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Fixes a runtime during roundstart (#9032)
When mobs spawn for the first time, they call Move() Move then changes the icon state of the up_hint, however, up_hint is at this point not initialized, so it runtimes instead
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@@ -147,7 +147,8 @@
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if (client)
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if (client)
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var/turf/B = GetAbove(T)
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var/turf/B = GetAbove(T)
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up_hint.icon_state = "uphint[(B ? !!B.is_hole : 0)]"
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if(up_hint)
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up_hint.icon_state = "uphint[(B ? !!B.is_hole : 0)]"
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if (is_noisy && !stat && !lying)
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if (is_noisy && !stat && !lying)
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if ((x == last_x && y == last_y) || !footsound)
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if ((x == last_x && y == last_y) || !footsound)
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