Refactors tool colors + new sprites (#8786)

* Refactors tool sprites

* yeah

* sort the court

* changelog and worn_overlays

* fuck

* door

* waterloo

* waterloo

* skeeet

* fuck this shit

* stupid color prios

* there
This commit is contained in:
Wowzewow (Wezzy)
2020-06-11 21:27:01 +02:00
committed by GitHub
parent 03a7b8d556
commit 8a5e14b1e8
17 changed files with 251 additions and 61 deletions
@@ -218,6 +218,12 @@ There are several things that need to be remembered:
if(update_icons)
update_icons()
//Overlays for the worn overlay so you can overlay while you overlay
//eg: ammo counters, primed grenade flashing, etc.
//"item_icons" is used automatically for inhands etc. to make sure it gets the correct inhand file
/obj/item/proc/worn_overlays(item_icons)
. = list()
//BASE MOB SPRITE
/mob/living/carbon/human/proc/update_body(var/update_icons=1)
if (QDELING(src))
@@ -380,7 +380,7 @@
/obj/item/screwdriver/robotic
icon = 'icons/obj/robot_items.dmi'
icon_state = "screwdriver"
random_icon = FALSE
random_color = FALSE
/obj/item/device/multitool/robotic
icon = 'icons/obj/robot_items.dmi'
@@ -389,4 +389,4 @@
icon = 'icons/obj/robot_items.dmi'
/obj/item/weldingtool/robotic
icon = 'icons/obj/robot_items.dmi'
icon = 'icons/obj/robot_items.dmi'