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Splits species flags
Splits several species flags off into a separate appearance_flags var, to avoid rollover.
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@@ -8,7 +8,7 @@
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/obj/structure/undies_wardrobe/attack_hand(mob/user as mob)
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src.add_fingerprint(user)
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var/mob/living/carbon/human/H = user
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if(!ishuman(user) || (H.species && !(H.species.flags & HAS_UNDERWEAR)))
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if(!ishuman(user) || (H.species && !(H.species.appearance_flags & HAS_UNDERWEAR)))
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user << "<span class='warning'>Sadly there's nothing in here for you to wear.</span>"
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return 0
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