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The Tree Update: Makes it easier for Dionae to color their body markings, removes hairstyles and skin tone from them, makes the tail marking into an actual tail (#19589)
https://github.com/Aurorastation/Aurora.3/assets/59633984/76c7c7a4-fa06-457c-bf8c-0a9bda733f49 Basically, uses the species' list of skin color presets, if any, to add a button for body markings to select the same presets. This is only really useful for Dionae at the moment, or at least I imagine so. Skin tones and hairstyles were also removed from Dionae, as figuring out how to add selectable tone for body markings was too much of a hassle and adding presets for hairstyles as well seemed redundant. I was thinking of adding a "random body markings" proc to resolve the issue of newly formed gestalts not spawning with any hair, but let me know if this is desired. I discussed this with the Diona lore maintainer beforehand, but the team is free to change their mind or request more features at any time.
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@@ -1574,99 +1574,6 @@ Follow by example and make good judgement based on length which list to include
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icon_state = "hair_mullet"
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chatname = "mullet"
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/datum/sprite_accessory/hair/bug_eyes
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icon = 'icons/mob/human_face/dionae_hair.dmi'
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name = "Bug Eyes"
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icon_state = "bugeyes"
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species_allowed = list(/datum/species/diona, /datum/species/diona/coeu)
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gender = NEUTER
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do_colouration = FALSE
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/datum/sprite_accessory/hair/bug_eyes/human_eyes
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name = "Human Eyes"
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icon_state = "humaneyes"
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/datum/sprite_accessory/hair/bug_eyes/skrell_eyes
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name = "Skrell Eyes"
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icon_state = "skrelleyes"
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/datum/sprite_accessory/hair/bug_eyes/skrell_eyes_2
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name = "Skrell Eyes 2"
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icon_state = "skrelleyes2"
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/datum/sprite_accessory/hair/bug_eyes/small_horns
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name = "Small Horns"
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icon_state = "smallhorns"
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/datum/sprite_accessory/hair/bug_eyes/horny
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name = "Horny"
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icon_state = "horny"
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/datum/sprite_accessory/hair/bug_eyes/headtails
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name = "Head tails"
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icon_state = "headtails"
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/datum/sprite_accessory/hair/bug_eyes/headtails_2
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name = "Head tails 2"
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icon_state = "headtails2"
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/datum/sprite_accessory/hair/bug_eyes/tiny_eye
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name = "Tiny Eye"
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icon_state = "tinyeye"
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/datum/sprite_accessory/hair/bug_eyes/eyebrow
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name = "Eyebrow"
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icon_state = "eyebrow"
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/datum/sprite_accessory/hair/bug_eyes/bullhorn
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name = "Bullhorn"
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icon_state = "bullhorn"
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/datum/sprite_accessory/hair/bug_eyes/blinkinghelmethead
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name = "Blinking Helmethead"
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icon_state = "blinkinghelmethead"
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/datum/sprite_accessory/hair/bug_eyes/periscope
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name = "Periscope"
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icon_state = "periscope"
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/datum/sprite_accessory/hair/bug_eyes/glorp
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name = "Glorp"
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icon_state = "glorp"
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/datum/sprite_accessory/hair/bug_eyes/mellow_cap
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name = "Mellow Cap"
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icon_state = "mellowcap"
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/datum/sprite_accessory/hair/bug_eyes/red_cap
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name = "Red Cap"
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icon_state = "redcap"
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/datum/sprite_accessory/hair/bug_eyes/fun_guy
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name = "Fun Guy"
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icon_state = "funguy"
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/datum/sprite_accessory/hair/bug_eyes/spanish_moss
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name = "Spanish Moss"
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icon_state = "spanishmoss"
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/datum/sprite_accessory/hair/bug_eyes/shelflife
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name = "Shelflife"
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icon_state = "shelflife"
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do_colouration = TRUE
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/datum/sprite_accessory/hair/bug_eyes/oak
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name = "Oak"
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icon_state = "oak"
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/datum/sprite_accessory/hair/bug_eyes/thorns
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name = "Thorns"
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icon_state = "thorns"
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/datum/sprite_accessory/hair/bug_eyes/stump
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name = "Stump"
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icon_state = "stump"
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// TG-format hair - uses ICON_MULTIPLY instead of ICON_ADD
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/datum/sprite_accessory/hair/balding
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icon = 'icons/mob/human_face/hair_multiply.dmi'
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@@ -4491,74 +4398,6 @@ Follow by example and make good judgement based on length which list to include
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name = "golden deep IPC screen"
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icon_state = "ipc_gd"
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/datum/sprite_accessory/facial_hair/diona_eye
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icon = 'icons/mob/human_face/dionae_hair.dmi'
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name = "Mono Eye"
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icon_state = "monoeye"
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species_allowed = list(/datum/species/diona, /datum/species/diona/coeu)
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gender = NEUTER
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do_colouration = FALSE
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/datum/sprite_accessory/facial_hair/diona_eye/trioptics
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name = "Trioptics"
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icon_state = "trioptics"
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/datum/sprite_accessory/facial_hair/diona_eye/lopsided
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name = "Lopsided Eyes"
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icon_state = "lopsided"
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/datum/sprite_accessory/facial_hair/diona_eye/helmethead
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name = "Helmethead"
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icon_state = "helmethead"
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/datum/sprite_accessory/facial_hair/diona_eye/eyestalk
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name = "Eyestalk"
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icon_state = "eyestalk"
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/datum/sprite_accessory/facial_hair/diona_eye/treebeard
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name = "Treebeard"
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icon_state = "treebeard"
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/datum/sprite_accessory/facial_hair/diona_eye/bug_eyes
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name = "Bug Eyes"
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icon_state = "bugeyes"
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/datum/sprite_accessory/facial_hair/diona_eye/human_eyes
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name = "Human Eyes"
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icon_state = "humaneyes"
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/datum/sprite_accessory/facial_hair/diona_eye/skrell_eyes
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name = "Skrell Eyes"
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icon_state = "skrelleyes"
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/datum/sprite_accessory/facial_hair/diona_eye/skrell_eyes_2
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name = "Skrell Eyes 2"
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icon_state = "skrelleyes2"
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/datum/sprite_accessory/facial_hair/diona_eye/tiny_eye
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name = "Tiny Eye"
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icon_state = "tinyeye"
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/datum/sprite_accessory/facial_hair/diona_eye/eyebrow
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name = "Eyebrow"
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icon_state = "eyebrow"
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/datum/sprite_accessory/facial_hair/diona_eye/blinkinghelmethead
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name = "Blinking Helmethead"
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icon_state = "blinkinghelmethead"
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/datum/sprite_accessory/facial_hair/diona_eye/periscope
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name = "Periscope"
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icon_state = "periscope"
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/datum/sprite_accessory/facial_hair/diona_eye/glorp
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name = "Glorp"
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icon_state = "glorp"
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/datum/sprite_accessory/facial_hair/diona_eye/snout
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name = "Snout"
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icon_state = "snout"
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/datum/sprite_accessory/facial_hair/tuux_whiskers
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icon = 'icons/mob/human_face/skrell_beards.dmi'
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name = "Tuux Tentacle Whiskers"
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@@ -6376,12 +6215,6 @@ Follow by example and make good judgement based on length which list to include
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body_parts = list(BP_R_HAND, BP_L_HAND)
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do_colouration = FALSE
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/datum/sprite_accessory/marking/diona_leaves/tail
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name = "Tail"
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icon_state = "dionatail"
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body_parts = list(BP_GROIN)
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do_colouration = FALSE
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// Baseline markings.
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/datum/sprite_accessory/marking/baseline_head
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name = "Baseline - Raxus Primary Colors"
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@@ -97,7 +97,7 @@
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body_temperature = T0C + 15 //make the plant people have a bit lower body temperature, why not
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appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_TONE | HAS_SKIN_PRESET
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appearance_flags = HAS_HAIR_COLOR | HAS_SKIN_PRESET
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flags = NO_BREATHE | NO_SCAN | IS_PLANT | NO_BLOOD | NO_SLIP | NO_CHUBBY | NO_ARTERIES
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spawn_flags = CAN_JOIN | IS_WHITELISTED | NO_AGE_MINIMUM
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@@ -135,6 +135,10 @@
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snore_key = "chirp"
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indefinite_sleep = TRUE
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tail = "No Tail"
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tail_animation = 'icons/mob/species/diona/tail.dmi'
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selectable_tails = list("No Tail", "Unathi Tail")
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/datum/species/diona/can_understand(var/mob/other)
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var/mob/living/carbon/alien/diona/D = other
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if(istype(D))
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