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fix (#16137)
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@@ -38,6 +38,9 @@
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/datum/artifact_effect/forcefield/UpdateMove()
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if(created_field.len && holder)
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var/turf/T = get_turf(holder)
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if(!T)
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return
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while(created_field.len < 16)
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//for now, just instantly respawn the fields when they get destroyed
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var/obj/effect/energy_field/E = new (locate(T.x,T.y,T))
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