diff --git a/html/changelog.html b/html/changelog.html
index 57b5877c31d..51e40cddc4b 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -35,6 +35,22 @@
-->
+
18 January 2023
+
Geeves updated:
+
+ - Baseline screens now render under glasses.
+
+
JohnWildkins updated:
+
+ - All flash effects (flashbang, flashes, welding w.o protection, etc.) now deal damage to eyes relative to their effect intensity.
+ - Handheld flashes are now significantly more powerful, no longer stopped by sunglasses, etc.
+ - Handheld flashes' AOE flash can now be performed by using them in-hand with harm intent.
+ - Backend code for flash effects now unified under flash_act. Stunning sonic effects (e.g. flashbangs) now unified under soundbang_act.
+ - Significantly cleaned up handheld flash code.
+ - Vaurcae and Tajarans will now only take extra damage from flashes when their night vision is active, and when they do not have flash protection.
+ - Dionae now take flash damage from all sorts of flashes, and are weakened by major sources (welding, flashes). They also gain energy equal to the intensity of the flash.
+
+
17 January 2023
JohnWildkins updated:
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index b67e1c217c0..48e0a940f63 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -27586,3 +27586,21 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: Adds Novi Jadran to Imperial Exile origins.
atteria:
- imageadd: Resprited the modular laptop to three-quarters perspective.
+2023-01-18:
+ Geeves:
+ - bugfix: Baseline screens now render under glasses.
+ JohnWildkins:
+ - balance: All flash effects (flashbang, flashes, welding w.o protection, etc.)
+ now deal damage to eyes relative to their effect intensity.
+ - balance: Handheld flashes are now significantly more powerful, no longer stopped
+ by sunglasses, etc.
+ - balance: Handheld flashes' AOE flash can now be performed by using them in-hand
+ with harm intent.
+ - refactor: Backend code for flash effects now unified under flash_act. Stunning
+ sonic effects (e.g. flashbangs) now unified under soundbang_act.
+ - refactor: Significantly cleaned up handheld flash code.
+ - tweak: Vaurcae and Tajarans will now only take extra damage from flashes when
+ their night vision is active, and when they do not have flash protection.
+ - tweak: Dionae now take flash damage from all sorts of flashes, and are weakened
+ by major sources (welding, flashes). They also gain energy equal to the intensity
+ of the flash.
diff --git a/html/changelogs/geeves-ipc_screen_layer.yml b/html/changelogs/geeves-ipc_screen_layer.yml
deleted file mode 100644
index 8402d160517..00000000000
--- a/html/changelogs/geeves-ipc_screen_layer.yml
+++ /dev/null
@@ -1,6 +0,0 @@
-author: Geeves
-
-delete-after: True
-
-changes:
- - bugfix: "Baseline screens now render under glasses."
diff --git a/html/changelogs/johnwildkins-flash.yml b/html/changelogs/johnwildkins-flash.yml
deleted file mode 100644
index 0caf9df800a..00000000000
--- a/html/changelogs/johnwildkins-flash.yml
+++ /dev/null
@@ -1,12 +0,0 @@
-author: JohnWildkins
-
-delete-after: True
-
-changes:
- - balance: "All flash effects (flashbang, flashes, welding w.o protection, etc.) now deal damage to eyes relative to their effect intensity."
- - balance: "Handheld flashes are now significantly more powerful, no longer stopped by sunglasses, etc."
- - balance: "Handheld flashes' AOE flash can now be performed by using them in-hand with harm intent."
- - refactor: "Backend code for flash effects now unified under flash_act. Stunning sonic effects (e.g. flashbangs) now unified under soundbang_act."
- - refactor: "Significantly cleaned up handheld flash code."
- - tweak: "Vaurcae and Tajarans will now only take extra damage from flashes when their night vision is active, and when they do not have flash protection."
- - tweak: "Dionae now take flash damage from all sorts of flashes, and are weakened by major sources (welding, flashes). They also gain energy equal to the intensity of the flash."