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Refactors tool colors + new sprites (#8786)
* Refactors tool sprites * yeah * sort the court * changelog and worn_overlays * fuck * door * waterloo * waterloo * skeeet * fuck this shit * stupid color prios * there
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@@ -218,6 +218,12 @@ There are several things that need to be remembered:
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if(update_icons)
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update_icons()
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//Overlays for the worn overlay so you can overlay while you overlay
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//eg: ammo counters, primed grenade flashing, etc.
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//"item_icons" is used automatically for inhands etc. to make sure it gets the correct inhand file
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/obj/item/proc/worn_overlays(item_icons)
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. = list()
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//BASE MOB SPRITE
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/mob/living/carbon/human/proc/update_body(var/update_icons=1)
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if (QDELING(src))
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@@ -380,7 +380,7 @@
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/obj/item/screwdriver/robotic
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icon = 'icons/obj/robot_items.dmi'
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icon_state = "screwdriver"
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random_icon = FALSE
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random_color = FALSE
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/obj/item/device/multitool/robotic
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icon = 'icons/obj/robot_items.dmi'
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@@ -389,4 +389,4 @@
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icon = 'icons/obj/robot_items.dmi'
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/obj/item/weldingtool/robotic
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icon = 'icons/obj/robot_items.dmi'
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icon = 'icons/obj/robot_items.dmi'
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