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Made several improvements to flashlights (#16050)
* Made several improvements to flashlights, and added a sprite for device cells * CL * Added lathe recipes, and made eCigs use device power cells * Add another entry to CL * Fix nested cell * Added `desc_info` to all flashlights, to teach the player about removing the cells and turning them on. * Update code/game/objects/items/devices/lighting/lamp.dm * More cleanup * Allow Flashlights to use rechargers * Apply suggestions from code review Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update flare.dm * Update flashlight.dm Fix broken code review suggestion * Update flare.dm Ditto --------- Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
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@@ -1,19 +1,3 @@
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/******************************Lantern*******************************/
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/obj/item/device/flashlight/lantern
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name = "lantern"
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desc = "A mining lantern."
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icon_state = "lantern"
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item_state = "lantern"
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_mining.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_mining.dmi',
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)
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light_power = 1
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brightness_on = 4
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light_wedge = LIGHT_OMNI
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light_color = LIGHT_COLOR_FIRE
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/*****************************Pickaxe********************************/
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/obj/item/pickaxe
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