Refactors tool colors + new sprites (#8786)

* Refactors tool sprites

* yeah

* sort the court

* changelog and worn_overlays

* fuck

* door

* waterloo

* waterloo

* skeeet

* fuck this shit

* stupid color prios

* there
This commit is contained in:
Wowzewow (Wezzy)
2020-06-11 21:27:01 +02:00
committed by GitHub
parent 03a7b8d556
commit 8a5e14b1e8
17 changed files with 251 additions and 61 deletions
@@ -3,8 +3,33 @@
/obj/item/wirecutters/clippers
name = "plant clippers"
desc = "A tool used to take samples from plants."
icon_state = "plantclippers"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_hydro.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_hydro.dmi',
)
toolspeed = 0.7
bomb_defusal_chance = 40 // 40% chance to successfully defuse a bomb, higher than standard because plant clippers are smaller
random_color = FALSE
/obj/item/wirecutters/clippers/update_icon()
var/matrix/tf = matrix()
if(istype(loc, /obj/item/storage))
tf.Turn(-90) //Vertical for storing compactly
tf.Translate(-1,0) //Could do this with pixel_x but let's just update the appearance once.
transform = tf
/obj/item/wirecutters/pickup(mob/user)
..()
update_icon()
/obj/item/wirecutters/dropped(mob/user)
..()
update_icon()
/obj/item/wirecutters/attack_hand()
..()
update_icon()
/obj/item/device/analyzer/plant_analyzer
name = "plant analyzer"