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Merge remote-tracking branch 'bay12-upstream/master' into development
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@@ -52,6 +52,8 @@
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playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
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user.setClickCooldown(4)
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if(reagents.has_reagent("sacid"))
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message_admins("[key_name_admin(user)] fired sulphuric acid from \a [src].")
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log_game("[key_name(user)] fired sulphuric acid from \a [src].")
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@@ -64,7 +66,7 @@
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return
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/obj/item/weapon/reagent_containers/spray/proc/Spray_at(atom/A as mob|obj, mob/user as mob, proximity)
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if ((A.density || istype(A, /mob/living)) && proximity)//isHuman check allows the visible message to proc when spraying lying-down people and
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if (A.density && proximity)
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A.visible_message("[usr] sprays [A] with [src].")
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reagents.splash(A, amount_per_transfer_from_this)
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else
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@@ -182,7 +184,7 @@
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w_class = 3.0
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possible_transfer_amounts = null
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volume = 600
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origin_tech = "combat=3;materials=3;engineering=3"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3)
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/obj/item/weapon/reagent_containers/spray/chemsprayer/Spray_at(atom/A as mob|obj)
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var/direction = get_dir(src, A)
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