_style.species_allowed && (owner.species.get_bodytype() in facial_hair_style.species_allowed))
|
||||
if(facial_hair_style && facial_hair_style.species_allowed && (species.get_bodytype() in facial_hair_style.species_allowed))
|
||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||
if(facial_hair_style.do_colouration)
|
||||
facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
|
||||
overlays |= facial_s
|
||||
|
||||
if(owner.h_style && !(owner.head && (owner.head.flags & BLOCKHEADHAIR)))
|
||||
if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[owner.h_style]
|
||||
if(hair_style && (owner.species.get_bodytype() in hair_style.species_allowed))
|
||||
if(hair_style && (species.get_bodytype() in hair_style.species_allowed))
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
if(hair_style.do_colouration)
|
||||
hair_s.Blend(rgb(owner.r_hair, owner.g_hair, owner.b_hair), ICON_ADD)
|
||||
if(hair_style.do_colouration && islist(h_col) && h_col.len >= 3)
|
||||
hair_s.Blend(rgb(h_col[1], h_col[2], h_col[3]), ICON_ADD)
|
||||
overlays |= hair_s
|
||||
|
||||
return mob_icon
|
||||
|
||||
/obj/item/organ/external/proc/get_icon(var/skeletal)
|
||||
|
||||
var/gender
|
||||
var/gender = "f"
|
||||
if(owner && owner.gender == MALE)
|
||||
gender = "m"
|
||||
|
||||
if(force_icon)
|
||||
mob_icon = new /icon(force_icon, "[icon_name]")
|
||||
mob_icon = new /icon(force_icon, "[icon_name][gendered_icon ? "_[gender]" : ""]")
|
||||
else
|
||||
if(!owner)
|
||||
mob_icon = new /icon('icons/mob/human_races/r_human.dmi', "[icon_name][gendered_icon ? "_f" : ""]")
|
||||
if(!dna)
|
||||
mob_icon = new /icon('icons/mob/human_races/r_human.dmi', "[icon_name][gendered_icon ? "_[gender]" : ""]")
|
||||
else
|
||||
|
||||
if(gendered_icon)
|
||||
if(owner.gender == FEMALE)
|
||||
if(!gendered_icon)
|
||||
gender = null
|
||||
else
|
||||
if(dna.GetUIState(DNA_UI_GENDER))
|
||||
gender = "f"
|
||||
else
|
||||
gender = "m"
|
||||
|
||||
if(skeletal)
|
||||
mob_icon = new /icon('icons/mob/human_races/r_skeleton.dmi', "[icon_name][gender ? "_[gender]" : ""]")
|
||||
else if ((status & ORGAN_ROBOT) && !(owner.species && owner.species.flags & IS_SYNTHETIC))
|
||||
else if (status & ORGAN_ROBOT)
|
||||
mob_icon = new /icon('icons/mob/human_races/robotic.dmi', "[icon_name][gender ? "_[gender]" : ""]")
|
||||
else
|
||||
if (status & ORGAN_MUTATED)
|
||||
mob_icon = new /icon(owner.species.deform, "[icon_name][gender ? "_[gender]" : ""]")
|
||||
mob_icon = new /icon(species.deform, "[icon_name][gender ? "_[gender]" : ""]")
|
||||
else
|
||||
mob_icon = new /icon(owner.species.icobase, "[icon_name][gender ? "_[gender]" : ""]")
|
||||
mob_icon = new /icon(species.icobase, "[icon_name][gender ? "_[gender]" : ""]")
|
||||
|
||||
if(status & ORGAN_DEAD)
|
||||
mob_icon.ColorTone(rgb(10,50,0))
|
||||
@@ -109,6 +130,14 @@ var/global/list/limb_icon_cache = list()
|
||||
else if(s_col && s_col.len >= 3)
|
||||
mob_icon.Blend(rgb(s_col[1], s_col[2], s_col[3]), ICON_ADD)
|
||||
|
||||
if(body_hair && islist(h_col) && h_col.len >= 3)
|
||||
var/cache_key = "[body_hair]-[icon_name]-[h_col[1]][h_col[2]][h_col[3]]"
|
||||
if(!limb_icon_cache[cache_key])
|
||||
var/icon/I = icon(species.icobase, "[icon_name]_[body_hair]")
|
||||
I.Blend(rgb(h_col[1],h_col[2],h_col[3]), ICON_ADD)
|
||||
limb_icon_cache[cache_key] = I
|
||||
mob_icon.Blend(limb_icon_cache[cache_key], ICON_OVERLAY)
|
||||
|
||||
dir = EAST
|
||||
icon = mob_icon
|
||||
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
..(holder, internal)
|
||||
if(istype(limb))
|
||||
max_damage = limb.max_damage
|
||||
if((limb.status & ORGAN_ROBOT) && (!parent || (parent.status & ORGAN_ROBOT)))
|
||||
robotize() //if both limb and the parent are robotic, the stump is robotic too
|
||||
|
||||
/obj/item/organ/external/stump/is_stump()
|
||||
return 1
|
||||
|
||||
@@ -15,6 +15,7 @@ var/global/datum/robolimb/basic_robolimb
|
||||
var/desc = "A generic unbranded robotic prosthesis." // Seen when examining a limb.
|
||||
var/icon = 'icons/mob/human_races/robotic.dmi' // Icon base to draw from.
|
||||
var/unavailable_at_chargen // If set, not available at chargen.
|
||||
var/list/species_cannot_use = list("Resomi")
|
||||
|
||||
/datum/robolimb/bishop
|
||||
company = "Bishop Cybernetics"
|
||||
@@ -35,3 +36,9 @@ var/global/datum/robolimb/basic_robolimb
|
||||
company = "Xion Manufacturing Group"
|
||||
desc = "This limb has a minimalist black and red casing."
|
||||
icon = 'icons/mob/human_races/cyberlimbs/xion.dmi'
|
||||
|
||||
/datum/robolimb/ipc
|
||||
company = "Morpheus Cyberkinetics"
|
||||
desc = "This limb is simple and functional; no effort has been made to make it look human."
|
||||
icon = 'icons/mob/human_races/cyberlimbs/ipc.dmi'
|
||||
unavailable_at_chargen = 1
|
||||
|
||||
@@ -0,0 +1,208 @@
|
||||
/proc/spawn_diona_nymph(var/turf/target)
|
||||
if(!istype(target))
|
||||
return 0
|
||||
|
||||
//This is a terrible hack and I should be ashamed.
|
||||
var/datum/seed/diona = plant_controller.seeds["diona"]
|
||||
if(!diona)
|
||||
return 0
|
||||
|
||||
spawn(1) // So it has time to be thrown about by the gib() proc.
|
||||
var/mob/living/carbon/alien/diona/D = new(target)
|
||||
var/datum/ghosttrap/plant/P = get_ghost_trap("living plant")
|
||||
P.request_player(D, "A diona nymph has split off from its gestalt. ")
|
||||
spawn(60)
|
||||
if(D)
|
||||
if(!D.ckey || !D.client)
|
||||
D.death()
|
||||
return 1
|
||||
|
||||
/obj/item/organ/external/diona
|
||||
name = "tendril"
|
||||
cannot_break = 1
|
||||
amputation_point = "branch"
|
||||
joint = "structural ligament"
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/diona/chest
|
||||
name = "core trunk"
|
||||
limb_name = "chest"
|
||||
icon_name = "torso"
|
||||
max_damage = 200
|
||||
min_broken_damage = 50
|
||||
w_class = 5
|
||||
body_part = UPPER_TORSO
|
||||
vital = 1
|
||||
cannot_amputate = 1
|
||||
parent_organ = null
|
||||
|
||||
/obj/item/organ/external/diona/groin
|
||||
name = "fork"
|
||||
limb_name = "groin"
|
||||
icon_name = "groin"
|
||||
max_damage = 100
|
||||
min_broken_damage = 50
|
||||
w_class = 4
|
||||
body_part = LOWER_TORSO
|
||||
parent_organ = "chest"
|
||||
|
||||
/obj/item/organ/external/diona/arm
|
||||
name = "left upper tendril"
|
||||
limb_name = "l_arm"
|
||||
icon_name = "l_arm"
|
||||
max_damage = 35
|
||||
min_broken_damage = 20
|
||||
w_class = 3
|
||||
body_part = ARM_LEFT
|
||||
parent_organ = "chest"
|
||||
can_grasp = 1
|
||||
|
||||
/obj/item/organ/external/diona/arm/right
|
||||
name = "right upper tendril"
|
||||
limb_name = "r_arm"
|
||||
icon_name = "r_arm"
|
||||
body_part = ARM_RIGHT
|
||||
|
||||
/obj/item/organ/external/diona/leg
|
||||
name = "left lower tendril"
|
||||
limb_name = "l_leg"
|
||||
icon_name = "l_leg"
|
||||
max_damage = 35
|
||||
min_broken_damage = 20
|
||||
w_class = 3
|
||||
body_part = LEG_LEFT
|
||||
icon_position = LEFT
|
||||
parent_organ = "groin"
|
||||
can_stand = 1
|
||||
|
||||
/obj/item/organ/external/diona/leg/right
|
||||
name = "right lower tendril"
|
||||
limb_name = "r_leg"
|
||||
icon_name = "r_leg"
|
||||
body_part = LEG_RIGHT
|
||||
icon_position = RIGHT
|
||||
|
||||
/obj/item/organ/external/diona/foot
|
||||
name = "left foot"
|
||||
limb_name = "l_foot"
|
||||
icon_name = "l_foot"
|
||||
max_damage = 20
|
||||
min_broken_damage = 10
|
||||
w_class = 2
|
||||
body_part = FOOT_LEFT
|
||||
icon_position = LEFT
|
||||
parent_organ = "l_leg"
|
||||
can_stand = 1
|
||||
|
||||
/obj/item/organ/external/diona/foot/right
|
||||
name = "right foot"
|
||||
limb_name = "r_foot"
|
||||
icon_name = "r_foot"
|
||||
body_part = FOOT_RIGHT
|
||||
icon_position = RIGHT
|
||||
parent_organ = "r_leg"
|
||||
joint = "right ankle"
|
||||
amputation_point = "right ankle"
|
||||
|
||||
/obj/item/organ/external/diona/hand
|
||||
name = "left grasper"
|
||||
limb_name = "l_hand"
|
||||
icon_name = "l_hand"
|
||||
max_damage = 30
|
||||
min_broken_damage = 15
|
||||
w_class = 2
|
||||
body_part = HAND_LEFT
|
||||
parent_organ = "l_arm"
|
||||
can_grasp = 1
|
||||
|
||||
/obj/item/organ/external/diona/hand/right
|
||||
name = "right grasper"
|
||||
limb_name = "r_hand"
|
||||
icon_name = "r_hand"
|
||||
body_part = HAND_RIGHT
|
||||
parent_organ = "r_arm"
|
||||
|
||||
/obj/item/organ/external/diona/head
|
||||
limb_name = "head"
|
||||
icon_name = "head"
|
||||
name = "head"
|
||||
max_damage = 50
|
||||
min_broken_damage = 25
|
||||
w_class = 3
|
||||
body_part = HEAD
|
||||
parent_organ = "chest"
|
||||
|
||||
/obj/item/organ/external/diona/head/removed()
|
||||
if(owner)
|
||||
owner.u_equip(owner.head)
|
||||
owner.u_equip(owner.l_ear)
|
||||
..()
|
||||
|
||||
//DIONA ORGANS.
|
||||
/obj/item/organ/external/diona/removed()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
..()
|
||||
if(!istype(H) || !H.organs || !H.organs.len)
|
||||
H.death()
|
||||
if(prob(50) && spawn_diona_nymph(get_turf(src)))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/diona/process()
|
||||
return
|
||||
|
||||
/obj/item/organ/diona/strata
|
||||
name = "neural strata"
|
||||
parent_organ = "chest"
|
||||
organ_tag = "neural strata"
|
||||
|
||||
|
||||
/obj/item/organ/diona/bladder
|
||||
name = "gas bladder"
|
||||
parent_organ = "head"
|
||||
organ_tag = "gas bladder"
|
||||
|
||||
/obj/item/organ/diona/polyp
|
||||
name = "polyp segment"
|
||||
parent_organ = "groin"
|
||||
organ_tag = "polyp segment"
|
||||
|
||||
/obj/item/organ/diona/ligament
|
||||
name = "anchoring ligament"
|
||||
parent_organ = "groin"
|
||||
organ_tag = "anchoring ligament"
|
||||
|
||||
/obj/item/organ/diona
|
||||
name = "diona nymph"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "nymph"
|
||||
organ_tag = "special" // Turns into a nymph instantly, no transplanting possible.
|
||||
|
||||
/obj/item/organ/diona/removed(var/mob/living/user)
|
||||
var/mob/living/carbon/human/H = owner
|
||||
..()
|
||||
if(!istype(H) || !H.organs || !H.organs.len)
|
||||
H.death()
|
||||
if(prob(50) && spawn_diona_nymph(get_turf(src)))
|
||||
qdel(src)
|
||||
|
||||
// These are different to the standard diona organs as they have a purpose in other
|
||||
// species (absorbing radiation and light respectively)
|
||||
/obj/item/organ/diona/nutrients
|
||||
name = "nutrient channel"
|
||||
parent_organ = "chest"
|
||||
organ_tag = "nutrient channel"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "claw"
|
||||
|
||||
/obj/item/organ/diona/nutrients/removed()
|
||||
return
|
||||
|
||||
/obj/item/organ/diona/node
|
||||
name = "response node"
|
||||
parent_organ = "head"
|
||||
organ_tag = "response node"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "claw"
|
||||
|
||||
/obj/item/organ/diona/node/removed()
|
||||
return
|
||||
@@ -0,0 +1,157 @@
|
||||
// IPC limbs.
|
||||
/obj/item/organ/external/head/ipc
|
||||
dislocated = -1
|
||||
can_intake_reagents = 0
|
||||
vital = 0
|
||||
max_damage = 50 //made same as arm, since it is not vital
|
||||
min_broken_damage = 30
|
||||
encased = null
|
||||
|
||||
/obj/item/organ/external/head/ipc/New()
|
||||
robotize("Morpheus Cyberkinetics")
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/chest/ipc
|
||||
dislocated = -1
|
||||
encased = null
|
||||
/obj/item/organ/external/chest/ipc/New()
|
||||
robotize("Morpheus Cyberkinetics")
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/groin/ipc
|
||||
dislocated = -1
|
||||
/obj/item/organ/external/groin/ipc/New()
|
||||
robotize("Morpheus Cyberkinetics")
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/arm/ipc
|
||||
dislocated = -1
|
||||
/obj/item/organ/external/arm/ipc/New()
|
||||
robotize("Morpheus Cyberkinetics")
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/arm/right/ipc
|
||||
dislocated = -1
|
||||
/obj/item/organ/external/arm/right/ipc/New()
|
||||
robotize("Morpheus Cyberkinetics")
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/leg/ipc
|
||||
dislocated = -1
|
||||
/obj/item/organ/external/leg/ipc/New()
|
||||
robotize("Morpheus Cyberkinetics")
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/leg/right/ipc
|
||||
dislocated = -1
|
||||
/obj/item/organ/external/leg/right/ipc/New()
|
||||
robotize("Morpheus Cyberkinetics")
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/foot/ipc
|
||||
dislocated = -1
|
||||
/obj/item/organ/external/foot/ipc/New()
|
||||
robotize("Morpheus Cyberkinetics")
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/foot/right/ipc
|
||||
dislocated = -1
|
||||
/obj/item/organ/external/foot/right/ipc/New()
|
||||
robotize("Morpheus Cyberkinetics")
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/hand/ipc
|
||||
dislocated = -1
|
||||
/obj/item/organ/external/hand/ipc/New()
|
||||
robotize("Morpheus Cyberkinetics")
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/hand/right/ipc
|
||||
dislocated = -1
|
||||
/obj/item/organ/external/hand/right/ipc/New()
|
||||
robotize("Morpheus Cyberkinetics")
|
||||
..()
|
||||
|
||||
/obj/item/organ/cell
|
||||
name = "microbattery"
|
||||
desc = "A small, powerful cell for use in fully prosthetic bodies."
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "scell"
|
||||
organ_tag = "cell"
|
||||
parent_organ = "chest"
|
||||
vital = 1
|
||||
|
||||
/obj/item/organ/cell/New()
|
||||
robotize()
|
||||
..()
|
||||
|
||||
/obj/item/organ/cell/replaced()
|
||||
..()
|
||||
// This is very ghetto way of rebooting an IPC. TODO better way.
|
||||
if(owner && owner.stat == DEAD)
|
||||
owner.stat = 0
|
||||
owner.visible_message("<span class='danger'>\The [owner] twitches visibly!</span>")
|
||||
|
||||
/obj/item/organ/optical_sensor
|
||||
name = "optical sensor"
|
||||
organ_tag = "optics"
|
||||
parent_organ = "head"
|
||||
icon = 'icons/obj/robot_component.dmi'
|
||||
icon_state = "camera"
|
||||
dead_icon = "camera_broken"
|
||||
|
||||
/obj/item/organ/optical_sensor/New()
|
||||
robotize()
|
||||
..()
|
||||
|
||||
// Used for an MMI or posibrain being installed into a human.
|
||||
/obj/item/organ/mmi_holder
|
||||
name = "brain"
|
||||
organ_tag = "brain"
|
||||
parent_organ = "chest"
|
||||
vital = 1
|
||||
var/obj/item/device/mmi/stored_mmi
|
||||
|
||||
/obj/item/organ/mmi_holder/proc/update_from_mmi()
|
||||
if(!stored_mmi)
|
||||
return
|
||||
name = stored_mmi.name
|
||||
desc = stored_mmi.desc
|
||||
icon = stored_mmi.icon
|
||||
icon_state = stored_mmi.icon_state
|
||||
|
||||
/obj/item/organ/mmi_holder/removed(var/mob/living/user)
|
||||
|
||||
if(stored_mmi)
|
||||
stored_mmi.loc = get_turf(src)
|
||||
if(owner.mind)
|
||||
owner.mind.transfer_to(stored_mmi.brainmob)
|
||||
..()
|
||||
|
||||
var/mob/living/holder_mob = loc
|
||||
if(istype(holder_mob))
|
||||
holder_mob.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/organ/mmi_holder/New()
|
||||
..()
|
||||
// This is very ghetto way of rebooting an IPC. TODO better way.
|
||||
spawn(1)
|
||||
if(owner && owner.stat == DEAD)
|
||||
owner.stat = 0
|
||||
owner.visible_message("<span class='danger'>\The [owner] twitches visibly!</span>")
|
||||
|
||||
/obj/item/organ/mmi_holder/posibrain/New()
|
||||
robotize()
|
||||
stored_mmi = new /obj/item/device/mmi/digital/posibrain(src)
|
||||
..()
|
||||
spawn(1)
|
||||
if(owner)
|
||||
stored_mmi.name = "positronic brain ([owner.name])"
|
||||
stored_mmi.brainmob.real_name = owner.name
|
||||
stored_mmi.brainmob.name = stored_mmi.brainmob.real_name
|
||||
stored_mmi.icon_state = "posibrain-occupied"
|
||||
update_from_mmi()
|
||||
else
|
||||
stored_mmi.loc = get_turf(src)
|
||||
qdel(src)
|
||||
@@ -0,0 +1,8 @@
|
||||
/obj/item/organ/external/foot/resomi
|
||||
body_hair = "feathers"
|
||||
/obj/item/organ/external/foot/right/resomi
|
||||
body_hair = "feathers"
|
||||
/obj/item/organ/external/hand/resomi
|
||||
body_hair = "feathers"
|
||||
/obj/item/organ/external/hand/right/resomi
|
||||
body_hair = "feathers"
|
||||
@@ -0,0 +1,170 @@
|
||||
/****************************************************
|
||||
ORGAN DEFINES
|
||||
****************************************************/
|
||||
|
||||
/obj/item/organ/external/chest
|
||||
name = "upper body"
|
||||
limb_name = "chest"
|
||||
icon_name = "torso"
|
||||
max_damage = 100
|
||||
min_broken_damage = 35
|
||||
w_class = 5
|
||||
body_part = UPPER_TORSO
|
||||
vital = 1
|
||||
amputation_point = "spine"
|
||||
joint = "neck"
|
||||
dislocated = -1
|
||||
gendered_icon = 1
|
||||
cannot_amputate = 1
|
||||
parent_organ = null
|
||||
encased = "ribcage"
|
||||
|
||||
/obj/item/organ/external/groin
|
||||
name = "lower body"
|
||||
limb_name = "groin"
|
||||
icon_name = "groin"
|
||||
max_damage = 100
|
||||
min_broken_damage = 35
|
||||
w_class = 4
|
||||
body_part = LOWER_TORSO
|
||||
vital = 1
|
||||
parent_organ = "chest"
|
||||
amputation_point = "lumbar"
|
||||
joint = "hip"
|
||||
dislocated = -1
|
||||
gendered_icon = 1
|
||||
|
||||
/obj/item/organ/external/arm
|
||||
limb_name = "l_arm"
|
||||
name = "left arm"
|
||||
icon_name = "l_arm"
|
||||
max_damage = 50
|
||||
min_broken_damage = 30
|
||||
w_class = 3
|
||||
body_part = ARM_LEFT
|
||||
parent_organ = "chest"
|
||||
joint = "left elbow"
|
||||
amputation_point = "left shoulder"
|
||||
can_grasp = 1
|
||||
|
||||
/obj/item/organ/external/arm/right
|
||||
limb_name = "r_arm"
|
||||
name = "right arm"
|
||||
icon_name = "r_arm"
|
||||
body_part = ARM_RIGHT
|
||||
joint = "right elbow"
|
||||
amputation_point = "right shoulder"
|
||||
|
||||
/obj/item/organ/external/leg
|
||||
limb_name = "l_leg"
|
||||
name = "left leg"
|
||||
icon_name = "l_leg"
|
||||
max_damage = 50
|
||||
min_broken_damage = 30
|
||||
w_class = 3
|
||||
body_part = LEG_LEFT
|
||||
icon_position = LEFT
|
||||
parent_organ = "groin"
|
||||
joint = "left knee"
|
||||
amputation_point = "left hip"
|
||||
can_stand = 1
|
||||
|
||||
/obj/item/organ/external/leg/right
|
||||
limb_name = "r_leg"
|
||||
name = "right leg"
|
||||
icon_name = "r_leg"
|
||||
body_part = LEG_RIGHT
|
||||
icon_position = RIGHT
|
||||
joint = "right knee"
|
||||
amputation_point = "right hip"
|
||||
|
||||
/obj/item/organ/external/foot
|
||||
limb_name = "l_foot"
|
||||
name = "left foot"
|
||||
icon_name = "l_foot"
|
||||
max_damage = 30
|
||||
min_broken_damage = 15
|
||||
w_class = 2
|
||||
body_part = FOOT_LEFT
|
||||
icon_position = LEFT
|
||||
parent_organ = "l_leg"
|
||||
joint = "left ankle"
|
||||
amputation_point = "left ankle"
|
||||
can_stand = 1
|
||||
|
||||
/obj/item/organ/external/foot/removed()
|
||||
if(owner) owner.u_equip(owner.shoes)
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/foot/right
|
||||
limb_name = "r_foot"
|
||||
name = "right foot"
|
||||
icon_name = "r_foot"
|
||||
body_part = FOOT_RIGHT
|
||||
icon_position = RIGHT
|
||||
parent_organ = "r_leg"
|
||||
joint = "right ankle"
|
||||
amputation_point = "right ankle"
|
||||
|
||||
/obj/item/organ/external/hand
|
||||
limb_name = "l_hand"
|
||||
name = "left hand"
|
||||
icon_name = "l_hand"
|
||||
max_damage = 30
|
||||
min_broken_damage = 15
|
||||
w_class = 2
|
||||
body_part = HAND_LEFT
|
||||
parent_organ = "l_arm"
|
||||
joint = "left wrist"
|
||||
amputation_point = "left wrist"
|
||||
can_grasp = 1
|
||||
|
||||
/obj/item/organ/external/hand/removed()
|
||||
owner.u_equip(owner.gloves)
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/hand/right
|
||||
limb_name = "r_hand"
|
||||
name = "right hand"
|
||||
icon_name = "r_hand"
|
||||
body_part = HAND_RIGHT
|
||||
parent_organ = "r_arm"
|
||||
joint = "right wrist"
|
||||
amputation_point = "right wrist"
|
||||
|
||||
/obj/item/organ/external/head
|
||||
limb_name = "head"
|
||||
icon_name = "head"
|
||||
name = "head"
|
||||
max_damage = 75
|
||||
min_broken_damage = 35
|
||||
w_class = 3
|
||||
body_part = HEAD
|
||||
vital = 1
|
||||
parent_organ = "chest"
|
||||
joint = "jaw"
|
||||
amputation_point = "neck"
|
||||
gendered_icon = 1
|
||||
encased = "skull"
|
||||
var/can_intake_reagents = 1
|
||||
|
||||
/obj/item/organ/external/head/removed()
|
||||
if(owner)
|
||||
name = "[owner.real_name]'s head"
|
||||
owner.u_equip(owner.glasses)
|
||||
owner.u_equip(owner.head)
|
||||
owner.u_equip(owner.l_ear)
|
||||
owner.u_equip(owner.r_ear)
|
||||
owner.u_equip(owner.wear_mask)
|
||||
spawn(1)
|
||||
owner.update_hair()
|
||||
..()
|
||||
|
||||
/obj/item/organ/external/head/take_damage(brute, burn, sharp, edge, used_weapon = null, list/forbidden_limbs = list())
|
||||
..(brute, burn, sharp, edge, used_weapon, forbidden_limbs)
|
||||
if (!disfigured)
|
||||
if (brute_dam > 40)
|
||||
if (prob(50))
|
||||
disfigure("brute")
|
||||
if (burn_dam > 40)
|
||||
disfigure("burn")
|
||||
@@ -0,0 +1,44 @@
|
||||
// Slime limbs.
|
||||
/obj/item/organ/external/chest/unbreakable
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/groin/unbreakable
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/arm/unbreakable
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/arm/right/unbreakable
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/leg/unbreakable
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/leg/right/unbreakable
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/foot/unbreakable
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/foot/right/unbreakable
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/hand/unbreakable
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/hand/right/unbreakable
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/head/unbreakable
|
||||
cannot_break = 1
|
||||
dislocated = -1
|
||||
@@ -0,0 +1,69 @@
|
||||
//XENOMORPH ORGANS
|
||||
/obj/item/organ/xenos
|
||||
name = "xeno organ"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
desc = "It smells like an accident in a chemical factory."
|
||||
|
||||
/obj/item/organ/xenos/eggsac
|
||||
name = "egg sac"
|
||||
parent_organ = "groin"
|
||||
icon_state = "xgibmid1"
|
||||
organ_tag = "egg sac"
|
||||
|
||||
/obj/item/organ/xenos/plasmavessel
|
||||
name = "plasma vessel"
|
||||
parent_organ = "chest"
|
||||
icon_state = "xgibdown1"
|
||||
organ_tag = "plasma vessel"
|
||||
var/stored_plasma = 0
|
||||
var/max_plasma = 500
|
||||
|
||||
/obj/item/organ/xenos/plasmavessel/queen
|
||||
name = "bloated plasma vessel"
|
||||
stored_plasma = 200
|
||||
max_plasma = 500
|
||||
|
||||
/obj/item/organ/xenos/plasmavessel/sentinel
|
||||
stored_plasma = 100
|
||||
max_plasma = 250
|
||||
|
||||
/obj/item/organ/xenos/plasmavessel/hunter
|
||||
name = "tiny plasma vessel"
|
||||
stored_plasma = 100
|
||||
max_plasma = 150
|
||||
|
||||
/obj/item/organ/xenos/acidgland
|
||||
name = "acid gland"
|
||||
parent_organ = "head"
|
||||
icon_state = "xgibtorso"
|
||||
organ_tag = "acid gland"
|
||||
|
||||
/obj/item/organ/xenos/resinspinner
|
||||
name = "resin spinner"
|
||||
parent_organ = "head"
|
||||
icon_state = "xgibmid2"
|
||||
organ_tag = "resin spinner"
|
||||
|
||||
/obj/item/organ/xenos/hivenode
|
||||
name = "hive node"
|
||||
parent_organ = "chest"
|
||||
icon_state = "xgibmid2"
|
||||
organ_tag = "hive node"
|
||||
|
||||
/obj/item/organ/xenos/hivenode/removed(var/mob/living/user)
|
||||
if(owner && ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H << "<span class='alium'>You feel your connection to the hivemind fray and fade away...</span>"
|
||||
H.remove_language("Hivemind")
|
||||
if(H.mind && H.species.get_bodytype() != "Xenomorph")
|
||||
xenomorphs.remove_antagonist(H.mind)
|
||||
..(user)
|
||||
|
||||
/obj/item/organ/xenos/hivenode/replaced(var/mob/living/carbon/human/target,var/obj/item/organ/external/affected)
|
||||
..(target, affected)
|
||||
if(owner && ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.add_language("Hivemind")
|
||||
if(H.mind && H.species.get_bodytype() != "Xenomorph")
|
||||
H << "<span class='alium'>You feel a sense of pressure as a vast intelligence meshes with your thoughts...</span>"
|
||||
xenomorphs.add_antagonist_mind(H.mind,1, xenomorphs.faction_role_text, xenomorphs.faction_welcome)
|
||||
@@ -140,6 +140,15 @@
|
||||
|
||||
return 0
|
||||
|
||||
proc/bandage()
|
||||
bandaged = 1
|
||||
|
||||
proc/salve()
|
||||
salved = 1
|
||||
|
||||
proc/disinfect()
|
||||
disinfected = 1
|
||||
|
||||
// heal the given amount of damage, and if the given amount of damage was more
|
||||
// than what needed to be healed, return how much heal was left
|
||||
// set @heals_internal to also heal internal organ damage
|
||||
@@ -318,15 +327,15 @@ datum/wound/cut/massive
|
||||
/datum/wound/lost_limb/New(var/obj/item/organ/external/lost_limb, var/losstype, var/clean)
|
||||
var/damage_amt = lost_limb.max_damage
|
||||
if(clean) damage_amt /= 2
|
||||
|
||||
|
||||
switch(losstype)
|
||||
if(DROPLIMB_EDGE, DROPLIMB_BLUNT)
|
||||
damage_type = CUT
|
||||
max_bleeding_stage = 3 //clotted stump and above can bleed.
|
||||
stages = list(
|
||||
"ripped stump" = damage_amt*1.3,
|
||||
"bloody stump" = damage_amt,
|
||||
"clotted stump" = damage_amt*0.5,
|
||||
"bloody stump" = damage_amt,
|
||||
"clotted stump" = damage_amt*0.5,
|
||||
"scarred stump" = 0
|
||||
)
|
||||
if(DROPLIMB_BURN)
|
||||
@@ -337,7 +346,7 @@ datum/wound/cut/massive
|
||||
"scarred stump" = damage_amt*0.5,
|
||||
"scarred stump" = 0
|
||||
)
|
||||
|
||||
|
||||
..(damage_amt)
|
||||
|
||||
/datum/wound/lost_limb/can_merge(var/datum/wound/other)
|
||||
|
||||
Reference in New Issue
Block a user