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https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-19 14:41:50 +00:00
Fixes Space-Ruin Issues (#6404)
* Fixes Space-Ruin Issues Fixes Load-Time and Lighting issues on the Space Ruins by moving the loading of the ruins into Atlas * Reworks the space ruin loader It´s now based on a json file which allows to set the weight of the ruins, add various tags with a specified weight and restrict the maps the ruin can be used in * Fixes compile warnings * Change z-levels in aurora.dm * Moves the SubSystem * Changes the player_levels back again since the away mission is now loaded after the z expansion
This commit is contained in:
@@ -189,7 +189,6 @@
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#include "code\controllers\subsystems\power.dm"
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#include "code\controllers\subsystems\radio.dm"
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#include "code\controllers\subsystems\responseteam.dm"
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#include "code\controllers\subsystems\space_ruin.dm"
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#include "code\controllers\subsystems\statistics.dm"
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#include "code\controllers\subsystems\sun.dm"
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#include "code\controllers\subsystems\sunlight.dm"
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@@ -297,6 +296,7 @@
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#include "code\datums\helper_datums\construction_datum.dm"
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#include "code\datums\helper_datums\events.dm"
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#include "code\datums\helper_datums\getrev.dm"
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#include "code\datums\helper_datums\space_ruin.dm"
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#include "code\datums\helper_datums\teleport.dm"
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#include "code\datums\helper_datums\topic_input.dm"
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#include "code\datums\looping_sounds\_looping_sound.dm"
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@@ -1,29 +1,28 @@
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#define SS_INIT_PERSISTENT_CONFIG 25
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#define SS_INIT_MISC_FIRST 24
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#define SS_INIT_SEEDS 23 // Plant controller setup.
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#define SS_INIT_MAPLOAD 22 // DMM parsing and load. Unless you know what you're doing, make sure this remains first.
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#define SS_INIT_JOBS 21
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#define SS_INIT_MAPFINALIZE 20 // Asteroid generation.
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#define SS_INIT_SHUTTLE 19 // Shuttle setup.
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#define SS_INIT_PARALLAX 18 // Parallax image cache generation. Must run before ghosts are able to join.
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#define SS_INIT_HOLOMAP 17
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#define SS_INIT_ATOMS 16 // World initialization. Will trigger lighting updates. Observers can join after this loads.
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#define SS_INIT_POWER 15 // Initial powernet build.
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#define SS_INIT_ECONOMY 14 // Cargo needs economy set up
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#define SS_INIT_CARGO 13 // Random warehouse generation. Runs after SSatoms because it assumes objects are initialized when it runs.
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#define SS_INIT_PIPENET 12 // Initial pipenet build.
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#define SS_INIT_MACHINERY 11 // Machinery prune and powernet build.
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#define SS_INIT_AIR 10 // Air setup and pre-bake.
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#define SS_INIT_NIGHT 9 // Nightmode controller. Will trigger lighting updates.
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#define SS_INIT_SMOOTHING 8 // Object icon smoothing. Creates overlays.
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#define SS_INIT_ICON_UPDATE 7 // Icon update queue flush. Should run before overlays.
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#define SS_INIT_AO 6 // Wall AO neighbour build.
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#define SS_INIT_OVERLAY 5 // Overlay flush.
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#define SS_INIT_MISC 4 // Subsystems without an explicitly set initialization order start here.
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#define SS_INIT_SUNLIGHT 3 // Sunlight setup. Creates lots of lighting & SSzcopy updates.
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#define SS_INIT_LIGHTING 2 // Generation of lighting overlays and pre-bake. May cause openturf updates, should initialize before SSzcopy.
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#define SS_INIT_ZCOPY 1 // Z-mimic flush. Should run after SSoverlay & SSicon_smooth so it copies the smoothed sprites.
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#define SS_INIT_SPACE_RUINS 0 // Used in the creation of random space ruins.
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#define SS_INIT_PERSISTENT_CONFIG 24
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#define SS_INIT_MISC_FIRST 23
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#define SS_INIT_SEEDS 22 // Plant controller setup.
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#define SS_INIT_MAPLOAD 21 // DMM parsing and load. Unless you know what you're doing, make sure this remains first.
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#define SS_INIT_JOBS 20
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#define SS_INIT_MAPFINALIZE 19 // Asteroid generation.
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#define SS_INIT_SHUTTLE 18 // Shuttle setup.
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#define SS_INIT_PARALLAX 17 // Parallax image cache generation. Must run before ghosts are able to join.
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#define SS_INIT_HOLOMAP 16
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#define SS_INIT_ATOMS 15 // World initialization. Will trigger lighting updates. Observers can join after this loads.
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#define SS_INIT_POWER 14 // Initial powernet build.
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#define SS_INIT_ECONOMY 13 // Cargo needs economy set up
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#define SS_INIT_CARGO 12 // Random warehouse generation. Runs after SSatoms because it assumes objects are initialized when it runs.
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#define SS_INIT_PIPENET 11 // Initial pipenet build.
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#define SS_INIT_MACHINERY 10 // Machinery prune and powernet build.
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#define SS_INIT_AIR 9 // Air setup and pre-bake.
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#define SS_INIT_NIGHT 8 // Nightmode controller. Will trigger lighting updates.
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#define SS_INIT_SMOOTHING 7 // Object icon smoothing. Creates overlays.
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#define SS_INIT_ICON_UPDATE 6 // Icon update queue flush. Should run before overlays.
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#define SS_INIT_AO 5 // Wall AO neighbour build.
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#define SS_INIT_OVERLAY 4 // Overlay flush.
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#define SS_INIT_MISC 3 // Subsystems without an explicitly set initialization order start here.
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#define SS_INIT_SUNLIGHT 2 // Sunlight setup. Creates lots of lighting & SSzcopy updates.
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#define SS_INIT_LIGHTING 1 // Generation of lighting overlays and pre-bake. May cause openturf updates, should initialize before SSzcopy.
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#define SS_INIT_ZCOPY 0 // Z-mimic flush. Should run after SSoverlay & SSicon_smooth so it copies the smoothed sprites.
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#define SS_INIT_LOBBY -1 // Lobby timer starts here. The lobby timer won't actually start going down until the MC starts ticking, so you probably want this last.
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// Something to remember when setting priorities: SS_TICKER runs before Normal, which runs before SS_BACKGROUND.
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@@ -5,6 +5,9 @@
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flags = SS_NO_FIRE | SS_NO_DISPLAY
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init_order = SS_INIT_MAPFINALIZE
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var/dmm_suite/maploader
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var/datum/space_ruin/selected_ruin
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/datum/controller/subsystem/finalize/Initialize(timeofday)
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// Setup the global antag uplink. This needs to be done after SSatlas as it requires current_map.
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global.uplink = new
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@@ -13,6 +16,11 @@
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current_map.finalize_load()
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log_ss("map_finalization", "Finalized map in [(world.time - time)/10] seconds.")
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//Select ruin and spawn it
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if(current_map.has_space_ruins)
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select_ruin()
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load_space_ruin()
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if(config.dungeon_chance > 0)
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place_dungeon_spawns()
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@@ -27,6 +35,9 @@
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// This is dependant on markers.
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populate_antag_spawns()
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// Generate contact report.
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generate_contact_report()
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..()
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/proc/resort_all_areas()
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@@ -36,7 +47,65 @@
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sortTim(all_areas, /proc/cmp_name_asc)
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/proc/place_dungeon_spawns()
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/datum/controller/subsystem/finalize/proc/select_ruin()
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var/list/ruinconfig = list()
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var/list/ruinlist = list()
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var/list/weightedlist = list()
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try
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ruinconfig = json_decode(return_file_text("config/space_ruins.json"))
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catch(var/exception/ej)
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log_debug("SSatlas: Warning: Could not load space ruin config, as space_ruins.json is missing - [ej]")
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return
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for(var/ruinname in ruinconfig)
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//Create the datums
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var/datum/space_ruin/sr = new(ruinname,ruinconfig[ruinname]["file_name"])
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if("weight" in ruinconfig[ruinname])
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sr.weight = ruinconfig[ruinname]["weight"]
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if("valid_maps" in ruinconfig[ruinname])
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sr.valid_maps = ruinconfig[ruinname]["valid_maps"]
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if("characteristics" in ruinconfig[ruinname])
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sr.characteristics = ruinconfig[ruinname]["characteristics"]
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//Check if the file exists
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var/map_directory = "maps/space_ruins/"
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if(!fexists("[map_directory][sr.file_name]"))
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admin_notice("<span class='danger'>Map file [sr.file_name] for ruin [sr.name] does not exist.</span>")
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log_ss("atlas","Map file [sr.file_name] for ruin [sr.name] does not exist.")
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continue
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//Build the lists
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if(length(sr.valid_maps))
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if(!(current_map.name in sr.valid_maps))
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continue
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ruinlist[sr.name] = sr
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weightedlist[sr.name] = sr.weight
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if(!length(ruinlist))
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log_ss("atlas","Found no valid ruins for current map.")
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return
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log_ss("atlas", "Loaded ruin config.")
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var/ruinname = pickweight(weightedlist)
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selected_ruin = ruinlist[ruinname]
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return
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/datum/controller/subsystem/finalize/proc/load_space_ruin()
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maploader = new
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if(!selected_ruin)
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return
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var/map_directory = "maps/space_ruins/"
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var/mfile = "[map_directory][selected_ruin.file_name]"
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var/time = world.time
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if (!maploader.load_map(file(mfile), 0, 0, no_changeturf = TRUE))
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log_ss("finalize", "Failed to load '[mfile]'!")
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else
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log_ss("atlas", "Loaded space ruin in [(world.time - time)/10] seconds.")
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QDEL_NULL(maploader)
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/datum/controller/subsystem/finalize/proc/place_dungeon_spawns()
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var/map_directory = "maps/dungeon_spawns/"
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var/list/files = flist(map_directory)
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var/start_time = world.time
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@@ -78,3 +147,13 @@
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qdel(maploader)
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/datum/controller/subsystem/finalize/proc/generate_contact_report()
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if(!selected_ruin)
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return
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var/report_text = selected_ruin.get_contact_report()
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for(var/obj/effect/landmark/C in landmarks_list)
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if(C.name == "Space Ruin Paper")
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(get_turf(C))
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P.name = "Icarus reading report"
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P.info = report_text
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P.update_icon()
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@@ -1,83 +0,0 @@
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/var/global/datum/controller/subsystem/trade/SSspace_ruins
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/datum/controller/subsystem/space_ruins
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name = "Space Ruins"
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flags = SS_NO_FIRE
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init_order = SS_INIT_SPACE_RUINS
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/datum/controller/subsystem/space_ruins/New()
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NEW_SS_GLOBAL(SSspace_ruins)
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/datum/controller/subsystem/space_ruins/Initialize()
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if(current_map.has_space_ruins)
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create_space_ruin()
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..()
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/datum/controller/subsystem/space_ruins/proc/create_space_ruin()
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var/map_directory = "maps/space_ruins/"
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var/list/files = flist(map_directory)
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var/start_time = world.time
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if(length(files) <= 0)
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log_ss("map_finalization","There are no space ruin map.")
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return
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var/chosen_ruin = pick(files)
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if(!dd_hassuffix(chosen_ruin,".dmm"))
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files -= chosen_ruin
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log_ss("map_finalization","ALERT: [chosen_ruin] is not a .dmm file! Skipping!")
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var/map_file = "[map_directory][chosen_ruin]"
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if(fexists(map_file))
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var/datum/map_template/T = new(map_file, "Space Ruin")
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T.load_new_z()
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else
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log_ss("map_finalization","ERROR: Something weird happened with the file: [chosen_ruin].")
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log_ss("map_finalization","Loaded [chosen_ruin] space ruin in [(world.time - start_time)/10] seconds.")
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create_space_ruin_report("chosen_ruin")
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/datum/controller/subsystem/space_ruins/proc/create_space_ruin_report(var/ruin_name)
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var/ruintext = "<center><img src = ntlogo.png><BR><h2><BR><B>Icarus Reading Report</h2></B></FONT size><HR></center>"
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ruintext += "<B><font face='Courier New'>The Icarus sensors located a away site with the possible characteristics:</font></B><br>"
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switch(ruin_name)
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if("crashed_freighter")
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ruintext += "Lifeform signals.<br>"
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if("derelict" || "nt_cloneship")
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ruintext += "NanoTrasen infrastructure.<br>"
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if("pra_blockade_runner")
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ruintext += "Large biomass signals.<br>"
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if("sol_frigate")
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ruintext += "Warp signal.<br>"
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else
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ruintext += "Unrecognizable signals.<br>"
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if(prob(20))
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ruintext += "Mineral concentration.<br>"
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if(prob(20))
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ruintext += "Bluespace signals.<br>"
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if(prob(20))
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ruintext += "Artificial intelligence signals.<br>"
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ruintext += "<HR>"
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ruintext += "<B><font face='Courier New'>This reading has been detected within shuttle range of the [current_map.station_name] and deemed safe for survey by [current_map.company_name] personnel. \
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The designated research director, or a captain level decision may determine the goal of any missions to this site. On-site command is deferred to any nearby command staff.</font></B><br>"
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for(var/obj/effect/landmark/C in landmarks_list)
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if(C.name == "Space Ruin Paper")
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(get_turf(C))
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P.name = "Icarus reading report"
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P.info = ruintext
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P.update_icon()
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26
code/datums/helper_datums/space_ruin.dm
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26
code/datums/helper_datums/space_ruin.dm
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@@ -0,0 +1,26 @@
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/datum/space_ruin
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var/name
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var/file_name
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var/weight = 1
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var/list/valid_maps = null
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var/list/characteristics = null
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/datum/space_ruin/New(var/i_name, var/i_file_name)
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name = i_name
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file_name = i_file_name
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/datum/space_ruin/proc/get_contact_report()
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var/list/schar = sortList(characteristics) //Sort them alphabetically to avoid metaing based on the order
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var/ruintext = "<center><img src = ntlogo.png><br><h2><br><b>Icarus Reading Report</h2></b></FONT size><HR></center>"
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ruintext += "<b><font face='Courier New'>The Icarus sensors located a away site with the possible characteristics:</font></b><br><ul>"
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for(var/characteristic in schar)
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if(prob(schar[characteristic]))
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ruintext += "<li>[characteristic]</li>"
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ruintext += "</ul><HR>"
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ruintext += "<b><font face='Courier New'>This reading has been detected within shuttle range of the [current_map.station_name] and deemed safe for survey by [current_map.company_name] personnel. \
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The designated research director, or a captain level decision may determine the goal of any missions to this site. On-site command is deferred to any nearby command staff.</font></b><br>"
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return ruintext
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@@ -24,7 +24,7 @@
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else
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to_chat(user, "It says '[icon_state]'")
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/obj/structure/sign/double/barsign/New()
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/obj/structure/sign/double/barsign/Initialize()
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..()
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icon_state = pick(get_valid_states())
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91
config/example/space_ruins.json
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91
config/example/space_ruins.json
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@@ -0,0 +1,91 @@
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{
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"crashed freighter": {
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"file_name": "crashed_freighter.dmm",
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"valid maps": ["aurora"],
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"weight": 1,
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"characteristics": {
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"Life Form Signals": 100,
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"Bluespace Signals": 20,
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"Artificial Intelligence Signals": 20,
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"Unrecognizable Signals": 20
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}
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},
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"derelict": {
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"file_name": "derelict.dmm",
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"valid maps": ["aurora"],
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"characteristics": {
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"Abandoned Infrastructure": 100,
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"Artificial Intelligence Signals": 20,
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"Bluespace Signals": 20,
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"Unrecognizable Signals": 20
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}
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},
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"listening post": {
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"file_name": "listening_post.dmm",
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"valid maps": ["aurora"],
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"characteristics": {
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"Bluespace Signals": 20,
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"Artificial Intelligence Signals": 20,
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"Unrecognizable Signals": 20
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}
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},
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"nt cloneship": {
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"file_name": "nt_cloneship.dmm",
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"valid maps": ["aurora"],
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"characteristics": {
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"Abandoned Infrastructure": 100,
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"Life Form Signals": 20,
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"Bluespace Signals": 20,
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"Artificial Intelligence Signals": 20,
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"Unrecognizable Signals": 20
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}
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},
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"pra blockade runner": {
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"file_name": "pra_blockade_runner.dmm",
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"valid maps": ["aurora"],
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"characteristics": {
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"Large biomass signals": 100,
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"Life Form Signals": 20,
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"Bluespace Signals": 20,
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"Unrecognizable Signals": 20
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}
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},
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"sol corvette": {
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"file_name": "sol_corvette.dmm",
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"valid maps": ["aurora"],
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"characteristics": {
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"Life Form Signals": 20,
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"Bluespace Signals": 20,
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"Unrecognizable Signals": 20
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}
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},
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"sol frigate": {
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"file_name": "sol_frigate.dmm",
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"valid maps": ["aurora"],
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"characteristics": {
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"Wrap Signal": 100,
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"Life Form Signals": 20,
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"Bluespace Signals": 20,
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"Unrecognizable Signals": 20
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}
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},
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"syndicate base": {
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"file_name": "syndicatebase.dmm",
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"valid maps": ["aurora"],
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"weight": 0.5,
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"characteristics": {
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"Unrecognizable Signals": 100,
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"Life Form Signals": 20,
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"Bluespace Signals": 20
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}
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},
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"tcfl frigate": {
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"file_name": "tcfl_frigate.dmm",
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"valid maps": ["aurora"],
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"characteristics": {
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"Unrecognizable Signals": 100,
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"Life Form Signals": 20,
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"Bluespace Signals": 20
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}
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}
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}
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