mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-21 04:48:18 +01:00
This reverts commit 27c40bdaf6.
This commit is contained in:
@@ -1,28 +1,35 @@
|
||||
/datum/psi_complexus
|
||||
|
||||
var/announced = FALSE // Whether or not we have been announced to our holder yet.
|
||||
var/suppressed = FALSE // Whether or not we are suppressing our psi powers.
|
||||
var/suppressed = TRUE // Whether or not we are suppressing our psi powers.
|
||||
var/use_psi_armor = TRUE // Whether or not we should automatically deflect/block incoming damage.
|
||||
var/rebuild_power_cache = TRUE // Whether or not we need to rebuild our cache of psi powers.
|
||||
|
||||
var/rating = 0 // Overall psi rating.
|
||||
var/cost_modifier = 1 // Multiplier for power use stamina costs.
|
||||
var/stun = 0 // Number of process ticks we are stunned for.
|
||||
var/next_power_use = 0 // world.time minimum before next power use.
|
||||
var/stamina = 100 // Current psi pool.
|
||||
var/max_stamina = 100 // Max psi pool.
|
||||
var/psi_points = 0 // Points spendable in the psi pointshop.
|
||||
var/spent_psi_points = 0 // Need to keep track of if someone has spent psi-points before for things like updating psi-rank.
|
||||
var/stamina = 50 // Current psi pool.
|
||||
var/max_stamina = 50 // Max psi pool.
|
||||
|
||||
var/psionic_rank
|
||||
var/last_psionic_rank
|
||||
var/list/latencies // List of all currently latent faculties.
|
||||
var/list/ranks // Assoc list of psi faculties to current rank.
|
||||
var/list/base_ranks // Assoc list of psi faculties to base rank, in case reset is needed
|
||||
var/list/manifested_items // List of atoms manifested/maintained by psychic power.
|
||||
var/list/psionic_powers = list() // List of singleton abilities.
|
||||
var/next_latency_trigger = 0 // world.time minimum before a trigger can be attempted again.
|
||||
var/last_armor_check // world.time of last armor check.
|
||||
var/last_aura_size
|
||||
var/last_aura_alpha
|
||||
var/last_aura_color
|
||||
var/aura_color = "#ff0022"
|
||||
|
||||
var/datum/component/armor/psionic/armor_component
|
||||
// Cached powers.
|
||||
var/list/melee_powers // Powers used in melee range.
|
||||
var/list/grab_powers // Powers use by using a grab.
|
||||
var/list/ranged_powers // Powers used at range.
|
||||
var/list/manifestation_powers // Powers that create an item.
|
||||
var/list/powers_by_faculty // All powers within a given faculty.
|
||||
|
||||
var/obj/screen/psi/hub/ui // Reference to the master psi UI object.
|
||||
var/mob/living/owner // Reference to our owner.
|
||||
var/image/_aura_image // Client image
|
||||
@@ -63,17 +70,13 @@
|
||||
|
||||
/datum/psi_complexus/New(var/mob/_owner)
|
||||
owner = _owner
|
||||
SSpsi.all_psi_complexes |= src
|
||||
START_PROCESSING(SSpsi, src)
|
||||
|
||||
/datum/psi_complexus/Destroy()
|
||||
destroy_aura_image(_aura_image)
|
||||
SSpsi.all_psi_complexes -= src
|
||||
QDEL_NULL(armor_component)
|
||||
STOP_PROCESSING(SSpsi, src)
|
||||
if(owner)
|
||||
if(owner.ability_master)
|
||||
owner.ability_master.remove_all_psionic_abilities()
|
||||
cancel()
|
||||
if(owner.client)
|
||||
owner.client.screen -= ui
|
||||
for(var/thing in SSpsi.all_aura_images)
|
||||
@@ -86,5 +89,4 @@
|
||||
for(var/thing in manifested_items)
|
||||
qdel(thing)
|
||||
manifested_items.Cut()
|
||||
|
||||
. = ..()
|
||||
|
||||
@@ -1,28 +1,38 @@
|
||||
/datum/psi_complexus/proc/cancel()
|
||||
sound_to(owner, sound('sound/effects/psi/power_fail.ogg'))
|
||||
if(LAZYLEN(manifested_items))
|
||||
for(var/thing in manifested_items)
|
||||
owner.drop_from_inventory(thing)
|
||||
qdel(thing)
|
||||
manifested_items = null
|
||||
|
||||
/datum/psi_complexus/proc/stunned(var/amount)
|
||||
var/old_stun = stun
|
||||
stun = max(stun, amount)
|
||||
if(amount && !old_stun)
|
||||
to_chat(owner, "<span class='danger'>Your concentration has been shattered! You cannot focus your psi power!</span>")
|
||||
ui.update_icon()
|
||||
cancel()
|
||||
|
||||
/datum/psi_complexus/proc/get_armor(var/armortype)
|
||||
if(can_use_passive())
|
||||
last_armor_check = world.time
|
||||
return round(Clamp(Clamp(4 * get_rank(), 0, 20) * get_rank() / 2, 0, 100) * (stamina/max_stamina))
|
||||
return round(Clamp(Clamp(4 * rating, 0, 20) * get_rank(SSpsi.armor_faculty_by_type[armortype]), 0, 100) * (stamina/max_stamina))
|
||||
else
|
||||
last_armor_check = 0
|
||||
return 0
|
||||
|
||||
/datum/psi_complexus/proc/set_rank(var/rank, var/defer_update)
|
||||
if(get_rank() != rank)
|
||||
last_psionic_rank = psionic_rank
|
||||
psionic_rank = rank
|
||||
/datum/psi_complexus/proc/get_rank(var/faculty)
|
||||
return LAZYACCESS(ranks, faculty)
|
||||
|
||||
/datum/psi_complexus/proc/set_rank(var/faculty, var/rank, var/defer_update, var/temporary)
|
||||
if(get_rank(faculty) != rank)
|
||||
LAZYSET(ranks, faculty, rank)
|
||||
if(!temporary)
|
||||
LAZYSET(base_ranks, faculty, rank)
|
||||
if(!defer_update)
|
||||
update()
|
||||
|
||||
/datum/psi_complexus/proc/get_rank()
|
||||
return psionic_rank
|
||||
|
||||
/datum/psi_complexus/proc/set_cooldown(var/value)
|
||||
next_power_use = world.time + value
|
||||
ui.update_icon()
|
||||
@@ -70,13 +80,11 @@
|
||||
stunned(value * 2)
|
||||
set_cooldown(value * 100)
|
||||
|
||||
if(prob(value*10))
|
||||
owner.emote("scream")
|
||||
if(prob(value*10)) owner.emote("scream")
|
||||
|
||||
// Your head asplode.
|
||||
owner.adjustBrainLoss(value)
|
||||
owner.adjustHalLoss(value * 25) //Ouch.
|
||||
owner.psi.hide_auras()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/pop = owner
|
||||
if(pop.should_have_organ(BP_BRAIN))
|
||||
@@ -89,6 +97,8 @@
|
||||
|
||||
/datum/psi_complexus/proc/reset()
|
||||
aura_color = initial(aura_color)
|
||||
ranks = base_ranks ? base_ranks.Copy() : null
|
||||
max_stamina = initial(max_stamina)
|
||||
stamina = min(stamina, max_stamina)
|
||||
cancel()
|
||||
update()
|
||||
|
||||
@@ -1,6 +1,17 @@
|
||||
/datum/psi_complexus/proc/check_psionic_trigger(var/trigger_strength = 0, var/source, var/redactive = FALSE)
|
||||
/datum/psi_complexus/proc/check_latency_trigger(var/trigger_strength = 0, var/source, var/redactive = FALSE)
|
||||
|
||||
if(!LAZYLEN(latencies) || world.time < next_latency_trigger)
|
||||
return FALSE
|
||||
|
||||
if(!prob(trigger_strength))
|
||||
next_latency_trigger = world.time + rand(100, 300)
|
||||
return FALSE
|
||||
|
||||
var/faculty = pick(latencies)
|
||||
var/new_rank = rand(2,5)
|
||||
owner.set_psi_rank(new_rank)
|
||||
to_chat(owner, SPAN_DANGER("You scream internally as your psionics are forced into operancy by [source]!"))
|
||||
owner.set_psi_rank(faculty, new_rank)
|
||||
var/datum/psionic_faculty/faculty_decl = SSpsi.get_faculty(faculty)
|
||||
to_chat(owner, SPAN_DANGER("You scream internally as your [faculty_decl.name] faculty is forced into operancy by [source]!"))
|
||||
next_latency_trigger = world.time + rand(600, 1800) * new_rank
|
||||
if(!redactive) owner.adjustBrainLoss(rand(trigger_strength * 2, trigger_strength * 4))
|
||||
return TRUE
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
/datum/psi_complexus/proc/rebuild_power_cache()
|
||||
if(rebuild_power_cache)
|
||||
|
||||
melee_powers = list()
|
||||
grab_powers = list()
|
||||
ranged_powers = list()
|
||||
manifestation_powers = list()
|
||||
powers_by_faculty = list()
|
||||
|
||||
for(var/faculty in ranks)
|
||||
var/relevant_rank = get_rank(faculty)
|
||||
var/datum/psionic_faculty/faculty_decl = SSpsi.get_faculty(faculty)
|
||||
for(var/thing in faculty_decl.powers)
|
||||
var/datum/psionic_power/power = thing
|
||||
if(relevant_rank >= power.min_rank)
|
||||
if(!powers_by_faculty[power.faculty]) powers_by_faculty[power.faculty] = list()
|
||||
powers_by_faculty[power.faculty] += power
|
||||
if(power.use_ranged)
|
||||
if(!ranged_powers[faculty]) ranged_powers[faculty] = list()
|
||||
ranged_powers[faculty] += power
|
||||
if(power.use_melee)
|
||||
if(!melee_powers[faculty]) melee_powers[faculty] = list()
|
||||
melee_powers[faculty] += power
|
||||
if(power.use_manifest)
|
||||
manifestation_powers += power
|
||||
if(power.use_grab)
|
||||
if(!grab_powers[faculty]) grab_powers[faculty] = list()
|
||||
grab_powers[faculty] += power
|
||||
rebuild_power_cache = FALSE
|
||||
|
||||
/datum/psi_complexus/proc/get_powers_by_faculty(var/faculty)
|
||||
rebuild_power_cache()
|
||||
return powers_by_faculty[faculty]
|
||||
|
||||
/datum/psi_complexus/proc/get_melee_powers(var/faculty)
|
||||
rebuild_power_cache()
|
||||
return melee_powers[faculty]
|
||||
|
||||
/datum/psi_complexus/proc/get_ranged_powers(var/faculty)
|
||||
rebuild_power_cache()
|
||||
return ranged_powers[faculty]
|
||||
|
||||
/datum/psi_complexus/proc/get_grab_powers(var/faculty)
|
||||
rebuild_power_cache()
|
||||
return grab_powers[faculty]
|
||||
|
||||
/datum/psi_complexus/proc/get_manifestations()
|
||||
rebuild_power_cache()
|
||||
return manifestation_powers
|
||||
@@ -1,15 +1,38 @@
|
||||
/datum/psi_complexus/proc/update(var/force)
|
||||
|
||||
set waitfor = FALSE
|
||||
|
||||
if(force || last_psionic_rank != psionic_rank)
|
||||
if(psionic_rank == 0)
|
||||
qdel(src)
|
||||
var/last_rating = rating
|
||||
var/highest_faculty
|
||||
var/highest_rank = 0
|
||||
var/combined_rank = 0
|
||||
for(var/faculty in ranks)
|
||||
var/check_rank = get_rank(faculty)
|
||||
if(check_rank == 1)
|
||||
LAZYADD(latencies, faculty)
|
||||
else
|
||||
if(check_rank <= 0)
|
||||
ranks -= faculty
|
||||
LAZYREMOVE(latencies, faculty)
|
||||
combined_rank += check_rank
|
||||
if(!highest_faculty || highest_rank < check_rank)
|
||||
highest_faculty = faculty
|
||||
highest_rank = check_rank
|
||||
|
||||
UNSETEMPTY(latencies)
|
||||
var/rank_count = max(1, LAZYLEN(ranks))
|
||||
if(force || last_rating != Ceiling(combined_rank/rank_count))
|
||||
if(highest_rank <= 1)
|
||||
if(highest_rank == 0)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
rebuild_power_cache = TRUE
|
||||
sound_to(owner, 'sound/effects/psi/power_unlock.ogg')
|
||||
rating = Ceiling(combined_rank/rank_count)
|
||||
cost_modifier = 1
|
||||
if(psionic_rank > 1)
|
||||
cost_modifier -= min(1, max(0.1, psionic_rank / 10))
|
||||
if(rating > 1)
|
||||
cost_modifier -= min(1, max(0.1, (rating-1) / 10))
|
||||
if(!ui)
|
||||
ui = new(owner)
|
||||
if(owner.client)
|
||||
@@ -17,60 +40,35 @@
|
||||
else
|
||||
if(owner.client)
|
||||
owner.client.screen |= ui
|
||||
if(!suppressed && owner.client)
|
||||
for(var/thing in SSpsi.all_aura_images)
|
||||
owner.client.images |= thing
|
||||
|
||||
var/image/aura_image = get_aura_image()
|
||||
if(psionic_rank >= PSI_RANK_APEX) // spooky boosters
|
||||
if(rating >= PSI_RANK_PARAMOUNT) // spooky boosters
|
||||
aura_color = "#aaffaa"
|
||||
aura_image.blend_mode = BLEND_SUBTRACT
|
||||
else
|
||||
aura_image.blend_mode = BLEND_ADD
|
||||
if(psionic_rank == PSI_RANK_SENSITIVE)
|
||||
if(highest_faculty == PSI_COERCION)
|
||||
aura_color = "#cc3333"
|
||||
else if(highest_faculty == PSI_PSYCHOKINESIS)
|
||||
aura_color = "#3333cc"
|
||||
else if(highest_faculty == PSI_REDACTION)
|
||||
aura_color = "#33cc33"
|
||||
else if(highest_faculty == PSI_ENERGISTICS)
|
||||
aura_color = "#cccc33"
|
||||
else if(psionic_rank == PSI_RANK_HARMONIOUS)
|
||||
aura_color = "#64c464"
|
||||
|
||||
if(psionic_rank > PSI_RANK_SENSITIVE && last_psionic_rank < PSI_RANK_HARMONIOUS)
|
||||
switch(psionic_rank)
|
||||
if(PSI_RANK_HARMONIOUS)
|
||||
psi_points = PSI_POINTS_HARMONIOUS
|
||||
if(PSI_RANK_APEX)
|
||||
psi_points = PSI_POINTS_APEX
|
||||
if(PSI_RANK_LIMITLESS)
|
||||
psi_points = PSI_POINTS_LIMITLESS
|
||||
/// We had special abilities unique to our level, so get rid of 'em.
|
||||
if(last_psionic_rank > PSI_RANK_HARMONIOUS)
|
||||
wipe_user_abilities()
|
||||
|
||||
if(last_psionic_rank > PSI_RANK_SENSITIVE && psionic_rank < PSI_RANK_HARMONIOUS)
|
||||
psi_points = 0
|
||||
wipe_user_abilities()
|
||||
|
||||
if(!announced && owner && owner.client && !QDELETED(src))
|
||||
announced = TRUE
|
||||
to_chat(owner, "<hr>")
|
||||
to_chat(owner, SPAN_NOTICE("<font size = 3>You are <b>psionic</b>, touched by powers beyond understanding.</font>"))
|
||||
to_chat(owner, SPAN_NOTICE("<b>Left-click</b> your psionic icon to open your Psionic Point Shop, which contains information about your powers. \
|
||||
You can also <b>shift-click</b> your ability icons on the top right to know more about them. \
|
||||
Beware: overusing your gifts can have <b>deadly consequences</b>."))
|
||||
to_chat(owner, SPAN_NOTICE("<b>Shift-left-click your Psi icon</b> on the bottom right to <b>view a summary of how to use them</b>, or <b>left click</b> it to <b>suppress or unsuppress</b> your psionics. Beware: overusing your gifts can have <b>deadly consequences</b>."))
|
||||
to_chat(owner, "<hr>")
|
||||
|
||||
if(get_rank() >= PSI_RANK_SENSITIVE)
|
||||
for(var/singleton/psionic_power/P in GET_SINGLETON_SUBTYPE_LIST(/singleton/psionic_power))
|
||||
if((P.ability_flags & PSI_FLAG_FOUNDATIONAL) || (P.ability_flags & PSI_FLAG_APEX && get_rank() >= PSI_RANK_APEX) || (P.ability_flags & PSI_FLAG_LIMITLESS && get_rank() >= PSI_RANK_LIMITLESS))
|
||||
if(!(P.type in psionic_powers))
|
||||
P.apply(owner)
|
||||
|
||||
/datum/psi_complexus/proc/wipe_user_abilities()
|
||||
for(var/obj/screen/ability/obj_based/psionic/P in owner.ability_master.ability_objects)
|
||||
if((P.connected_power.ability_flags & PSI_FLAG_APEX) && get_rank() < PSI_RANK_APEX)
|
||||
owner.ability_master.remove_ability(P)
|
||||
if((P.connected_power.ability_flags & PSI_FLAG_LIMITLESS) && get_rank() < PSI_RANK_LIMITLESS)
|
||||
owner.ability_master.remove_ability(P)
|
||||
|
||||
/datum/psi_complexus/process()
|
||||
|
||||
var/update_hud
|
||||
|
||||
if(stun)
|
||||
stun--
|
||||
if(stun)
|
||||
@@ -79,7 +77,6 @@
|
||||
update_hud = TRUE
|
||||
else
|
||||
to_chat(owner, SPAN_NOTICE("You have recovered your mental composure."))
|
||||
suppressed = FALSE
|
||||
update_hud = TRUE
|
||||
return
|
||||
|
||||
@@ -89,11 +86,11 @@
|
||||
else if(owner?.stat == UNCONSCIOUS)
|
||||
stamina = min(max_stamina, stamina + rand(3,5))
|
||||
|
||||
if(armor_component)
|
||||
spend_power(1)
|
||||
if(!owner.nervous_system_failure() && owner.stat == CONSCIOUS && stamina && !suppressed && get_rank(PSI_REDACTION) >= PSI_RANK_OPERANT)
|
||||
attempt_regeneration()
|
||||
|
||||
var/next_aura_size = max(0.1, ((stamina / max_stamina)*min(3, psionic_rank)) / 3)
|
||||
var/next_aura_alpha = round(((suppressed ? max(0, psionic_rank - 2) : psionic_rank) / 5)*255)
|
||||
var/next_aura_size = max(0.1,((stamina/max_stamina)*min(3,rating))/5)
|
||||
var/next_aura_alpha = round(((suppressed ? max(0,rating - 2) : rating)/5)*255)
|
||||
|
||||
if(next_aura_alpha != last_aura_alpha || next_aura_size != last_aura_size || aura_color != last_aura_color)
|
||||
last_aura_size = next_aura_size
|
||||
@@ -106,3 +103,126 @@
|
||||
|
||||
if(update_hud)
|
||||
ui.update_icon()
|
||||
|
||||
/datum/psi_complexus/proc/attempt_regeneration()
|
||||
|
||||
var/heal_general = FALSE
|
||||
var/heal_poison = FALSE
|
||||
var/heal_internal = FALSE
|
||||
var/heal_bleeding = FALSE
|
||||
var/heal_rate = 0
|
||||
var/mend_prob = 0
|
||||
|
||||
var/use_rank = get_rank(PSI_REDACTION)
|
||||
if(use_rank >= PSI_RANK_PARAMOUNT)
|
||||
heal_general = TRUE
|
||||
heal_poison = TRUE
|
||||
heal_internal = TRUE
|
||||
heal_bleeding = TRUE
|
||||
mend_prob = 50
|
||||
heal_rate = 7
|
||||
else if(use_rank == PSI_RANK_GRANDMASTER)
|
||||
heal_poison = TRUE
|
||||
heal_internal = TRUE
|
||||
heal_bleeding = TRUE
|
||||
mend_prob = 20
|
||||
heal_rate = 5
|
||||
else if(use_rank == PSI_RANK_MASTER)
|
||||
heal_internal = TRUE
|
||||
heal_bleeding = TRUE
|
||||
mend_prob = 10
|
||||
heal_rate = 3
|
||||
else if(use_rank == PSI_RANK_OPERANT)
|
||||
heal_bleeding = TRUE
|
||||
mend_prob = 5
|
||||
heal_rate = 1
|
||||
else
|
||||
return
|
||||
|
||||
if(!heal_rate || stamina < heal_rate)
|
||||
return // Don't backblast from trying to heal ourselves thanks.
|
||||
|
||||
if(ishuman(owner))
|
||||
|
||||
var/mob/living/carbon/human/H = owner
|
||||
|
||||
// Fix some pain.
|
||||
if(heal_rate > 0)
|
||||
H.shock_stage = max(0, H.shock_stage - max(1, round(heal_rate/2)))
|
||||
|
||||
// Mend internal damage.
|
||||
if(prob(mend_prob))
|
||||
|
||||
// Fix our heart if we're paramount.
|
||||
if(heal_general && H.is_asystole() && H.should_have_organ(BP_HEART) && spend_power(heal_rate))
|
||||
H.resuscitate()
|
||||
|
||||
// Heal organ damage.
|
||||
if(heal_internal)
|
||||
for(var/obj/item/organ/I in H.internal_organs)
|
||||
|
||||
if(BP_IS_ROBOTIC(I))
|
||||
continue
|
||||
|
||||
if(I.damage > 0 && spend_power(heal_rate))
|
||||
I.damage = max(I.damage - heal_rate, 0)
|
||||
if(prob(25))
|
||||
to_chat(H, SPAN_NOTICE("Your innards itch as your autoredactive faculty mends your [I.name]."))
|
||||
return
|
||||
|
||||
// Heal broken bones.
|
||||
if(H.bad_external_organs.len)
|
||||
for(var/obj/item/organ/external/E in H.bad_external_organs)
|
||||
|
||||
if(BP_IS_ROBOTIC(E))
|
||||
continue
|
||||
|
||||
if(heal_internal && (E.status & ORGAN_BROKEN) && E.damage < E.min_broken_damage) // So we don't mend and autobreak.
|
||||
if(spend_power(heal_rate))
|
||||
if(E.mend_fracture())
|
||||
to_chat(H, SPAN_NOTICE("Your autoredactive faculty coaxes together the shattered bones in your [E.name]."))
|
||||
return
|
||||
|
||||
if(heal_bleeding)
|
||||
|
||||
if((E.status & ORGAN_ARTERY_CUT) && spend_power(heal_rate))
|
||||
to_chat(H, SPAN_NOTICE("Your autoredactive faculty mends the torn artery in your [E.name], stemming the worst of the bleeding."))
|
||||
E.status &= ~ORGAN_ARTERY_CUT
|
||||
return
|
||||
|
||||
if((E.tendon_status() & TENDON_CUT) && E.tendon.can_recover())
|
||||
to_chat(H, SPAN_NOTICE("Your autoredactive faculty repairs the severed tendon in your [E.name]."))
|
||||
E.tendon.rejuvenate()
|
||||
return TRUE
|
||||
|
||||
for(var/datum/wound/W in E.wounds)
|
||||
|
||||
if(W.bleeding() && spend_power(heal_rate))
|
||||
to_chat(H, SPAN_NOTICE("Your autoredactive faculty knits together severed veins, stemming the bleeding from \a [W.desc] on your [E.name]."))
|
||||
W.bleed_timer = 0
|
||||
W.clamped = TRUE
|
||||
E.status &= ~ORGAN_BLEEDING
|
||||
return
|
||||
|
||||
// Heal radiation, cloneloss and poisoning.
|
||||
if(heal_poison)
|
||||
|
||||
if(owner.total_radiation && spend_power(heal_rate))
|
||||
if(prob(25))
|
||||
to_chat(owner, SPAN_NOTICE("Your autoredactive faculty repairs some of the radiation damage to your body."))
|
||||
owner.total_radiation = max(0, owner.total_radiation - heal_rate)
|
||||
return
|
||||
|
||||
if(owner.getCloneLoss() && spend_power(heal_rate))
|
||||
if(prob(25))
|
||||
to_chat(owner, SPAN_NOTICE("Your autoredactive faculty stitches together some of your mangled DNA."))
|
||||
owner.adjustCloneLoss(-heal_rate)
|
||||
return
|
||||
|
||||
// Heal everything left.
|
||||
if(heal_general && prob(mend_prob) && (owner.getBruteLoss() || owner.getFireLoss() || owner.getOxyLoss()) && spend_power(heal_rate))
|
||||
owner.adjustBruteLoss(-(heal_rate))
|
||||
owner.adjustFireLoss(-(heal_rate))
|
||||
owner.adjustOxyLoss(-(heal_rate))
|
||||
if(prob(25))
|
||||
to_chat(owner, SPAN_NOTICE("Your skin crawls as your autoredactive faculty heals your body."))
|
||||
|
||||
Reference in New Issue
Block a user