mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-05 23:11:52 +00:00
updated DNA code to have more mutations
This commit is contained in:
@@ -134,7 +134,7 @@
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if(istype(M) && M.lying) //Pulling lying down people is slower
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tally += 3
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if(MINCREASERUN in mutations)
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if(mRun in mutations)
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tally = 0
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return tally
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@@ -193,6 +193,8 @@
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if(suiciding)
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msg += "<span class='warning'>[t_He] [t_has] bitten off [t_his] own tongue and [t_has] suffered major bloodloss!</span>\n"
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if(mSmallsize in mutations)
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msg += "[t_He] [t_is] small halfling!\n"
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var/distance = get_dist(usr,src)
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if(istype(usr, /mob/dead/observer) || usr.stat == 2) // ghosts can see anything
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@@ -816,3 +816,130 @@
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spawn(350) //wait 35 seconds before next volley
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lastpuke = 0
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/mob/living/carbon/human/proc/morph()
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set name = "Morph"
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set category = "Superpower"
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if(!(mMorph in mutations))
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src.verbs -= /mob/living/carbon/human/proc/morph
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return
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var/new_facial = input("Please select facial hair color.", "Character Generation",rgb(r_facial,g_facial,b_facial)) as color
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if(new_facial)
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r_facial = hex2num(copytext(new_facial, 2, 4))
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g_facial = hex2num(copytext(new_facial, 4, 6))
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b_facial = hex2num(copytext(new_facial, 6, 8))
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var/new_hair = input("Please select hair color.", "Character Generation",rgb(r_hair,g_hair,b_hair)) as color
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if(new_facial)
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r_hair = hex2num(copytext(new_hair, 2, 4))
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g_hair = hex2num(copytext(new_hair, 4, 6))
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b_hair = hex2num(copytext(new_hair, 6, 8))
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var/new_eyes = input("Please select eye color.", "Character Generation",rgb(r_eyes,g_eyes,b_eyes)) as color
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if(new_eyes)
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r_eyes = hex2num(copytext(new_eyes, 2, 4))
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g_eyes = hex2num(copytext(new_eyes, 4, 6))
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b_eyes = hex2num(copytext(new_eyes, 6, 8))
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var/new_tone = input("Please select skin tone level: 1-220 (1=albino, 35=caucasian, 150=black, 220='very' black)", "Character Generation", "[35-s_tone]") as text
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if (!new_tone)
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new_tone = 35
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s_tone = max(min(round(text2num(new_tone)), 220), 1)
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s_tone = -s_tone + 35
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// hair
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var/list/all_hairs = typesof(/datum/sprite_accessory/hair) - /datum/sprite_accessory/hair
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var/list/hairs = list()
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// loop through potential hairs
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for(var/x in all_hairs)
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var/datum/sprite_accessory/hair/H = new x // create new hair datum based on type x
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hairs.Add(H.name) // add hair name to hairs
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del(H) // delete the hair after it's all done
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var/new_style = input("Please select hair style", "Character Generation",h_style) as null|anything in hairs
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// if new style selected (not cancel)
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if (new_style)
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h_style = new_style
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// facial hair
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var/list/all_fhairs = typesof(/datum/sprite_accessory/facial_hair) - /datum/sprite_accessory/facial_hair
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var/list/fhairs = list()
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for(var/x in all_fhairs)
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var/datum/sprite_accessory/facial_hair/H = new x
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fhairs.Add(H.name)
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del(H)
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new_style = input("Please select facial style", "Character Generation",f_style) as null|anything in fhairs
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if(new_style)
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f_style = new_style
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var/new_gender = alert(usr, "Please select gender.", "Character Generation", "Male", "Female")
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if (new_gender)
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if(new_gender == "Male")
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gender = MALE
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else
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gender = FEMALE
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regenerate_icons()
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check_dna()
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visible_message("\blue \The [src] morphs and changes [get_visible_gender() == MALE ? "his" : get_visible_gender() == FEMALE ? "her" : "their"] appearance!", "\blue You change your appearance!", "\red Oh, god! What the hell was that? It sounded like flesh getting squished and bone ground into a different shape!")
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/mob/living/carbon/human/proc/remotesay()
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set name = "Project mind"
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set category = "Superpower"
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if(!(mRemotetalk in src.mutations))
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src.verbs -= /mob/living/carbon/human/proc/remotesay
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return
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var/list/creatures = list()
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for(var/mob/living/carbon/h in world)
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creatures += h
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var/mob/target = input ("Who do you want to project your mind to ?") as null|anything in creatures
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if (isnull(target))
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return
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var/say = input ("What do you wish to say")
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if(mRemotetalk in target.mutations)
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target.show_message("\blue You hear [src.real_name]'s voice: [say]")
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else
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target.show_message("\blue You hear a voice that seems to echo around the room: [say]")
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usr.show_message("\blue You project your mind into [target.real_name]: [say]")
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for(var/mob/dead/observer/G in world)
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G.show_message("<i>Telepathic message from <b>[src]</b> to <b>[target]</b>: [say]</i>")
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/mob/living/carbon/human/proc/remoteobserve()
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set name = "Remote View"
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set category = "Superpower"
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if(!(mRemote in src.mutations))
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reset_view(0)
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src.verbs -= /mob/living/carbon/human/proc/remoteobserve
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return
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if(client.eye != client.mob)
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reset_view(0)
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return
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var/list/mob/creatures = list()
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for(var/mob/living/carbon/h in world)
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var/turf/temp_turf = get_turf(h)
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if(temp_turf.z != 1 && temp_turf.z != 5) //Not on mining or the station.
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continue
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creatures += h
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var/mob/target = input ("Who do you want to project your mind to ?") as mob in creatures
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if (target)
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reset_view(target)
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else
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reset_view(0)
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/mob/living/carbon/human/proc/get_visible_gender()
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if(wear_suit && wear_suit.flags_inv & HIDEJUMPSUIT && ((head && head.flags_inv & HIDEMASK) || wear_mask))
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return NEUTER
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return gender
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@@ -33,6 +33,9 @@
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if (bodytemperature < 283.222)
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tally += (283.222 - bodytemperature) / 10 * 1.75
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if(mRun in mutations)
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tally = 0
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return (tally+config.human_delay)
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/mob/living/carbon/human/Process_Spacemove(var/check_drift = 0)
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@@ -353,12 +353,28 @@
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if((COLD_RESISTANCE in mutations) || (prob(1)))
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heal_organ_damage(0,1)
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if(mHallucination in mutations)
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hallucination = 100
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halloss = 0
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if(mSmallsize in mutations)
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if(!(pass_flags & PASSTABLE))
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pass_flags |= PASSTABLE
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else
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if(pass_flags & PASSTABLE)
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pass_flags &= ~PASSTABLE
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// Make nanoregen heal youu, -3 all damage types
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if(NANOREGEN in augmentations)
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if((NANOREGEN in augmentations) || (mRegen in mutations))
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var/healed = 0
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var/hptoreg = 3
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if(stat==UNCONSCIOUS) hptoreg=1
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var/hptoreg = 0
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if(NANOREGEN in augmentations)
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hptoreg += 3
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if(mRegen in mutations)
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hptoreg += 2
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if(stat==UNCONSCIOUS) hptoreg/=2
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if(stat==DEAD) hptoreg=0
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for(var/i=0, i<hptoreg, i++)
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var/list/damages = new/list()
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if(getToxLoss())
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@@ -404,6 +420,27 @@
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if(prob(5))
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src << "\blue You feel your wounds mending..."
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if(!(/mob/living/carbon/human/proc/morph in src.verbs))
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if(mMorph in mutations)
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src.verbs += /mob/living/carbon/human/proc/morph
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else
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if(!(mMorph in mutations))
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src.verbs -= /mob/living/carbon/human/proc/morph
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if(!(/mob/living/carbon/human/proc/remoteobserve in src.verbs))
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if(mRemote in mutations)
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src.verbs += /mob/living/carbon/human/proc/remoteobserve
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else
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if(!(mRemote in mutations))
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src.verbs -= /mob/living/carbon/human/proc/remoteobserve
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if(!(/mob/living/carbon/human/proc/remotesay in src.verbs))
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if(mRemotetalk in mutations)
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src.verbs += /mob/living/carbon/human/proc/remotesay
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else
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if(!(mRemotetalk in mutations))
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src.verbs -= /mob/living/carbon/human/proc/remotesay
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if ((HULK in mutations) && health <= 25)
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mutations.Remove(HULK)
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update_mutations() //update our mutation overlays
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@@ -535,10 +572,10 @@
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proc/handle_breath(datum/gas_mixture/breath)
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if(nodamage || REBREATHER in augmentations)
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if(nodamage || (REBREATHER in augmentations) || (mNobreath in mutations))
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return
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if(!breath || (breath.total_moles == 0) || suiciding)
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if(!breath || (breath.total_moles() == 0) || suiciding)
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if(reagents.has_reagent("inaprovaline"))
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return
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if(suiciding)
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@@ -966,7 +1003,7 @@
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adjustToxLoss(-1)
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adjustOxyLoss(-1)
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//The fucking FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
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/* //The fucking FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
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if(FAT in mutations)
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if(overeatduration < 100)
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src << "\blue You feel fit again!"
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@@ -975,7 +1012,7 @@
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update_mutations(0)
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update_inv_w_uniform(0)
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update_inv_wear_suit()
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/* else
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else
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if(overeatduration > 500)
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src << "\red You suddenly feel blubbery!"
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mutations.Add(FAT)
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@@ -983,7 +1020,8 @@
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update_mutations(0)
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update_inv_w_uniform(0)
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update_inv_wear_suit()
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AND YOU */
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*/
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// nutrition decrease
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if (nutrition > 0 && stat != 2)
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nutrition = max (0, nutrition - HUNGER_FACTOR)
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@@ -1394,7 +1432,8 @@ AND YOU */
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if(machine)
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if(!machine.check_eye(src)) reset_view(null)
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else
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if(!client.adminobs) reset_view(null)
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if(!(mRemote in mutations) && !client.adminobs)
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reset_view(null)
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return 1
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proc/handle_random_events()
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@@ -40,6 +40,8 @@
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/mob/living/proc/burn_skin(burn_amount)
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if(istype(src, /mob/living/carbon/human))
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//world << "DEBUG: burn_skin(), mutations=[mutations]"
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if(mShock in src.mutations) //shockproof
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return 0
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if (COLD_RESISTANCE in src.mutations) //fireproof
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return 0
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var/mob/living/carbon/human/H = src //make this damage method divide the damage to be done among all the body parts, then burn each body part for that much damage. will have better effect then just randomly picking a body part
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