The Orion Miner + Shuttle Standards Expansion (#21491)

Adds the **Orion Miner** (officially the **Orion Mining Skiff**), an
all-in-one mining mega-shuttle with landing capability. Yes, the entire
ship can land. There is no secondary shuttle to get into.

<img width="704" height="1408" alt="image"
src="https://github.com/user-attachments/assets/b58d1305-2dbd-4c20-9305-f88535522af2"
/>

The Orion Miner is intended to be a lowpop (or solo, if necessary)
mining experience for people to try their hand at mining and exploration
without being critically dependent on other departments for
functionality. If you like mining, often go on low-pop and/or dislike
having to rely on other staff (medical/engineering/etc) for basic
necessities, this ship is for you!

Miners have their own supplies, access to thrust, navigation, and
equipment slightly better than that of the Horizon to compensate for
lack of support. This includes medical equipment and lifesaving
medication, in theory making solo miners on this shuttle statistically
less likely to die of preventable causes like blood loss or lung
ruptures.

While this ship can be crewed by a single person if necessary, it has
space for 4 crew total: 3 fully-equipped miners, plus 1 crewmember or
technician. (They are also provided an EVA suit and can use extra
equipment as necessary). This ship does not come with an explicit
captain.

Ore redemption consoles and mining equipment vendors are also present to
give crew the full mining gameplay loop. Minus the sales, at least -
though you could absolutely sell off or give away your spoils to the
Horizon or other offships if you so desired.

## Ship Features
- Full docking and landing capability. The ship _is_ the shuttle.
- An ore smelting plant and cargo bay.
- Ore redemption consoles and mining vendors, for the full miner's
gameplay loop.
- A Grauwolf for hazard clearing and (secondary) self-defense.
- A canteen and kitchen with adequate supplies.
- A hydroponics bay.
- Three atmosphere-rated airlocks. The rear one (north of the shuttle)
is a docking port.
- Emergency treatment-capable medical bay with adequate medical
supplies. It's no Horizon, but it is capable of saving people from
otherwise ruinous injuries.
- Technical storage and main engineering.
- Full SCC corporate affiliation. As a ship of Orion Express, this ship
can and should be able to interact (and possibly partner) with the
Horizon without a hitch.

## Additionally...
This PR also comes with a minor refactor to the way ore processing
machinery works: code has been streamlined, redundancies have been
eliminated, and machines should now work properly even when moved in
space (for example if it is on a shuttle).

<img width="991" height="351" alt="image"
src="https://github.com/user-attachments/assets/8f99dc29-8927-40e0-9856-b8ad5b2d35cb"
/>

This PR also comes with a minor resprite to the `sleekstab` sleek
stabilization kit. It is basically a recolor of the "small first aid
kit" combined with the stabilization kit's rainbow pattern. See
IconDiffBot for the raw sprite.

And last but definitely not least, this PR expands Odyssey landing zones
to accomodate larger shuttles and expands shuttle standards to be bigger
(45 tiles long).

## Notes
<img width="1292" height="936" alt="image"
src="https://github.com/user-attachments/assets/dbcb0f3e-6509-4ff4-a53c-90f1255e6152"
/>

This is an **oversized** shuttle, about 30% larger than the Intrepid by
size and 20% larger than the Lone Spacer. While tested with many, many
different away sites, stations, and exoplanets, including the Horizon
(which it _can_ dock with), it's not guaranteed to be able to land at
_every_ site nor is it guaranteed to do so safely.

_Do note that this size comparison picture uses an old version of the
ship._

## Pictures

_Pictures may not be fully representative of the final design. See
MapDiffBot or the attached map screenshot at the top of the PR for the
final design._

<details>
<summary>Details</summary>

<img width="1316" height="1310" alt="image"
src="https://github.com/user-attachments/assets/fc58c3a8-6c61-41d7-9e69-9852986c76ca"
/>

<img width="1172" height="1111" alt="image"
src="https://github.com/user-attachments/assets/eb3d9d38-b7e5-42a4-88b1-310ff08a1c5d"
/>

<img width="1209" height="1151" alt="image"
src="https://github.com/user-attachments/assets/d1b1842e-f2f7-4525-a5e5-8d6f8c26f9be"
/>

<img width="1251" height="1253" alt="image"
src="https://github.com/user-attachments/assets/cd2b7a40-cb3f-4151-9057-7dc9dfe69ddd"
/>

<img width="1105" height="1198" alt="image"
src="https://github.com/user-attachments/assets/1ae5a5e3-ba73-433f-8186-0c24a77dcade"
/>


</details>
This commit is contained in:
naut
2025-11-12 00:29:19 +08:00
committed by GitHub
parent 13fd3bf54d
commit 8888834897
19 changed files with 101293 additions and 11642 deletions
+47 -25
View File
@@ -6,6 +6,45 @@
/obj/machinery/mineral
var/id //used for linking machines to consoles
var/is_processing_machine = FALSE //used to check for initializing machines
var/turf/input_turf
var/turf/output_turf
// Locate our output and input machinery.
/obj/machinery/mineral/proc/setup_io()
for(var/dir in GLOB.cardinals)
var/input_spot = locate(/obj/machinery/mineral/input, get_step(src, dir))
if(input_spot)
input_turf = get_turf(input_spot) // thought of qdeling the spots here, but it's useful when rebuilding a destroyed machine
break
for(var/dir in GLOB.cardinals)
var/output_spot = locate(/obj/machinery/mineral/output, get_step(src, dir))
if(output_turf)
output_turf = get_turf(output_spot)
break
if(!input_turf)
input_turf = get_step(src, REVERSE_DIR(dir))
if(!output_turf)
output_turf = get_step(src, dir)
/obj/machinery/mineral/proc/reset_io()
input_turf = null
output_turf = null
setup_io()
/obj/machinery/mineral/Initialize()
. = ..()
if(is_processing_machine)
// checks for movement (i.e. shuttles) and calls reset_io()
RegisterSignal(src, COMSIG_MOVABLE_MOVED, PROC_REF(reset_io))
/obj/machinery/mineral/Destroy()
if(is_processing_machine)
UnregisterSignal(src, COMSIG_MOVABLE_MOVED, PROC_REF(reset_io))
return ..()
/**********************Mineral processing unit console**************************/
@@ -314,9 +353,8 @@ GLOBAL_LIST_EMPTY_TYPED(alloy_data, /datum/alloy)
icon_state = "furnace-off"
density = TRUE
anchored = TRUE
is_processing_machine = TRUE
light_range = 3
var/turf/input
var/turf/output
///The ore redemption console that is linked to us
var/obj/machinery/mineral/processing_unit_console/console
@@ -371,23 +409,7 @@ GLOBAL_LIST_EMPTY_TYPED(alloy_data, /datum/alloy)
/obj/machinery/mineral/processing_unit/LateInitialize()
. = ..()
//Locate our output and input machinery.
for(var/dir in GLOB.cardinals)
var/input_spot = locate(/obj/machinery/mineral/input, get_step(src, dir))
if(input_spot)
input = get_turf(input_spot) // thought of qdeling the spots here, but it's useful when rebuilding a destroyed machine
break
for(var/dir in GLOB.cardinals)
var/output_spot = locate(/obj/machinery/mineral/output, get_step(src, dir))
if(output)
output = get_turf(output_spot)
break
if(!input)
input = get_step(src, REVERSE_DIR(dir))
if(!output)
output = get_step(src, dir)
setup_io()
/obj/machinery/mineral/processing_unit/Destroy()
if(console)
@@ -420,14 +442,14 @@ GLOBAL_LIST_EMPTY_TYPED(alloy_data, /datum/alloy)
/obj/machinery/mineral/processing_unit/process(seconds_per_tick)
..()
if(!src.output || !src.input)
if(!src.output_turf || !src.input_turf)
return
var/list/tick_alloys = list()
//Grab some more ore to process this tick.
for(var/_ in 1 to ROUND_UP(sheets_per_second*seconds_per_tick))
var/obj/item/ore/O = locate() in input
var/obj/item/ore/O = locate() in input_turf
if(!O)
break
if(!isnull(ores_stored[O.material]))
@@ -493,7 +515,7 @@ GLOBAL_LIST_EMPTY_TYPED(alloy_data, /datum/alloy)
for(var/_ in 1 to total)
if(console)
console.alloy_mats[A] = console.alloy_mats[A] + 1
new A.product(output)
new A.product(output_turf)
//Compressing materials
else if(ores_processing[metal] & SMELTER_MODE_COMPRESSING && O.compresses_to)
@@ -513,7 +535,7 @@ GLOBAL_LIST_EMPTY_TYPED(alloy_data, /datum/alloy)
ores_stored[metal] -= 2
sheets += 2
console.output_mats[M] += 1
new M.stack_type(output)
new M.stack_type(output_turf)
//Smelting materials
else if(ores_processing[metal] & SMELTER_MODE_SMELTING && O.smelts_to)
@@ -531,7 +553,7 @@ GLOBAL_LIST_EMPTY_TYPED(alloy_data, /datum/alloy)
sheets++
if(console)
console.output_mats[M] += 1
new M.stack_type(output)
new M.stack_type(output_turf)
else
if(console)
console.points -= O.worth * 3 //reee wasting our materials!
@@ -541,7 +563,7 @@ GLOBAL_LIST_EMPTY_TYPED(alloy_data, /datum/alloy)
if(console)
console.input_mats[O] += 1
console.waste++
new /obj/item/ore/slag(output)
new /obj/item/ore/slag(output_turf)
if(console)
console.updateUsrDialog()